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You should double-check the raws. By default they are set to have 20% males.
I also found that World Generation can omit Mithril Leaf Plants which makes the fauns primary industry unavailable. At least the seeds were unavailable at Embark in that world so I assume that means they simply didn't exist.
Despite this, I found fauns a fun and exciting challenge. I can't imagine how you could start fauns in cold, desolate, or evil biomes due to their heavy dependence on surface farming. Stick to nice forests if you want to play fauns.
I was unable to discover any way to make grown wooden items which makes starting out very troublesome. Fauns are like elves and are offended to cut down trees. With wood being heavily stigmatized and with picks being foreign and unavailable for embark you need to bring stone blocks with you at embark or else have no nice building material to start. You can make a mithril pick fairly early which opens up mining for stone.
What it does right now is add 3 new entities.
Anyway, sorry for blathering. Thanks for answering!
Metal is now slightly stronger than bronze, but worst than steel. It is, however, still very lightweight. It matches aluminum, making it the lightest non-divine metal out there.
Harpies will now prefer whatever weapon they are using to a talon strike.
This patch should be compatible with the old versions, but unfortunately you will not get most of the new features unless you make a new world. Sorry.