Cities: Skylines

Cities: Skylines

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Rebalanced Industries Revisited 0.9.3
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Jan 1, 2023 @ 11:45pm
Sep 6, 2024 @ 6:59pm
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Rebalanced Industries Revisited 0.9.3

Description


Overview
    Rebalances Industries DLC, reduce traffic flow, increase cargo loading and more.



New in version 0.9.3
  • Fixed serialization exception issues.



Main Functions:
  • Using new algorithm to increase the load of vehicle in industrial zone and further reduce the traffic flow.
  • Rebalance extracting facility, processing facilities to make the transfer of materials more rational. It is strongly recommended to use the nearest warehouse for transshipment, which is the most efficient.
  • Rebalance the distribution of workers.
  • Rebalance the cost of construction and maintenance.
  • Allow adjust the output rate of industrial buildings to regulate traffic.
  • Warehouses: Warehouse construction costs and maintenance cost for storing grain were cut in half, crops warehouse workers are one-fourth of vanilla, logs, ore, and oil warehouse workers are one-half of vanilla. The premise of balance is that the number of vanilla workers exceeds 10.
  • Processing Facility: Animal Pasture and Cattle Shed cut construction costs and maintenance cost in half, also workers were reduced to 35 percent of vanilla.
  • Extracting Facility: Farming construction and maintenance cost is 25% of vanilla, rebalance the proportion and number of workers



Incompatible Mods:




Known issues:
  • Customize It! and Customize It Extended - Rebalanced Industries Revisited will no longer be detected in these two mods, so the properties of industrial buildings can be adjusted and the properties of industrial buildings will be reset when game reoaded, so please do not attempt to modify the properties of industrial buildings. Based on Customize It Extended's performance and compatibility issues, I'll consider rewrite Customize It Extended with a more efficient working mode later.



Language support:
If you would like to help add your language to this mod, please go to Rebalanced Industries Revisited localize[crowdin.com] and Common localize[crowdin.com]



Discussion and feedback:
[discord.gg]



Source code:
[github.com]



Thank you for your help and support:
Special thanks to Quboid and his Rebalanced Industries mod, Quistar, algernon, macsergey, Chamëleon TBN, all testers who helped test this mod and all translators who have added/improved translations to this mod.
Popular Discussions View All (2)
0
Mar 9 @ 1:49am
Could the mod get upgraded?
Dawn Entity
0
May 26, 2023 @ 2:28pm
List of Mod Changes
RICHY3
226 Comments
Dirty-Deedz Apr 1 @ 6:00pm 
What I am REALLY looking to do is control imports into my city.. Whether through restrictions on imports or Tariffs to where imported freight can generate extra funds for the city.. Will this do that?
patrioticparadox Mar 29 @ 4:49am 
You should NEVER quit to main menu and then load a game. The Unity game engine does not handle this correctly. You should ALWAYS quit to desktop and restart the game. That's why the button is disabled. This mod is fully "fleshed out", feature complete, and stable.
JuicyThicc Mar 28 @ 1:05pm 
As of writing this mod gives the user the ability to change the capacity of trucks, edit the number of available trucks, etc. However the key thing that makes it almost unusable for me is that when you change the values within your game your "Quit to Main Menu" button is disabled.

I'd wait until it's more fleshed out and stable before using it, but updates seem unlikely. Unsubbed for now.
风好大 Mar 28 @ 9:19am 
在游戏内面板中,生产和加工建筑都是可以调节运输效率和货车数量的,但是在仓库方面我只看到了调节货车数量,不知道调节的同时是否有自动调节单辆货车的载货量?因为如果要靠仓库的货车来供货的话,默认设置里的50%肯定是不够的
coolou7 Jan 20 @ 8:31am 
There a "handbook" for this thing? I have no idea what this stuff means.
vaypon97 Jan 19 @ 12:13am 
This doesn't fix pre-existing "not enough buyers" problems?
Blinking Ice Jan 7 @ 4:55am 
I suppose the change to ProcessingFacilityProductionRate does not affect the materials consumption rate ? Therefore with the default 0.5 produce rate the ratio between extracting and production facility is changed?
The Loot Nov 5, 2024 @ 12:58pm 
Noticed that the Bakery Unique Factory is nonfunctional with 0 output rate, like other buildings have been in the past.
tomydenger Oct 26, 2024 @ 4:41pm 
Is it possible to set the button elsewhere or desactivate it ? It goes above "buldoze" in my game. And it's a menu that i don't need that often, unlike buldozing
zepnet Oct 24, 2024 @ 8:28am 
Error with update 1.18.1-f3