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Just reporting a small annoying issue: The geyser arrows don't disappear after clicking "Keep this map" and require a reload to get rid of.
https://gist.github.com/HugsLibRecordKeeper/363b382ff2d182d257338f8ab24356d2
Load order: Harmony, Core, Royalty, Ideology, Biotech, HugsLibs, Map Reroll.
Trying to load in a large temperate forest 300 x 300 map.
lol
I plan to play the game across two maps and the map I want to re-roll was the one I went to later.
u.u
Still wish he would fix the geyser problem if "free" (cost off) plus make it so geysers ONLY spawn on the visible area.
I use/load (in order):
Harmony – Core – Royalty – Ideology – Biotech – HugsLib (Depends on: Harmony) – Map Reroll (1.4/1.5) (Depends on: HugsLib).
The problem is the same! I don't understand what mod you are referring to.
When you choose a map from the suggestions the mod gives you, the mod creates a completely different one from the one you have chosen!
Whenever i choose a map in the reroll and click generate it loads for a monute then says error generating map, no idea why was working a week ago and have not changed anything
I have a request that you're welcome to ignore. This mod's preview windows don't work well with non-square maps. I typically play rectangular maps due to my ultrawide monitor (e.g. 700x300) do you think this is something that could be added? The reroll function still works, but the previews are obviously nothing like the maps generated.
Thank you regardless <3
I am on a map generated by Geological Landforms. Lone Mountain in a Cold Bog map. It generated the maps just fine but the reroll Geysers seems to not want to work reliably.
-- Is it because of the way the map Generates or something in 1.5 the broke it?
<loadFolders>
<v1.4>
<li>About</li>
<li>Common</li>
<li>1.4</li>
</v1.4>
<v1.5>
<li>About</li>
<li>Common</li>
<li>1.5</li>
</v1.5>
</loadFolders>
Many thanks for the great mod
I updated it
<loadFolders>
<v1.4>
<li>Common</li>
<li>1.4</li>
</v1.4>
<v1.5>
<li>Common</li>
<li>1.5</li>
</v1.5>
</loadFolders>
If that is true, maybe it would be neat to add a second setting for temp maps and have (1) one for new tiles intended for permanent settlements and (2) one for temp maps such as caravans and quests?