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Where his this godamn addon haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Not sure why anyone would deconstruct the shelter BEFORE removing items... But yeah, nothing I can do in that department anyway; just how the game handles that logic. Also the sleeping situation, just how the game handles the "marker" since there can't be multiple spots sadly.
Also, it seems like a bug but for the T1 shelter at least, 4x people can sleep in the same bed right on top of each other. While cute, it, uh, seems unintended.
Since you need to research the recipe, you need a workbench and you also need to put that workbench indoors, unless you get a mod that lets you build workbenches outdoors. This means building a small shack or a house in a city. This conflicts with a nomadic playstyle which is why you'd want this in the first place. It seems odd to try 'balance' the 'overpowered' nature of having ready access to a few beds and a shelter wherever you want in this way, especially since it gimps the people who probably want most to be able to set these up whenever from the beginning of the game.
You also need to buy books and research more just to get higher tier shelters. Which again, seems weird, since if I am doing a run where I am a base-builder, I have a home base to return to, and I can use any of the countless available inns in the game to rest in the interim. This devalues shelters and camping, especially since camping leaves you VERY vulnerable.
Thanks a lot brother :) I just found that there are some tutorial for FCS . I will try to learn it .
I really like the your concept and just want to make a similar mod but i don't how to start . I open your mod file and try to figure out but can't . Can you please give me some advice that what should I learn ?
Oh well, i will have to just use the tier 1 shelter to save stuff then
Regarding the dismantling; are you doing it via the UI (click the shelter) or having a person dismantle it? Not sure if that changes anything. Although it may also just have been the fact that I made a custom edit for my gameplay to always refund 100% of resources...
Also is it a feature or something? when i build tier 2 camp and dismantle it, it only give me back 1 kit, i demand 100% refund T_T
But what about tier 3 tho? Is it mean that it count as a player base and you could get raid?
Basically select Surival Shelter.mod, click on _Enable_ where it says Translation mode, click on _New Translation_ and then in the window that appears select the language you'll be making the translation in, in your case pick one of the Portuguese variants, then click on _Create_. With your new mod file you can then find all the changes I've made by clicking on the _Changes_ button at the top of the FCS menu. Good luck!
I have created a Japanese version of this mod and published the page.
If there are any problems, please contact us so i can correct or remove them.
https://steamcommunity.com/sharedfiles/filedetails/?id=2962376749
I just know that for example the scrap shelters in one of the other Nomadic tent mods has several variations of the same scrap tent each using different materials like fabric, leather, or hide. So had thought it might be possible to just do something like that with yours to. Like keep the version with the building kit, but also have a version that uses alternate materials available at the same time to give more options. I would think the tier 1 could use something like 4 hide, the 2nd 10, and the erd 15. Maybe a few building mats to for the 2nd and 3rd tier. Though there is the plant a tree mod that creates wood as a resource you can harvest. If looking for expanding options,
Regarding the mod idea, did you intend for me to add it to the survival shelters? I'm unable to add additional functionality to the shelters as the game has hardcoded only one function sadly, else there is so much I'd LOVE to add! I can see about perhaps creating a series of "shelters" that do different things?