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I'd wait until it's more fleshed out and stable before using it, but updates seem unlikely. Unsubbed for now.
Also noticed that the vanilla cotton field makes a lot more than the other crops.
@Mbyron26 I noticed that some workshop farm fields I use (Maximilian's Farms https://steamcommunity.com/workshop/filedetails/?id=1549054316) are using much lower values than the vanilla fields, especially the even larger fields. I know the original mod was compatible with added buildings, but it seems like it got overlooked here?
Also, I noticed this while I was comparing menu values for the vanilla fields, which aren't really balanced against each other when comparing sizes. The medium field is 2x as big as the small, but produces less than 1.7x, and the large is 4x the size and produces less than 2.5x. Can that be looked at and "rebalanced" some more?
Not sure if these issues apply to all other types of industry buildings, but might be worth a look.
"Every crop field, every animal shelter, 1 worker each?"
- I'm having this exact problem as well. Why does the small crop/fruit field only have 1 worker available? I know it rebalances the amount of workers but when I have to get to 800 workers for level 5, it makes it really difficult when even the large farms only have 4 workers each.
Normal small field would have 20 workers and 25% of that is not 1 so I think there's an issue somewhere maybe?
When using any mods, always exit to desktop and restart the game if you want to get to the main menu.
I'e backed out to my desktop, reloaded the game, and I still receive the same message. I also unsubscribed and resubscribed to the mod, and tried re-saving the game file, but I am stil unable to back out to the main menu.
Help please!
[*]Code cleanup.
[*]Fix potential issues.
Taken from Github directly. For the actual code changes:
https://github.com/Mbyron26/RebalancedIndustriesRevisited/commit/80f9c9df753a6cf0dc219073eec3012be98da82d
It also seems to solve an issue I'd been experiencing with agriculture storage buildings not sending out trucks.
I also got a similar bug reported by @Menhom, both the production and trucking capability of buildings will decrease by 1/2 everytime you load a save. This includes loading from desktop.
Under the "TRUCK" tab what does this mean?
"Multiplier factor of the truck count in extracting facilities and processing facilities"
What happens if I make that smaller, versus making those rates larger? Same for other settings down that page in subsections. I'm trying to fix all my Warehouses sitting at 99% full all the time and after installing this mod, I have not made any changes to its baseline settings, Yet many years in my warehouses overload!
Good: Start Game > Load Save > Exit Game > Start Game > Load Different Save
Bad: Start Game > Load Save > Load Different Save