RimWorld

RimWorld

Perishable Spoil Time Filter
24 Comments
SimplePhysics  [author] Jul 31 @ 6:31am 
Glad to hear it! It may be possible the other conflicts are also resolved, so if anyone wants to test those again, feel free and report back, I'll try and support this for a little while 😁
Bobbysepp Jul 31 @ 1:57am 
^^ Thank you both! Works fantastically!
NuanKi Jul 30 @ 10:17pm 
Thanks!
NuanKi Jul 30 @ 10:17pm 
@SimplePhysics, as the author of the other mod, it works perfectly
SimplePhysics  [author] Jul 30 @ 2:15pm 
@Bobbysepp: It's probably for the best since I don't check the Github at all, hahaha!

I made the change you suggested and it seems to work on my end without that other mod, can you try it now and report back if it works or not? Thanks!
Bobbysepp Jul 29 @ 10:13pm 
Since I can't seem to make an issue in Github, I'll put this here:
There is a collision between this mod and Adaptive Storage - Global Settings.
It is caused by the harmony patch: CopyAllowancesFrom_Postfix
It can be fixed by adding the line to the top of the patch:

if (Find.World == null)
return;

as is already done in: ExposeData_Postfix

I would love to see these mods made compatible, as both mods are fantastic!
SimplePhysics  [author] Jul 29 @ 9:03am 
Of course! This mod is invaluable to me personally!
The Bard of Hearts Jul 27 @ 1:38pm 
Awesome! Thanks
SimplePhysics  [author] Jul 27 @ 7:57am 
It appears to still work for 1.6, updated tag
The Bard of Hearts Jul 19 @ 2:13pm 
Is this still working in 1.6?
SimplePhysics  [author] Jul 19, 2024 @ 6:43am 
Updated the enabled versions for 1.5
Alien Xenomorph May 10, 2024 @ 3:13am 
@Doomchibi
Still work at 1.5, at least 'spoil time' filter is appearing. If red exsclamation mark in mods list is annoing you just add line <li>1.5</li> in <supportedVersions> section of About.xml file (or change 1.4 to 1.5, no difference). Or use 'as is' if it doesn't boring you.
Doomchibi May 8, 2024 @ 1:00pm 
Does anyone know if this is working in 1.5? One of my favorite mods that I would consider a "must have" for cooking...
thailyn Sep 5, 2023 @ 12:30pm 
@ChroChro @SimplePhysics This error is also triggered when this mod is used with the Medical System Expansion 2 mod. I tested adding some error logging in this mod, and it is the MyWorldComponent object which is null, so you could add a null check to your harmony patch to avoid the exception.

As for whether these other mods are doing improper things which are triggering your patch earlier than you expect, I have no idea.

Also, an unrelated FYI: you have not committed your changes to the About directory in your fork of the GitHub repo.
ChroChro Sep 3, 2023 @ 2:28pm 
not sure which mod is "at fault" for the incompatibility but terraform rimworld and perishable time filter spit out this red line, perishable will work fine but terraform will effectively be bricked

[HugsLib][ERR] TerraformRimworld caused an exception during OnDefsLoaded: System.NullReferenceException: Object reference not set to an instance of an object
at PerishableSpoilTimeFilter.HarmonyPatches.CopyAllowancesFrom_Postfix (Verse.ThingFilter __instance, Verse.ThingFilter other) [0x00005] in
Player Apr 15, 2023 @ 12:35pm 
This mod and Apothecary appear to be incompatible. They cause significant lag when combined. https://steamcommunity.com/sharedfiles/filedetails/?id=2195469123
SimplePhysics  [author] Jan 8, 2023 @ 10:22pm 
@Teusdv: Per that mod's description, it is incompatible with any other mod adding UI sliders. I don't think I can patch that.
Teusdv Jan 8, 2023 @ 1:36am 
sorry, the mod was not loaded, btw i found a issue related to better sliders, not a broken problem but the UI gets bugged when using the always on of better sliders, perhaps this is because of width i think.
SimplePhysics  [author] Jan 7, 2023 @ 10:51pm 
@Teusdv: Sure but, fair warning, I'm not particularly skilled with C# and Rimworld mods, so I make no guarantees
Teusdv Jan 5, 2023 @ 7:52am 
not working on my modlist, hard to seek cause its 542 mods. U want a hugslib log ?
SimplePhysics  [author] Jan 4, 2023 @ 8:30pm 
If anyone sees some weird floating icons of items in their storage menus with this mod installed, let me know; I just started seeing them in my own game and it might either be related to this mod or it could be another of the mods in my modlist has updated and is broken, I don't know.
SimplePhysics  [author] Jan 4, 2023 @ 7:33am 
@kamikadza13: Sure, it was actually in the original too
kamikadza13 Jan 4, 2023 @ 5:10am 
Can you remove "_copy" from packageId?
RimPy warning it.
Alien Xenomorph Jan 4, 2023 @ 3:26am 
Thank you!!!