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Darkwoods 2 is planned to fix this. But unknown if and when. Webknight is a busy man.
You cannot play/edit this mission; it is dependent on
downloadable content that has been deleted.
Horror_Units_Pat
when hosting on a dedicated server, looks to be a signing issue with one of the mods?
- the mission is not fully functional in SP it's always meant to be started from local (multiplayer), even if your by yourself (there is a script which checks the number of players)
> If you want to play it SP, load it in through MP. Keep the AI disabled. Soon a new update will come and fix this problem in Arma's SP mode.
- the missions is currently not fully functional because of an update to WBK zombies, to get trough those sections you either need to use cheats to killed the bugged enemies (that did not get activated by the trigger) or use methods like melee
- the sequel mission is still being developed and after it's release this one will be reworked... (continuity etc.)
- the mission takes around 45 min once you know what your doing...
- Scenarios save to your arma profile (documents folder), when you launch them in game
- You need the scenario terrain mod for it to be selectable...
- If your missing scenario mods (i.e weapons, uniforms), the scenario often leaves the slots blank...
On the good news, Darkwoods 2 is almost done so that is something
did not show up. Can anyone help?
миссию а так же мы проводили очень много тестирования, и вы первые у кого возникла такая ошибка.
Решается очень тяжело. Либо сменой слота (это помогает в 10% ток).
Мне таким людям вечно надо кидать pboшник с самим сценарием,что бы они зашли на локалку,а это добавляет лишние движения.
Remove the intro! It is simply not needed and because of this, some people have a lot of problems when starting
I NEED IT SO BADLY!