RimWorld

RimWorld

[Og]Anima Gauranlen Polux Tweaks
33 Comments
飞舞于天际的妖精 May 5, 2024 @ 8:03am 
新版本要XML前置啊,XML和部分模组有冲突,能不能做个不需要XML的版本?
OganessonG  [author] May 5, 2024 @ 6:38am 
飞舞于天际的妖精 May 5, 2024 @ 6:09am 
能增加一下先驱之树的掘起和在种植吗?
Flesh Forge May 2, 2024 @ 10:31pm 
nice, thanks
OganessonG  [author] May 2, 2024 @ 4:13am 
@Denjin09
I don't want to change mod's name everytime a new tree is added to the game, so I make a new mod here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3237449833
:)
Denjin09 Apr 16, 2024 @ 5:10am 
i love this mod but are you planning to include the Harbringer Tree in the mod ?
Flesh Forge Apr 2, 2024 @ 3:46pm 
this appears to work OK in 1.5 with no changes.
OganessonG  [author] Jun 26, 2023 @ 9:02am 
@不久 在母树和粹树周围建造时依然会有红线和文字提示,因为patch改不了这个,但是实际上并没有影响。
bujiu Jun 26, 2023 @ 5:05am 
这个有改范围警告的圈半径吗,因为我之前用得是那个更小的半径,他显示的范围是十几来着,现在我把那个卸了装了你这个,仙树的半径警告没有变化,还是十几的样子,按理说不应该要么不显示 要么显示原版那个巨大的半径吗
Karmapowered Jun 25, 2023 @ 5:15am 
@Oganesson_G Beautiful mod support, thank you!
OganessonG  [author] Jun 24, 2023 @ 10:59pm 
@Karmapowered I had changed the pakageId, it should be OK now.
Karmapowered Jun 24, 2023 @ 11:31am 
Sorry to come back to you for another slight issue, but I'm currently working on building up and testing/debugging my mod list. One message appeared in my error log, mentioning an improper packageId in your About.xml file :

<packageId>Oganesson.Anima_Gauranlen_Polux_Tweaks</packageId>

According to the wiki [rimworldwiki.com], there doesn't seem to be any rule preventing you from using "_" characters.

However other mods have had the same issue in the past. Also, if I rename the packageId of your mod in a local mod to (for example) :

<packageId>Oganesson.Anima.Gauranlen.Polux.Tweaks</packageId>

the error message disappears.
Karmapowered Jun 23, 2023 @ 6:39pm 
@Oganesson_G Understood. Your assistance is much appreciated, thank you.
OganessonG  [author] Jun 23, 2023 @ 8:33am 
@Karmapowered Seems that Pollution Overhaul changes the way how pollux tree works, so the patch can't " find a node with the given xpath".
It's not a big problem though. It will not cause the game to crush or lag, and other feathers in this mod will not be affected, which means you can ignore that error.
If you really don't want to see the error, just delete

<li Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="Plant_TreePolux"]/comps/li[@Class="CompProperties_PollutionPump"]/disabledByArtificialBuildings</xpath>
<value>
<disabledByArtificialBuildings>false</disabledByArtificialBuildings>
</value>
</li>

in this mod's Biotech_Plants_Special.xml.
Karmapowered Jun 23, 2023 @ 7:05am 
Is this mod compatible with Pollution Overhaul ?
I'm getting an XML error when loading my modded game :

[[Og]Anima Gauranlen Polux Tweaks - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/ThingDef[defName="Plant_TreePolux"]/comps/li[@Class="CompProperties_PollutionPump"]/disabledByArtificialBuildings"): Failed to find a node with the given xpath
(...)
Source file: (...)\steam\steamapps\workshop\content\294100\2916371449\1.4\Patches\Biotech_Plants_Special.xml

The two only other mods I'm using related to pollution are the one I've already listed and Yayo Pollution (which only has a DLL).

My current load order is :
1/ Pollution overhaul
2/ Yayo Pollution
3/ This mod

Your insight would be appreciated.
Karmapowered Jun 21, 2023 @ 6:46am 
I enjoy this mod a lot. To my knowledge it's also the only one that works on 1.4 with such features.

Thank you very much for creating and sharing the mod with us.
CHCYQTXFS Jun 10, 2023 @ 5:44am 
好的
OganessonG  [author] Jun 8, 2023 @ 10:01pm 
@CHCYQTXFS 会有红线和提示,但是对修剪没有影响
CHCYQTXFS Jun 8, 2023 @ 11:55am 
母树还是会有个范围不能造建筑···仙树没问题
Get Donked On Feb 23, 2023 @ 11:32pm 
no idk Maybe they changed the DLC names only regionally? after changing it I no longer get patch operation failed messages
OganessonG  [author] Feb 23, 2023 @ 9:30pm 
@Get Donked On The mod works fine on my game, and when I set the findmod to Royalty [Official DLC] and Ideology [Official DLC], the mod won't work, completely opposite to your description. Have you made any changes on the game itself like changing its name or id?
Get Donked On Feb 22, 2023 @ 10:00am 
I can confirm setting the patchoperation find mod too Royalty [Official DLC] and Ideology [Official DLC] solves the issue
Get Donked On Feb 22, 2023 @ 8:18am 
or maybe it needs to search for Royalty [Official DLC]
Get Donked On Feb 22, 2023 @ 8:17am 
[[Og]Anima Gauranlen Polux Tweaks] Patch operation Verse.PatchOperationFindMod(Ideology) failed
file: C:\gamer map\steamapps\workshop\content\294100\2916371449\1.4\Patches\Ideology_Plants_Special.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)

[[Og]Anima Gauranlen Polux Tweaks] Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: C:\gamer map\steamapps\workshop\content\294100\2916371449\1.4\Patches\Royalty_Plants_Wild.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.PatchOperation:Complete (string)


getting these 2 errors on startup i have all the dlc. gonna gues you may need to use the mayrequire stuff in your pathes instead of find mod
eighmy_lupin Jan 27, 2023 @ 7:26pm 
Anyway to make dryad's spawn with the "create healing pod" checked?
Dirigible Jan 21, 2023 @ 2:14am 
Figured. Great tweaks though, condenses a couple other mods together
OganessonG  [author] Jan 20, 2023 @ 6:05am 
No. They will spread to the closest soil.
Dirigible Jan 18, 2023 @ 2:59am 
If you put the tree in the middle of an area of paths or bridges, will the moss spread to those surfaces?
MUSIC MAN! Jan 13, 2023 @ 8:52pm 
虽然但是嗷,看了老哥的帖之后不得不感叹AI真是越来越强了
gan丶zhe Jan 12, 2023 @ 7:03pm 
好好好 终于可以把树种再家中心了
OganessonG  [author] Jan 11, 2023 @ 11:08pm 
@leifc I had moved the dryad part to a new mod.
leifc Jan 11, 2023 @ 4:19pm 
This mod doesn't play well with other mods that modify dryads. Recruitment difficulty XML errors related to KTDryadBase show up in the logs with this enabled. Removing the adjustments to dryads in this mod, or moving them to a standalone mod, would help prevent incompatibilities.