RimWorld

RimWorld

Disabled Pawn Markers
16 Comments
Kathanon  [author] Sep 23 @ 4:36pm 
Update:
- Added option to exclude babies (default to exclude).
AnneCrankin90s Sep 23 @ 1:09pm 
is there a mod like this that also prevents them from doing manipulation related tasks if their manipulation below a certain point? love these mods :steamthumbsup:
Kathanon  [author] Sep 20 @ 7:58am 
Heh, sounds reasonable. :D
I made this before Biotech, and have only updated it to work with the newer versions.
kyrambox Sep 20 @ 5:15am 
Maybe you should exclude babies from disabled list, cause they are always disabled?
Kathanon  [author] Jul 20 @ 4:32pm 
Update:
- Support for RimWorld 1.6.
- Removed dependency on HugsLib.
- Added dependency on Float-Sub Menus.
csfireworks Jul 12 @ 4:01am 
seems need HugsLib ~
Kathanon  [author] Apr 16, 2024 @ 6:32pm 
Updated for RimWorld 1.5.
CrashM Mar 15, 2024 @ 5:47pm 
Hey Kathanon, if you can recompile for 1.5 i can add support for your mod into my mod for the new version, not much point doing it for 1.4 now. Cya at Rhads.
Kathanon  [author] Mar 14, 2024 @ 11:32am 
Sure, I can do that. Not sure when I'll have time though.
Deadmano Mar 14, 2024 @ 10:38am 
Hi Kathanon, I hope you're well! :love: I just wanted to drop by to ask if you'd be able to integrate your changes in the postfix from CM Color Coded Mood Bar [1.1+] by any chance? If this mod and that one is loaded together, your icons never show up as they also add their own icons. They added some information in their mod page comment section if you're keen.
Kathanon  [author] Feb 16, 2023 @ 2:48pm 
Update:
* Added option for disregarding genes.
* Fixed missing limbs not being included in "permanent".
henrykirk47 Feb 14, 2023 @ 1:00am 
@B-roll Jon
As the Emperor intended.
B-Side Jon Feb 5, 2023 @ 8:51am 
Cool mod, but for some reason doesn't like Xenos and most of the time counts them as disabled.
Duck56 Dec 28, 2022 @ 6:49am 
very nice little addon!
Kathanon  [author] Dec 28, 2022 @ 4:46am 
I'm not sure what you mean?
If you are asking it it is compatible, I would expect so, but I haven't tested specifically. I hook into the vanilla mechanism for icons, so it should be compatible with mods that does not replace the vanilla code.
kamikadza13 Dec 27, 2022 @ 11:54pm 
What about
CM Color Coded Mood Bar?
Colonist Bar KF (Continued)?
[LTO] Colony Groups?
Job In Bar?