Portal 2

Portal 2

Escort Zone
24 Comments
Hovering Harry Nov 15 @ 10:48pm 
I got stuck for about an hour on just one of the moves and ended up going through a lot of possibilities and disproving them before finding the solution (one of them worked though, even though it wasn't consistent). It was a nice 166 minutes :steamthumbsup:
Aneonen  [author] Mar 12 @ 8:54pm 
Thank you both very much for playing! I'm very happy that the map made for such a good experience.
Mattchew Mar 12 @ 6:59pm 
It has been 2 months and my enthusiasm for this map has not diminished. One of the best maps I've ever played, and one of my most joyous solves- a map both equal in creativity and logical subtlety, topped with being immensely polished.

The two major things I will point to will be the hilarious "surf" move, and the insane difference between the mid-state and final state of the map. Seriously mind-blowing.

To anyone viewing this page, please play! You won't regret it.
mentallentil Mar 12 @ 12:29am 
This is one my absolute favourite maps that I've played in a long time. The faith plate area and the double yellow fizzler area were the two areas I expected the least from, but man I was wrong. The uses of the faith plate setups were so cool, I especially adore their final uses. Faved! :love_seagull:
Aneonen  [author] Jul 12, 2024 @ 1:03pm 
Thanks for playing ;masalt!
masaltzero Jul 12, 2024 @ 12:53pm 
really good map. i enjoyed all the funny flings :steamthumbsup:faved
jandlml Apr 7, 2023 @ 6:21pm 
i am going to try your previous maps. see how well i do on those
Aneonen  [author] Apr 7, 2023 @ 1:30pm 
Thanks jandlml! I'd love to publish a few more Zone maps, but unfortunately my development cycle is super slow (which is why I decided to pour all of my energy into the harder ones) - maybe eventually!
jandlml Apr 6, 2023 @ 9:58pm 
got you followed so if you come out with anything else i can keep trying
jandlml Apr 6, 2023 @ 9:56pm 
excellent map! even though i needed major help again. i knew exactly what element to use to get to the door but just couldnt get there . i just cant connect all the moves i think i did the first 5 minutes and then just couldnt connect anything . maybe make a few more zone maps but a bit simpler for people like me so i can get used to the thought process. wow!! :steamhappy:
Mr Fab Feb 7, 2023 @ 4:09am 
Another creative puzzle with the zone ! And this one might be the best, lots of cool moves, lots of steps and of course lots of fun :steamthumbsup: Favorited !
Aneonen  [author] Jan 2, 2023 @ 2:50pm 
Thank you both! I'm glad you both liked the same move, haha - it was one of the original two motivating moves for this puzzle and I picked it because I thought it was funny.
Oblivious Owl Jan 2, 2023 @ 2:16pm 
Awesome puzzle! All the moves were well thought-out, my favorite was needing to keep walking back into the red zone well on the light bridge to inch the cube closer and closer.
horse Jan 2, 2023 @ 1:40pm 
Incredible pretty much sums it up! I love maps like this where half the battle is discovering what cool moves are possible. Repeatedly walking into the funnel to bring the cube over was a definite highlight and one of the final pieces of the puzzle to fall into place for me. Awesome work!
Aneonen  [author] Jan 2, 2023 @ 1:00pm 
Thank you for playing and for your videos, lapicidas! You have indeed found the piece that completes the intended solution! I'll get around to raising that glass soon, haha
lapicidas Jan 2, 2023 @ 10:38am 
My playthrough: :p2orange: https://youtu.be/i86UXGDJcas :p2orange:
As already thought and confirmed by @Aneonen, I used an unintended move at 9:55.

Here the (probably) correct end: :p2cube: https://youtu.be/VbBgleW2uts :p2cube:
lapicidas Dec 30, 2022 @ 6:12am 
Incredible map. Very different from "Wipeout". Also very logical but here I had to try very very much. Now I found a solution, but I'm still not sure if all my moves are as intended.
Especially when I used an item in the map that actually does not belong to solutions. :steamhappy:
But these are the works I appreciate the most. Apart from you, there are not many luminaries who can create such maps. I always admire the good logic behind it.
Has once again been great fun to fiddle around (and if I have not done everything right I will continue to play anyway).
I will create later a video and send it to you for check.
In any case thumbs up :steamthumbsup::steamthumbsup:and favorited!
Aneonen  [author] Dec 27, 2022 @ 1:50pm 
@Nobody No-One Thanks for playing! I'm very happy to hear that you enjoyed it. Your experience is roughly in-line with what I thought might occur in this map: because I had so few variables to permute, and because certain motivating moves were so restrictive, the puzzle's solution is admittedly reduced to 'escorting' the cube around the map. (Hence the name) I didn't know how difficult this would be, but I certainly wanted to explore a different approach, so I began developing Wipeout Zone with the intent of exploiting the same premise in a more freeform way. Part of the reason the map took so long was exactly because of an effort to make all the sightlines/blindlines/geometry line up nicely, so it's great to hear that you found it enjoyable.
Aneonen  [author] Dec 27, 2022 @ 1:48pm 
@klaus.sfc01 I see what you mean now, haha - though the literal mechanics of the zone are formed using just (slightly edited) player triggers as you'd find in BEE, all of the other resources, such as the red, the particles, etc., that indicate where the zone is and when it is active/inactive are custom. Furthermore, some parts have to be tailored to fit each individual map, among some other technical issues, so unfortunately I can't realistically just release a package for them :(
Nobody No-One Dec 27, 2022 @ 1:24pm 
Very cool map! The solution is super fun with more reuses and variations than I expected. I found it notably easier than Wipeout Zone (though I agree that the style and difficulty of the two are not really comparable); a lot of the challenge was just understanding the complicated (and quite beautiful!) geometry, lines of sight, etc. The two hardest parts were realizing that I could drop the cube onto the faith plate for the very first real move and figuring out what to do once I got the cube over to the area where we could both take the faith plates at the same time, and how the subsequent moves were helpful — then it took me a bit to realize when I was basically done, because I thought the end condition was going to involve another null portal. Anyway, I think I prefer the logic of Wipeout Zone, but this map was really elegant and beautifully put together, so it's going into my favorites too.
klaus.sfc01 Dec 27, 2022 @ 1:02pm 
That is not what i meant i wondered if i can use them as item aswell somehow and cuase world domintaio- i mena make a map with it
Aneonen  [author] Dec 27, 2022 @ 6:57am 
Hi klaus! If you look at the attached collection you should find some maps that introduce the zone more clearly.
klaus.sfc01 Dec 27, 2022 @ 12:24am 
I mean the zones
klaus.sfc01 Dec 27, 2022 @ 12:24am 
What is this fog..? Item you are using?