Stormworks: Build and Rescue

Stormworks: Build and Rescue

Serecraft 17 "Haukka" | SAR Boat
40 Comments
Yowieboy (Aaron Bartlett) Mar 1 @ 4:02am 
All good! Cool boat dude.
Kahrstrom  [author] Mar 1 @ 2:57am 
I don't spend as much time on SW nowadays as I used to, and this boat would require a major rework to the cooling system, so I can't make any promises. If I do find the time and motivation I will definitely give it a good look, but the pressure update messed her up pretty good...
Yowieboy (Aaron Bartlett) Feb 28 @ 4:26am 
Update please :D
Tksemken Nov 25, 2024 @ 12:48pm 
good
BomberEx Feb 11, 2024 @ 6:34pm 
Dude im not even gonna lie its so simple but thats so cool that the game broke the cooling but your boat design prevented the boat from combusting. Like I know it probably wasnt too hard to do but its almost like you predicted an issue with the cooling and said you know what I know it wont overheat and nobody would even know I put overheating protection but you never know what I'll put it in. I might be geeking out on nothing but I thought it was cool
Kahrstrom  [author] Jan 24, 2024 @ 1:00pm 
I think the pressurization update broke the cooling... It's the overheat protection kicking in that's making it bog down like that. Now that stuff is more stable without changes every 2 days I'll probably look into changing that up for a new solution.
BomberEx Jan 24, 2024 @ 10:09am 
For some reason it bogs down after a few minutes at full power
Linster01 Nov 25, 2023 @ 9:02pm 
;[.......
Vexpy Jun 26, 2023 @ 7:18pm 
all this stuff but only one welding torch?
rempell May 13, 2023 @ 12:07pm 
I misunderstood how lights function posting for anyone else: The greyscale screen is your lights menu. The arrows and center node are light switches! I feel silly not noticing but maybe someone else who feels silly can now know how to do it!

I can't find any other issues it works so well! I'm not sure why the on-scene display misfunctioned it must have been a fluke!

Thanks again!
Kahrstrom  [author] May 13, 2023 @ 8:14am 
Great to hear you're enjoying it! I fixed the crane winch not retracting now, the power node wasn't connected properly for some reason.

The on-scene coordinator display has a separate on/off button just besides the screen, it's working as intended for me. Just press the button and the display should turn on.

The top bunk is ahum, a bit of a problem, yes ^^ I'll see what I can do about that.
rempell May 1, 2023 @ 9:12am 
I'm seriously loving this! I'm having trouble with the On-SceneCoordinator displays. Nothing happens when I try to enable the display. Is there another way to access the side spot lights if I can't get the On-Scene chair working?

Bug: If you use the top bunk you can't get back out, lol.
rempell Apr 30, 2023 @ 7:25pm 
This is really friggin sweet. All the details are mint!!

Does the small winch have a retract function? I cannot find it.

For others wondering how to control the crane, you need to grab the Radio Controller from a small drawer inside near the door.
Kahrstrom  [author] Apr 13, 2023 @ 1:23pm 
Speed can be viewed at the map screen. It's the reading called SOG (Speed Over Ground). It's how it's usually done on real modern nav systems. As for the autopilot, put in the coordinates of your waypoint using the keyboard at the navigator's seat. The nav system will now show ETA, heading and distance to that waypoint. To activate the autopilot, use the assigned hotkey in the helmsman's seat. Press H to see the labelled keybinds, I can't remember from the top of my head which button it's bound to. You may need to hold the button down. Steering yourself will disable the autopilot.
Buzzzz Apr 6, 2023 @ 2:52pm 
Thanks Kahr.. Cheers.
Kahrstrom  [author] Apr 6, 2023 @ 2:51pm 
I've now uploaded a version with fixed radio and tuned steering. If you wish to tune the steering yourself, you can do so by tuning the seat A/D axis as well as the microcontroller steering sensitivity. It's the big microcontroller at the port side, near the aft of the boat, named "Fluid Jet Controller V7 - Individual Jet Control".
Buzzzz Apr 6, 2023 @ 2:49pm 
Thanks for the reply Kahr!.. Cheers and keep up the good work.
Kahrstrom  [author] Apr 6, 2023 @ 1:51pm 
Buzz313TH - Thanks for the feedback points!
1. I'm aware of this, though it's hard to fix. This is quite common for smaller boats and is an effect of the physics drag calculations being a bit wonky, so one side gets more drag for some reason. Only way to counteract it is with heading hold or trim...
2. Now this is one I'm a bit annoyed with myself and I think I know what the issue is - it's got to to do with the way I made the microcontroller. I will try to fix this when I have time, especially since it's a nice microcontroller I will use for other vessels too.
3. I'm quite happy with only having autopilo as they fill very similar functions, so I usually add one of them.
4. The shore power connection is on the port side of the cabin exterior :)
5. You are damn right this is a thing, and it is confusing as hell. The display isn't connected to the engine controller and the RPM control seems to be fine. No idea why this is happening...

Corgi626 - Kiitos mate, glad you like it!
Kahrstrom  [author] Apr 6, 2023 @ 1:50pm 
Thank you all for the kind comments, and especially, the feedback! I've been a bit busy with other stuff so haven't had time to respond.

Ben - make sure you are using the highest physics settings if you're experiencing issues like these. Sometimes low physics settings can make complicated vehicles with several pivots glitch out.

Track - the crane up/down is controlled using keys 1 and 2.

ThatGr8CdnGamer - I found the culprit :) Only the microphone and beep sound was connected up, not the radio antenna out signal. I'll upload a fixed version tonight, should work as intended now! Thank you for the report.

cavscout74 - That is just great to hear, nothing better than things just working like they're supposed to :)
Corgi626 Apr 1, 2023 @ 5:37pm 
Im Finnish and I love it
Buzzzz Mar 29, 2023 @ 9:38am 
Amazing boat, thank you. A couple observations, maybe requests.
1. The boat does slightly creep to the right under full power and trim pitched nose up.
2. At high speed, the steering seems a little too sensitive or the deadzone is a bit too high. Is there any way to make the steering at high speed easier to feather or a bit more presise?
3. A heading hold would be nice, or a way to hold current heading.
4. A shore power connection would be helpful so we don't need to leave the generator on auto start.
5. The RPM display seems to be inverted, but only when you split the throttle. Right graph indicates the left engine and left graph indicates right engine. Once you merge both throttles, then they indicate corectly.

Thank you.
cavscout74 Mar 13, 2023 @ 11:12am 
First time using this, I had a ship towing contract. For some reason, I was expecting a smallish boat, but it turned out to be a fishing ship substantially larger than the Haukka. Didn't matter, though, Haukka towed it back to port with no issues.
ThatGr8CdnGamer Mar 9, 2023 @ 10:43am 
Hey; I'm having some trouble with the VHF; it's taking broadcast (from another radio) but it won't transmit. any idea?
Track Jan 22, 2023 @ 2:34pm 
hey how do i use the crane? ive got it to turn but not to winch in or out
Ben Jan 17, 2023 @ 2:01am 
Boat seems broken. Side winch glitches out when spawned and boat doesn't move.
Kahrstrom  [author] Jan 14, 2023 @ 10:41am 
geigenmeister - Put in the coordinates on the panel at the navigator's seat, then press number 2 on your keyboard to active autopilot. Just start steering yourself to deactivate it.

As for complains of turning to the right... I'm only noticing an ever so slight tendency of turning to the right, like one degree per minute at most. Stuff like that is hard to get rid of in SW, it's usually a result of the drag differing from the different side due to the randomness in the physics drag calculations with the newer wedges, at least how I understand it. If you're experiencing severe drifting, make sure that you have clutched in both water jets and that your water jets are both set to fully forward (press spacebar to switch between synced mode and split control mode).
Arnadegay Jan 11, 2023 @ 1:01pm 
ive gotten into one of these in person and these are hella powerful beasts, and extremely comfortable being in
Echo the protogen Jan 11, 2023 @ 2:58am 
Forklift Certified Jan 10, 2023 @ 9:48am 
Great if all you want to do is loop endlessly into a right turn
geigenmeister7 Jan 10, 2023 @ 7:32am 
Sry for my dumb, but how do I activate the Autopilot?
bunnysquidge Jan 9, 2023 @ 8:31pm 
So I get it working but it is always turning to one side! Really annoying! How can I fix it?
Kahrstrom  [author] Jan 8, 2023 @ 12:06pm 
Make sure that You are holding the clutch buttons for about half a second. Sorry if that was unclear, I’m just used to it myself.
Aperson Jan 8, 2023 @ 9:57am 
how do i turn this on?
Midas Jan 8, 2023 @ 9:16am 
How do you check your fuel level?
AnF15Eagle Jan 8, 2023 @ 8:59am 
Yea same here ↓
That Guy Jan 8, 2023 @ 7:34am 
i cannot get this to move, even when I followed the steps correctly
Kahrstrom  [author] Jan 7, 2023 @ 9:40am 
Yeah, I think he made one with a similar livery, losely based on the Thunderchild II though, so different shape. Mine is a replica of a real boat :)
scheißeberg Jan 7, 2023 @ 8:33am 
this oddly looks like the boat for mrnjersey's AI rescue service
Kahrstrom  [author] Jan 6, 2023 @ 2:32am 
Glad to hear it! ^^
Petjaanius Jan 6, 2023 @ 2:07am 
As a Finnish boy,i accept this as the coolest creation ever.:steamthumbsup: