Dwarf Fortress

Dwarf Fortress

Playable Races: Stella Elves
139 Comments
professor pwnage May 20 @ 8:22am 
It has been a good while since I have played as them, but if I remember correctly they are unable to actually make steel, despite the option being present on workshops. Alternatively, it may be a better alternative if you settle in an area where you do not have a flux stone layer, and thus cannot produce steel without trading.
jordicat May 20 @ 1:36am 
Heya, I'm having trouble understanding why someone would want to create Stellate instead of just using Steel..? What's the benefit..? Thanks in advance! :cleanseal:
mihai 110 May 17 @ 1:54am 
Just as a curiosity. Do the blessings work only for Stella? The raws seem to suggest that but I'm unsure. Asking with the thought of playing another race and buying blessing fruits.
2chuu4u Apr 21 @ 2:41pm 
Graphics patch is up! https://steamcommunity.com/sharedfiles/filedetails/?id=3468201246

@Curious: I always felt like they looked best living in above ground towns and cities like humans. But the gems they want are underground, so I guess they'd be sending out expedition forces like the Player Fort to acquire them.

I like to try to build my Observatories on the surface, but it's not required. Just makes sense, since they're reading stars and stuff lol.
Curious Apr 21 @ 7:17am 
I'm wondering, do you vision this species as living above ground, underground, a mix of both, what's your view on how their 'settlements' would/SHOULD be?
2chuu4u Apr 21 @ 6:44am 
I did it again! I accidentally procrastinated for an entire month!!! DX
I'm sorry everybodyyyyyyy!!!!
Curious Mar 23 @ 4:33am 
Oh wow this looks super cool! Definitely going to give it a try when it gets updated :)
2chuu4u Mar 22 @ 7:00pm 
@Empereur Raf- I got a fix in the works, I've just been bad about finishing it up.
(I had posted this in one of the Discussions threads instead of here... I'm not sure why.)

I did not realize I had procrastinated so long >_>;; oops.
Empereur Raf Mar 21 @ 6:08am 
Some suggestion on how to make the mod playable in the latest version ? since it's seem there some tinkering to do to make it work.
2chuu4u Mar 4 @ 10:18pm 
@Setenta- that's weird. I hadn't played them in a while and I didn't notice.
I can't think of what is causing it, but I'll try to look into it in the coming days. Otherwise the Kitfox Discord has a lot of knowledgeable and helpful people there who can help with bug hunting. I'll probably end up asking for help there myself.
Setenta Jan 17 @ 8:14pm 
just confirmed that this bug is reproducible in arena with just Stella elves enabled
Setenta Jan 17 @ 8:07pm 
Heya folks, got a weird bug that two handed weapons don't seem to be showing up on the elves (they seem to work fine on dorfs and gobbos).

I've been diving around the mod files but can't seem to find any parts of the graphics / layered / and tile page suggestions that lead to a solution.

All single handed weapons are showing appropriately (haven't checked fists).

Any thoughts?

- i've checked this applies to vanilla materials and vanilla weapons not just swordstaffs
- it applies to woodcutters using greataxes
- ive checked potentially conflicting mods (vanilla wep rebalance and cadfirs metals both seem to have no conflicts).
- ive checked names and strings and file sizes and locations
- ive pasted the right handed two hand sprites into the left handed sprite sheet to see if this loaded them, nada.
2chuu4u Jan 7 @ 7:54pm 
@TemTem III, sorry! I didn't see your question D:

I figure the author isn't paying attention anymore. I would publish it if I thought it was worthy, but thus far all my own tweaks are just for personal taste. I haven't improved on anything substantial :')

If you are interested, I just recommend learning about modding DF. It's surprisingly easy, and you can customize any mod to your own liking once you learn the basics.
2chuu4u Jan 7 @ 6:43pm 
@Burges Yes, there is a workaround! Just make sure your Tool stockpiles don't take any clay products. I'm sorry I can't check the specifics, but just forbid those from your stockpiles. You might also want to check your Food stockpile and be sure it can't take Essence.

Additionally, for the jugs already stuck in boxes, mark them individually to be thrown away as trash. Then as units begin to carry them away, unmark the jug in question. They will then drop it, and if jugs are now forbidden from the Stockpile, they won't move them back in.
Burges Dec 18, 2024 @ 6:38pm 
I am having a problem where jugs full of essence that have been stored in bins are not counted as existing for the stellar observatory workshop. I have tried everything, but once bins are made or aquired, the jugs are no longer usable. This leaves me making hundreds of unnecessary jugs so that i can have stellar essence. Is there a fix or workaround for this?
Empereur Raf Dec 17, 2024 @ 12:02am 
gotcha thanks 2chuu
TemTem III Dec 7, 2024 @ 6:38pm 
@2chuu4u Are you going to publish the tweaked version if the og author agrees?
2chuu4u Dec 7, 2024 @ 3:13pm 
@Empereur Raf- I haven't tested it yet with the latest update and magic weapons, but as far as I know those only effect loot generation in dungeons. So they should work fine.

Personally, after a very long time of playing, I've taken to personally modifying this faction as a separate personal mod. If you know the basics of DF modding, they still have a lot to offer.

If you're only playing them vanilla as-is, you will probably run into a few instances that need tweaking, or some advanced organizing skills in game. They aren't missing that much. Though you won't be able to use Character Portraits without conflicts, because of their Shroud Mechanics rather than incompatibility.
Empereur Raf Oct 8, 2024 @ 11:41am 
Question, how well does the mod work with the newer version of dwarf fortress ? it seem not having been updated in a long time, thou i do remember the modder saying they were not gonna continue which is a shame
professor pwnage Sep 26, 2024 @ 12:47am 
Starting off like the Dwarves is perfectly normal for this mod. The differences do become apparent as you play in terms of workshops you can build, and the unique metal you can create. If you wish them to be more thematically different I would suggest for example building an above ground fortress with them, like a tower.
Disgruntled Cat Sep 26, 2024 @ 12:04am 
Trying to play as these guys, but it just starts me off as regular Dwarves. Is there something I need to choose? The mod /is/ enabled before worldgen.
Stormlord Aug 29, 2024 @ 11:37am 
Heya, wanted to let you know I am really enjoying the mod! I did find that when playing as dwarves, stellate equipment is visible in the portrait, but is not rendered as clothing on the sprite on the map. Is this a know issue? I am running multiple mods, ( Sons of Metal collection on steam ws)
2chuu4u Aug 24, 2024 @ 2:03pm 
@Kroma- Yeah, it's an issue for this mod (and to a lesser extent the game as a whole).

The solution is to have a stockpile linked to your Observatory that doesn't take or give to anywhere else. You have to be sure it does not have any bins or barrels assigned, and every time you make a change to that stockpile it will reset the bins/barrels assignment, so check it every time.

ALSO
You will need to turn off Earthenware/Stone/Porceline Tools in any other Finished Goods stockpiles you have, or else they will try to take the jugs and put them in bins.

If you accidentally get some jugs stuck in bins, mark them for Trash and then wait for someone to come haul it. Once they start hauling the jug, unmark it, and they will just leave it on the floor.

That's how I work around it.
Kroma Aug 12, 2024 @ 2:27am 
Anyone else having issues where they just put the stellar essence in clay jugs and then put the jugs back in tools stockpiles and it's causing that stellar essence to be invalid?
Prisoner 76561197992841073 Aug 8, 2024 @ 3:01pm 
Stella Artois elves ahahaha cant belive you called em Stella
2chuu4u Jul 20, 2024 @ 2:54pm 
Thus far it has been fine for me. I think it mostly only applies to Adventure Mode.

This mod isn't really geared for Adventure, but you can add a couple tags to the raws and they will be playable, including the ability to start with a Shroud. I'm not sure how well they work though. I haven't tested them much.
Empereur Raf Jul 17, 2024 @ 11:29pm 
Question, is this still compatible with recent update of the game ?
2chuu4u Jun 22, 2024 @ 4:10pm 
I deleted a more negative comment, but I am having quite some trouble with this mod what with the jugs being stored in barrels. However, it seems I can work around it as long as I am careful and precise with handling stockpiles and hauling labors...

It helps a little that you can use the jugs unglazed, it seems.
Whitty Jun 13, 2024 @ 5:45pm 
Had no issues living on the surface with Stella elves, but I never checked moods/noticed resentment about being above ground
2chuu4u Jun 13, 2024 @ 12:48pm 
To answer my own question and for anyone curious, it seems Stella Elves retain a lot of the core Dwarf gameplay; including Martial Trances and Strange Moods.

I kinda feel like it makes them seem as "reskinned dwarves," but it's still very fun and their unique mechanics still make it feel different enough.

People comment as if the author has gone on hiatus, if so I hope they come back someday soon and continue work on this!
2chuu4u Jun 12, 2024 @ 7:49am 
I'm curious, do these guys still prefer to live underground like Dorfs? Or do you think they do better with a surface dwelling?

Mod looks very neat. The big rock fists fuel my desire to try!
Shedopen May 8, 2024 @ 6:30pm 
Might conflict with the mod "Bucket o Creatures" if combined with other mods (not sure which ones). Causes the stellar elves to turn into spirit foxes after reloading the save.
TheEpicTroll Apr 28, 2024 @ 10:02pm 
FILTHY ELVES
Endali Apr 24, 2024 @ 8:12am 
any chance you will update these to work with portraits? :<
TemTem III Apr 19, 2024 @ 2:28pm 
It's discontinued isn't it :steamsad:
SkytheAlicorn Apr 7, 2024 @ 1:41am 
what do you need to make a fire blessing fruit?
CommissarAmethyst Feb 14, 2024 @ 12:58pm 
Exist is doing a misinfo. They can absolutely make things from stone, they must have a mod conflict with something else.
crawlers Feb 13, 2024 @ 6:05pm 
They also randomize their age when getting a blessing (so a 2 year old child might suddenly become 12 years old), but this may just be a vanilla issue.
crawlers Feb 13, 2024 @ 6:03pm 
Mysterious, the only broken thing I've encountered so far are stellar wolves looking weird. I made stuff from stone with no problem.
Le-Demonic-Diddler Jan 2, 2024 @ 9:42pm 
Anyone know how to let the Stella Elves uses the stoneworks expanded mod and any other mod that only allows vanilla dwarves?
GoldenRobot Dec 30, 2023 @ 4:51pm 
Upon Loading a Save of a Brand New Fort (Immediately after Embark),
The Stella Elves in my Fort register as pets due to their spirit animals and the Game Locks the Save as "Withered"
Ysehporp Dec 3, 2023 @ 2:45pm 
I really hope this mod still works when adventure mode launches, but if not I hope SEEU will come back to update it. They'd be a blast to play in adventure mode with all their unique features
Phreman Nov 19, 2023 @ 4:01pm 
Found the error.

In the graphics folder the TILE_PAGE_STELLA.txt reads:

[TILE_PAGE:STELLA_CREATURES]
[FILE:images/stella_creatures.png]
[TILE_DIM:64:32]


Edit the third line to:

[TILE_DIM:32:32]

Fixes the problem.



If SEEU isn't around these days to update this small tweak, anyone who wants to make the change themselves can by navigating to their

WHATEVER\Steam\steamapps\common\Dwarf Fortress\data\installed_mods\sm_cv_stella (5)\graphics
Phreman Nov 19, 2023 @ 4:43am 
Thanks for all your efforts SEEU. Many of your race mods are auto-includes in my world building.

The spirit wolves aren't displaying properly. On a tile they use both the living and corpse models of stella_creatures.txt.

https://imgur.com/a/3ASfdRC

I'm not very knowledgeable of the language used to reference .png files, but if I figure it out after the other stuff I'm mucking with, i'll post it above.
Empereur Raf Oct 22, 2023 @ 12:10pm 
Hello, small question, how well does the mod work as of the last version of the game ?
professor pwnage Aug 6, 2023 @ 2:02pm 
On the world map when choosing a site to embark you can chose your origin civilisation, it is from there you can pick a Stella elf civ, once you embark you'll be playing as them.
Adonfang Aug 5, 2023 @ 7:04pm 
okay so silly question but how do i actually get to play as the stella elves when i load into the game?
zee Jul 10, 2023 @ 4:29am 
Stella Elves seem to have no faces and always spawn with a face veil?
0at Jun 12, 2023 @ 7:56pm 
Are stella elves immortal like normal elves or do they live to around 170 like normal dwarfs? Also is there a way to tell which blessing my elf got if I don't recognize the sprite?
Jyggalag Apr 18, 2023 @ 11:04am 
To Asian-Cringe fantasy for me.