Dwarf Fortress

Dwarf Fortress

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Complete Sanctum Setting Pack
   
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Jan 3, 2023 @ 3:49pm
Jan 21, 2023 @ 6:23pm
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Complete Sanctum Setting Pack

Description
Breath life in your world by adding fanciful entites, such as Harpies, Fauns, the Merseiken, Fire-breathing Wyrms, Mithril Trees, and more.
23 Comments
KarkinoMare Mar 18 @ 8:15pm 
any plans on updating this mod?
♥Estelle♥ Jan 22, 2024 @ 4:38pm 
I've noticed the harpy merchants never ever unload their goods.
SmileyVR  [author] Feb 4, 2023 @ 9:45am 
Generated a hundred years on the latest version. Embarked with a male faun. Working as intended. Either you had terrible luck or your civlisation was in decline.

You should double-check the raws. By default they are set to have 20% males.
SmileyVR  [author] Feb 4, 2023 @ 9:36am 
Yeah. There should be around 20% males to female ratio. They're out there, unless they all got killed early on.
SmileyVR  [author] Feb 4, 2023 @ 9:33am 
That's weird. I had plenty of males and kids on my save. I should double-check the files.
le0pard64 Feb 4, 2023 @ 5:35am 
So... from what I can tell, fauns don't reproduce. All the fauns in my fortress are female or gender-less. Furthermore, none of them list any blood relatives; no mother or father or children. The world generated 100 years of history and every faun is well over 100 years old. Their health descriptions describe them as white haired and very wrinkled. As best as I can tell there are only about 60 fauns in existence across my whole world. No wonder I'm not getting immigrants.
le0pard64 Jan 29, 2023 @ 8:30pm 
By-the-way: For those trying mithril for the first time. You have to set a work order in the Farmer's Workshop to harvest seeds from Mithril Leaves. If you make stuff out of the leaves you don't get seeds. I set a condition on crafting anything out of mithril leaves that there are at least 20-30 seeds in stock so I don't run out. If you run out it is very hard to recover your mithril industry.
le0pard64 Jan 29, 2023 @ 7:29pm 
Furthermore, their renewable mithril armor and weapons combined with their extra-fast movement speed can make them very effective, almost vicious, in combat. Nothing escapes a faun unless it can fly away. Even then, I saw my fauns climb trees with alarming alacrity to clobber and eviscerate their target. Pretty cool!
le0pard64 Jan 29, 2023 @ 4:14pm 
It still seems unexpected and counter-intuitive to see nymph-like forest fauns building a stone fortress. It also seemed hypocritical to have to buy wood from vendors just to be able to make beds for the fauns. Hmmm...
I also found that World Generation can omit Mithril Leaf Plants which makes the fauns primary industry unavailable. At least the seeds were unavailable at Embark in that world so I assume that means they simply didn't exist.
Despite this, I found fauns a fun and exciting challenge. I can't imagine how you could start fauns in cold, desolate, or evil biomes due to their heavy dependence on surface farming. Stick to nice forests if you want to play fauns.
le0pard64 Jan 29, 2023 @ 4:14pm 
I played a Faun outpost and found it a very fun experience. The new Mithril is fun to play with. I also found it a relief that all the fauns in my settlement worship the same force. I didn't have to make an unending number of temples.
I was unable to discover any way to make grown wooden items which makes starting out very troublesome. Fauns are like elves and are offended to cut down trees. With wood being heavily stigmatized and with picks being foreign and unavailable for embark you need to bring stone blocks with you at embark or else have no nice building material to start. You can make a mithril pick fairly early which opens up mining for stone.