RimWorld

RimWorld

Combat Extended Armory
121 Comments
okarmatinlava Jul 29 @ 12:29am 
Just check the github lmao its been updated
Brilyn Jul 28 @ 12:11am 
The devs should start charging for this, *especially* to all the assholes demanding updates.
Lechm_eboule Jul 25 @ 4:22pm 
1.6
落霜 Jul 25 @ 7:56am 
1.6 please
满山猴子我腚最红 Jul 23 @ 2:29am 
need 1.6
Delekhan Jul 19 @ 7:06pm 
1.6
Justicar Jul 19 @ 10:09am 
Is this a replacement for the other Arms and Armors mods or something extra?
@Catpillow, tis in a drop-down menu when you select a mortar.
rzyang.140018401 Jul 15 @ 10:55pm 
1.6
XXXII Jul 15 @ 2:44am 
1.6
Сталингулаг Jul 15 @ 12:20am 
16
redcloud1187 Jul 11 @ 1:00pm 
1.6?
Catpillow Jun 23 @ 7:39pm 
Why i cant make 60mm mortar, i have technology researched but i cant find it anywhere not in security neither in fabrication and machining table
cfleager99 Jun 10 @ 6:13pm 
nvm figured out
cfleager99 Jun 10 @ 1:47pm 
do these look vanilla??
Tajker Mar 31 @ 11:42am 
AT4 has almost the same stats as M72, it really sucks rn
Adrianeses Mar 28 @ 12:18pm 
this mods gatling gun and vanilla expanded settlers gatling gun conflict
Lucerne Mar 18 @ 7:56am 
What's with the weird tracks under the wheels of organ guns and the 12 pounder cannon? Is there a way to remove them?
mgiu7t Feb 20 @ 10:06pm 
Why is the P90 a two-handed weapon, even though it can be held and fired with one hand?
2017632033 Feb 16 @ 1:03am 
The CE patch for Paniel the Automata version 1.5 has become invalid.
NeveHanter Feb 9 @ 12:05pm 
+1 for the option for vanilla friendly names.

And to stop some answers, tarker's Generic Ammo Fixes for Combat Extended wasn't made for normal/non-generic ammo system.
util_potato_cat Jan 24 @ 3:56am 
The SPG-9 can't be crafted from menu.
The SPG-9 can be copied in old saves, but it cannot be built through the menu.
SiaNKs Jan 16 @ 1:49pm 
I wonder if it wont collide with Vanilla weapons expanded, as I dont want any DOULBE SMG's that are a bit different but require two different researches to be done
Internecivus Jan 15 @ 8:56am 
The SPG-9 also can't be crafted, but I can craft the ammo.
the_king_of_cards Dec 18, 2024 @ 12:42pm 
sorry, why in my game the m7 is not craftable ? i have all tecnology for him
Schmalt Dec 9, 2024 @ 12:28pm 
I seem to have an issue where my game crashes while one of the npc pawns shoots the Madsen Machine Gun at a wall. The event that spawned them was hunters passing through. and thats the only one still on the map. I removed this mod and tried loading it, and it stopped the crash. Idk if its an issue with the weapon or just the circumstances but i figured id mention it here.
ScarBoneKnight (no mic) Nov 25, 2024 @ 8:32pm 
D. Sauter you can change that in the settings
D. Sauter Nov 23, 2024 @ 1:08pm 
will you ever make a COmbat Extended Lite? for example where it has everything BUT the need to manufacture ammo? I find that to be by far the largets difficulty tweak this mod inserts into gameplay. i have to focus less on other tasks and more on manufacturing.
Кіте Nov 23, 2024 @ 9:07am 
Where I can create 60mm mortar mines??? A can craft only 81mm. But I need 60mm for portable mortar
el sticky Nov 20, 2024 @ 9:39am 
@Program Not Loaded holy shit thanks man i've been tweaking this whole time manually seeing if there was a mod conflict with 100 different mods i had
Program Not Loaded Nov 13, 2024 @ 4:15pm 
For those who can only see the KPV, cannon, ags30 and so on in their security tab, the additional turrets aren't missing despite the research being available. On those gun turrets specified above in the security tab there is a little triangle in the top right corner of the icon that will allow you to change it to the other turrets you have locked. I too thought they were missing but more so hiding in plain sight.
Rendor Nov 5, 2024 @ 1:17am 
Only emplacement i see from this mod is 12 pounder cannon
快下无影船 Nov 4, 2024 @ 10:01pm 
My Shotgun auto-turret is missing on build menus but still on research menus
frogsåup Nov 2, 2024 @ 12:54pm 
all emplacements are inexplicably missing from the machining table, i can only build the cannon, kpv and ags 30, trough the security tab.
CreepyFishWoman Oct 29, 2024 @ 11:13am 
yall should add the ffv401 flechette round for the at4, irl it fires over 1100 little darts, turning the launcher into a massive shotgun
=>PR<= XxDEM0NIKSxX Oct 26, 2024 @ 2:40pm 
add dshk pls
generic hooman moat.gg Oct 11, 2024 @ 11:50am 
add the G3 and MG3
irrelevantredundancy Oct 10, 2024 @ 2:14pm 
I started getting these errors message on game load. All the weapons in the emplacement category are mentioned. These are the other mods loaded: Prepatcher, Harmony, Faster Game Load, Visual Exceptions, Performance Fish, Startup Impact, HugsLib, Compact Hediffs, Damage Indicators, and Ding on Game Load

"Could not resolve cross-reference: No Verse.DesignatorDropdownGroupDef named CE_HeavyMannedTurrets found to give to Verse.ThingDef Turret_SPGNine"

I'm not sure what to do?

Here is a link to the HugsLib log: https://pastebin.com/zq2Cj7sH
BadOaks Oct 7, 2024 @ 10:23pm 
@Knight249 Thank you!
Tannyabba Oct 2, 2024 @ 6:07pm 
should add an nlaw or Javelin
Fauci Oct 2, 2024 @ 12:47pm 
shot gun auto turrets are no where to be found in the build menus after research
Stellar ❤️💙💛 Sep 24, 2024 @ 2:48pm 
Why the F can't put a wall light to reinforced wall of this mod? :steamfacepalm:
Knight249 Sep 9, 2024 @ 1:31pm 
There is a problem with loading the PortableMortar, if you manually rename the png into PortableMortar_base.png and PortableMortar_turret using base instead of _Base and _Turret it is fixed.
Richard Aug 22, 2024 @ 8:25pm 
The armored walls can't support attachments. I can't put torches or anything on them.
Mur Derer Jul 13, 2024 @ 7:56am 
Can this be added mid-save? Also other addons for CE, excluding the core obviosly
mikuroshi Jul 12, 2024 @ 4:49pm 
Why do I get the ammo for the hand mortar from this mod when I haven't even downloaded it? (Will now though, hand mortar sounds fun.)
L0RD V0LK0V Jul 12, 2024 @ 6:55am 
Does this add 'Ammo Crates'? The crate says its added by this mod. If so, they seem to be bugged or I'm just dumb. When placed they can only stock 14.5x114mm by default and I can't find a way to switch calibres.
TurpisRex Jul 9, 2024 @ 3:42pm 
No M1 Garand ping is devastating honestly, I'm in a lowish tech colony and I made a bunch but was disappointed when it's just all the same noises as other guns
greatorder Jul 9, 2024 @ 8:07am 
I was going to raise that point, seems that they're missing some wall coding or something so the game doesn't recognise it as a wall for the wall torches/lamps
Flopper Jul 6, 2024 @ 6:04am 
Same issue with reinforced walls. Tried to built my honestly ethical slave-refining facility, but i can't place anything to glow. Placing standart lamps is unreasonable due to 2x3 tiles they already living in.