RimWorld

RimWorld

Midichlorians
25 Comments
Yomi Darnes  [author] Aug 4 @ 9:15am 
Mlie le cambio el packageid? Que forma mas molesta de actualizar las cosas... un momento que edito esas lineas...
falkenlambedo Aug 4 @ 9:04am 
Can you change that thist mod is needet
https://steamcommunity.com/sharedfiles/filedetails/?id=3539405590
because the oder mod will not update
Yomi Darnes  [author] Aug 3 @ 3:40am 
Done, all that was left was to add the label; this didn't really need to change anything. By the way, I also added versions 1.7, 1.8, and 1.9, since I doubt the code will be changed for a looooong time.
falkenlambedo Aug 2 @ 1:24am 
Can you update on 1.6 please?
Yomi Darnes  [author] Jun 30, 2024 @ 12:53am 
I already updated, check the change notes, I put it the same as it was in v1.4
falkenlambedo Jun 30, 2024 @ 12:19am 
I think 1:100 ist realy fine
Yomi Darnes  [author] Jun 29, 2024 @ 8:32am 
(advice for Google Translate, after translation, translate the text back into your language; if it comes out the same, it's fine… I mention this because I don't understand what you mean by "otras modificaciones que realmente existen y también se pueden comprar en los distribuidores")
Yomi Darnes  [author] Jun 29, 2024 @ 8:32am 
I THINK I know what happened… Let see, there are 2 versions of this mod, so to speak, the one I uploaded for everyone and the one I use (well, used, I've been using The Force-Psycast for a while now and don't use this or any of its requirements anymore). The public one is more or less balanced in the appearance of midichlorians, while mine, to avoid saturation, is, well, like 100% more difficult for them to appear. When I uploaded v1.5, I may have edited my version instead of the public one and that's why it feels like they're not appearing. To confirm, I reinstalled everything and, after about 200 pawns, one appeared with midichlorians.

Anyway, I'll upload a version with midichlorians with a more "popular" appearance. While I'm at it, what percentage do you want it to be? (currently it's at 0.00625% on average)
falkenlambedo Jun 29, 2024 @ 7:28am 
lo siento, intentaré usar el traductor de google
Entonces, el gen generalmente siempre es aleatorio para un colono, pero desde 1.5 ese ya no es el caso. También tengo otras modificaciones que realmente existen y también se pueden comprar en los distribuidores.
Yomi Darnes  [author] Jun 23, 2024 @ 11:13am 
?
I don't know what you mean by that. The gene simply forces the presence of an advantage, nothing more. What do you mean it doesn't work? What do you want to do? Or rather, what do you want me to do? If you want the gene to appear in other pawns, you should use the options mentioned so that, when new pawns are generated, they can appear with the gene. It's not like this gene will suddenly appear in the current ones (and anyway, that's up to other mods; this, as I said, only adds an advantage, nothing more).
falkenlambedo Jun 22, 2024 @ 11:59pm 
it doesnt work the gen is not random of pawn
Yomi Darnes  [author] Apr 11, 2024 @ 2:35pm 
Eso si se hacerlo :)
falkenlambedo Apr 11, 2024 @ 10:13am 
Please update on 1.5 <3
月吟裔德格 Apr 9, 2024 @ 8:31am 
A few days ago I did make a more specific report on the other side, which involved a loop error per frame, but I finally found out that there was a conflict between this gene and the access to the Character Editor.
The current manual solution is to manually delete Force-sensitive entrie when reading characters saved in the Character Editor to avoid errors every frame - but still intermittently
Yomi Darnes  [author] Apr 9, 2024 @ 6:43am 
"Hi, I have no idea about modding"... well, that, I don't know what you're telling me, much less fix it, it has worked without problems for me when I was playing it (I haven't used rimworld for about 5 months) so, possible causes:
a) updated on the other side, breaking this accordingly
b) mod conflict
c) a bug that is not really a bug, so you can continue playing without problems
月吟裔德格 Apr 9, 2024 @ 6:06am 
PJ_ForceSensitive found no data at degree -1, returning first defined.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
RimWorld.TraitDef:DataAtDegree (int)
RimWorld.Trait:get_CurrentData ()
RimWorld.Trait:OffsetOfStat (RimWorld.StatDef)
(wrapper dynamic-method) RimWorld.StatWorker:RimWorld.StatWorker.GetValueUnfinalized_Patch1 (RimWorld.StatWorker,RimWorld.StatRequest,bool)
RimWorld.StatWorker:GetValue (RimWorld.StatRequest,bool)
月吟裔德格 Apr 9, 2024 @ 6:05am 
the bug I found was caused by people with midichlorias gene in the Character editor. The newly created Force-sensitive entries conflicted with the saved Jedi/Grey/Sith entries
DPPMDRNG Apr 16, 2023 @ 4:11pm 
Gracias por este mod. No se porque algo como esto no esta en el mod "the force".
Yomi Darnes  [author] Jan 24, 2023 @ 10:37am 
Well, in my game I haven't seen any... although there are also people who have problems with Alpha Gen, like the Force tab disappears, but it's never happened to me. In any case, the problem is with the Force mod, this mod in itself does nothing more than add these powers (and why nobody writes to me in Spanish? In the same way that I can use the google translator into English, could you leave comments that I understand without having to go through a translator)
falkenlambedo Jan 24, 2023 @ 9:15am 
The mod souns awesome but there a bugs :(
mynameactually Jan 19, 2023 @ 2:42pm 
I think I remember asking about this in the force mod when Biotech dropped. lol
Alastors_Game Jan 17, 2023 @ 4:37pm 
This is a fun mod! I really hope this isn't your last!:steamthumbsup:
Peerl1ss Jan 13, 2023 @ 7:25pm 
What are Midichlorians?

"...It's Heroin."

"..."

"..."
CatAlarm Jan 12, 2023 @ 5:56pm 
Is this some kind of sexually transmitted infection? :KSmiley:
Pyresryke Jan 11, 2023 @ 5:52pm 
I was just hoping for this mod, thank you muchly.