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Rapporter et oversættelsesproblem






Also, does material size only matter for weight and resource requirements? Or does it affect anything else?
Thanks for the suggestions.
By the way, how do you do your testing? I tried testing armor penetration by repeating the same attacks with the same modifiers before, and found consistent results that way. Do you use a combination of that and combat tests? I remember trying making the coverage of armor ridiculously high, but found no difference in penetration. Did you find that it did, in some other way? My methodology was probably super flawed, but I couldn't seem to find any way to improve armor strength except for increasing layer size and limbSTEP stats.
Do you have any suggestions for balancing scale mail against mail shirts and breastplates?
If currently they only go so far as to cut a 100 strong army down to 80 before breaching the fort, then that's more than enough, I say. If it is much more than that in vanilla, they could probably use a nerf.
I think this really depends on data, though. How effective are they really on the grand scale? How effective are shields at blocking bolts? How many kills can you get with a ten-dwarf squad before your gates are broken down? All important for balance.
Anyways, I'll not critique your balance broadly, but I am really curious as to what the chop attack is for. I would have expected something more like the axe's cleave, with a greater area.
Not the biggest problem, but if you have a more precise idea of when you'll be done, I would like to know.