Cities: Skylines

Cities: Skylines

Metropolis State Expressway P2
58 Comments
vic.foras May 31, 2024 @ 4:11pm 
non-ironically, I wish there were more lanes in this set
PIXRIT May 17, 2024 @ 1:49am 
大佬的作品很棒,如果有一套双向4、6、8车道且带有中央隔离带的高速就更好了:steamhappy:
578053938 Apr 12, 2024 @ 8:05pm 
想要双向6/8车道的高速 有吗
qwerty Sep 20, 2023 @ 9:02am 
mcw_MSE_5LW的楼梯似乎放在应急车道的对侧了:steamsad:
1311829081 Aug 12, 2023 @ 10:46am 
可以弄个单向六车道吗?
Squid Boy Jun 14, 2023 @ 3:09pm 
Why does this give me endless errors when I try to place an airport?
vic.foras Jun 3, 2023 @ 11:00pm 
I would literally pay for a version of this network with vanilla asphalt textures (or some kind of clean textures) like Hangang Expressways...
✧✧玛柯奈✧✧ May 27, 2023 @ 10:53am 
如果能把这两种车道的立柱变成单根(粗一些)的柱子就好了,现在的双立柱用来做上下高架太难了:steamfacepalm:
shiluyiya Apr 24, 2023 @ 2:58am 
能否加一些双车道模式啊,如双3/4/5,很喜欢这个资产,但因没有双车道模式很懊恼
MARCOWWINE  [author] Apr 22, 2023 @ 5:22am 
@MyresMkG 多谢,我回头试一试这个方法
后裔枝独秀 Apr 21, 2023 @ 6:37am 
@MARCOWWINE When will it be updated?
后裔枝独秀 Apr 21, 2023 @ 6:35am 
@MyresMkG 你更改了MSE吗
MyresMkG Apr 19, 2023 @ 7:42am 
链接是aHR0cHM6Ly9jc2xtb2RkaW5nLmluZm8vYXNzZXQvbmV0d29yay8jaGlkZGVuLXByb3BlcnRpZXM=,用base64解密
MyresMkG Apr 19, 2023 @ 7:36am 
应该是要用ModTool改,具体见 {LINK REMOVED}
MyresMkG Apr 17, 2023 @ 10:27pm 
关于隧道里使车辆可见的办法我问了cylis(NE2 replacement的作者),他原话是这么说的:Under NetAI->m_tunnelInfo there is two flags: m_setVehicleFlags and m_setCitizenFlags that will both normally be set to Underground for the tunnel. You set both to Transition/Underground.
AnotherGuy Mar 29, 2023 @ 12:43am 
i see i see it is not a big issue too and another things is the road in tunnel at every segment will appear abit of blue colour something like clip
MARCOWWINE  [author] Mar 28, 2023 @ 3:56pm 
OK it's been a while since the last update, I'll finish some of the rest roads soon. As for this tunnel thing I actually don't know how to let vehicles appear.
AnotherGuy Mar 28, 2023 @ 4:16am 
amazing highway network, any idea why your tunnel mode can't see any vehicle, it only generate tunnel view.
各有我的 Mar 21, 2023 @ 8:53pm 
你好,隧道里面看不见车,能解决吗
Xiaoboyz Feb 25, 2023 @ 9:06pm 
hello quick question. How do i get rid of the drain cover at every node?
hgsheng Jan 27, 2023 @ 4:14pm 
谢谢!已经解决。以后还会出普通道路资产吗?
MARCOWWINE  [author] Jan 27, 2023 @ 1:19am 
@hgsheng 我刚刚也只开LSM测试完,我这边各种模式下柱子都正常。这些选项都开了吗,再不行其他的我也不知道了。 https://steamcommunity.com/sharedfiles/filedetails/?id=2924193647&fileuploadsuccess=1
hgsheng Jan 26, 2023 @ 5:28pm 
我也测试过,全新游戏下,只有两个模组Harmony和LSM,用你这个高速公路资产就是不能建高架,关闭LSM模组就能建高架,不知道是模组还是你这个高速公路资产的原因?
hgsheng Jan 26, 2023 @ 5:01pm 
我也遇到同样问题,不能建高架,原版公路没有这样问题。关闭LSM模组就可以建高架,mod全部最新的。
MARCOWWINE  [author] Jan 26, 2023 @ 9:29am 
@时光 不确定‘悬空’指的是什么,但是按理说关掉LSM复用柱子名反而会报错,你的mod都是无冲突的最新版吗
时光 Jan 25, 2023 @ 7:17am 
MSE在使用loading screen mod revisited加载进入之后桥墩显示异常,为悬空状态,关闭LSM之后可以正常修建,不知道是不是重复资产导致的原因
时光 Jan 25, 2023 @ 6:19am 
你好,测试了一下,使用loading screen mod revisited进入游戏后,使用mse资产无法使用page up和page down来调整高度
Gwokshing Jan 9, 2023 @ 2:46am 
Hello! I found that the 5LW staircase is on the left, and I would like to make a suggestion. Would it be better to change it to the right?
Hindi Jan 8, 2023 @ 11:20am 
Preview picture in WS is wrong, it says props instead of roads
Nocturnes Jan 6, 2023 @ 10:01pm 
@MARCOWWINE Thank you truly for adding lights to the tunnels. Just became the default highways for linking my towns together.
torskenn Jan 6, 2023 @ 11:25am 
thanks for the reply. one more question, would it be possible to include a variant that has railing when on the ground?
zhd89110 Jan 5, 2023 @ 10:59am 
Ok, thanks for your answer, I'll try again :steamthumbsup:
MARCOWWINE  [author] Jan 4, 2023 @ 2:38pm 
@torskenn LC:lane center, LE/LW: lane east/west. These asymmetrical roads were built to be RHT on one end and LHT the other way round, depending on to which direction of your driving side the lanes offsets. so left/right naming can be confusing. That's why I used the static cartography coordinate to name them, which means x-axis is north.
MARCOWWINE  [author] Jan 4, 2023 @ 1:56pm 
@zhd89110 Not exactly sure what 'sink' means, anyway, if you are using ground mode to connect either another elevation or another road at bends, setting the offset to 0 using Node Controller will remove the blue holes, as was explained below already. That's why I always recommend using 'middle' node at transitions between elevations. Also, as is written in the description, ground mode does not flatten nor follows the terrain, this gives you advantages in some occasions (e.g. overpass, ramps transitions) while bringing some others avoidable issues. (e.g. this blue hole thing, but again, avoidable). try play around with tools which you are building roads with.
zhd89110 Jan 4, 2023 @ 12:25pm 
Hi
I have some problem...
Instead of following the undulations of the terrain, the expressway's performance in bends will sink, forming blue holes on the left and right.
torskenn Jan 3, 2023 @ 10:27pm 
apologies if it is very apparent, but what do the "c", "e" and "w" variations imply? i checked, and there is no visual difference between the three as far as i was able to see
NameInvalid Jan 3, 2023 @ 7:06pm 
@bitfootTV set NodeController offset to 0 at the transition node. That will remove the hole on the ground (that's the blue thing you see)
NameInvalid Jan 3, 2023 @ 4:32pm 
NICE 👍
MARCOWWINE  [author] Jan 3, 2023 @ 3:25pm 
yes
Kwali Jan 3, 2023 @ 3:19pm 
Can we use Network Anarchy instead of Network Tiling?
bigfootv Jan 3, 2023 @ 2:51pm 
@Marcowwine,

It could be a case of user error on my end too. I just started messing with it today.
Still learning how to do screen shots for C:S with Steam. Kinda new using the mods I've got installed.
MARCOWWINE  [author] Jan 3, 2023 @ 2:14pm 
@bigfootv If u could show me the screenshot of this 'warning' and the 'blue clipping' and I may have a look at it. Otherwise I can't help.
bigfootv Jan 3, 2023 @ 1:18pm 
Update: Asset warning popped up when loaded game. Pack #1 warnings are gone. Both pack are working with some "blue" clipping happening when changing from level ground road node to raised level node. I.E., basic to elevated.

Not sure what the heck is going on. I have Node Controller and Network Anarchy current versions with last update.

Just a heads up. :steamthumbsup:
bigfootv Jan 3, 2023 @ 8:41am 
Hey Marcowwine,

Subbed to the first pack and got warnings despite what you put in those comments not to worry about it if you had the update, which I do. Let's see if we get the asset warning with these. Figured I'd give you a heads up.

Subbed to this one. :steamthumbsup:
andersleirmo Jan 3, 2023 @ 7:30am 
I seem to have the two and one lane roads?
tualatina Jan 3, 2023 @ 3:00am 
好用到爆!!!!!:steamthumbsup:
deora Jan 2, 2023 @ 2:38pm 
I´m absolutely loving these. I´m currently switching my whole highway Network to your MSE Highways because they fit so much better with their steel truss underside (i wish they would also come in more weathered variations, but that´s nitpicking). My virtual Manhattan is very happy to have these new highways.
pingucanada Jan 2, 2023 @ 9:14am 
Did not know that a pack 2 exists.
Chamëleon TBN Jan 2, 2023 @ 9:14am 
I'm normally not a fan of highways with markings, as they limit me - but these ones are really AMAZING! Great work!!!
Smeef Jan 2, 2023 @ 7:52am 
A god among men!