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bruh
You are always welcome to use my mod as a base to recreate it :)
I may not have enough time to maintain the mod as I've got some errands to do.
I'm more than happy if anyone could continue this mod (which is actually pretty simple to tweak). No need to give me credit or anything. It's for the community
Here are the steps:
1) Locate your Call to Arms - Gates of Hell installation and workshop folder. Usually, it's in X:\SteamLibrary\steamapps\workshop\content\400750
X = your game's installation drive label, e.g. C, D, or E
400750 = Gates of Hell's Game ID in Steam
2) Go to the folder with this mod's ID 2912330498
Your windows explorer will now be:
X:\SteamLibrary\steamapps\workshop\content\400750\2912330498
3) Find the mod.info file inside the folder
4) Open it using a text editor (Yes, Notepad also works)
5) In the editor, locate the following lines:
{minGameVersion "1.043"}
{maxGameVersion "1.043"}
6) Change the numbering to 1.045. It should look like this:
{minGameVersion "1.045"}
{maxGameVersion "1.045"}
7) Save the edited mod.info file
8) Play the game and see if the mod works
Here are the steps:
1) Locate your Call to Arms - Gates of Hell installation and workshop folder. Usually, it's in X:\SteamLibrary\steamapps\workshop\content\400750
X = your game's installation drive label, e.g. C, D, or E
400750 = Gates of Hell's Game ID in Steam
2) Go to the folder with this mod's ID 2912330498
Your windows explorer will now be:
X:\SteamLibrary\steamapps\workshop\content\400750\2912330498
3) Find the mod.info file inside the folder
4) Open it using a text editor (Yes, Notepad also works)
5) In the editor, locate the following lines:
{maxGameVersion "1.043"}
6) Change the numbering to 1.045. It should look like this:
{maxGameVersion "1.045"}
7) Save the edited mod.info file
8) Play the game and see if the mod works
press save before you exit
I didn't tweak this mod to be compatible with MACE. There are some entities in MACE that need to be defined in this mod. May I know the error message you encounter? I might be able to adjust it to work fine with MACE later
@Str1k3s I've found the root cause. My initial version didn't show the resupply radius. But since many have used this mod and almost no one complained, I'm a bit reluctant to disable it though.