Sid Meier's Civilization VI

Sid Meier's Civilization VI

TSL Enormous Earth
147 Comments
Finnark  [author] Aug 24 @ 4:10pm 
@Training Horses were not a thing in North America till the Europeans brought them in. If you look at central asia on your cheated map, youll see theyre littered with them. That being said, i dont think any of the NA civs used horses as their strategic resource. Have fun roleplaying!

@Lance Dunsten Her initial capital city is Tyre, so her starting location will remain Tyre. Theres nothing stopping her from building in Carthage though. In fact i believe i designed Tunisia with the intent that someones going to settle there. (its been years since i did my last design on the map so i could be wrong)

@Gleen Cross Im assuming youre talking about Bering Straight. I recently learned about sea currents and how they were effectively walls in the sea for ancient civilizations so i might reflect that into the map.
Training Aug 23 @ 12:37am 
Wanted to say thanks for the map - its actually so good - but I notice that there's like only 2 or 3 Horses on the entire map? I am playing North America, I am up to turn 63 and not a single horse in North or South America...I even 'cheated' and revealed the map to see if I could find anything.
Lance Dunsten Jul 4 @ 7:18pm 
I would be nice to shift Dido position to match modern day Tunisia? Since she is suppose to be of Carthage.
Gleen Cross May 23 @ 7:44am 
Alright, after testing the map a little bit, I only have one suggestion... I think it would be better if you isolate all the continents by using "ocean" titles, so only the historical civs that had the tech to navigate (Norway and the Maori) can reach these continents in the early game. The more spaced out the continents with those kind of titles, the better imo, makes it more realistic
Gleen Cross May 23 @ 6:33am 
Please tell me the resources are located at the right spot, to have elephants in Japan is just heartbreaking lol
Primarch sarge Mar 16 @ 10:39am 
if so, why not have it? does the map go beyound the allowed level?
Primarch sarge Mar 16 @ 8:56am 
does this map not have sea level rise?
ErwinChenGJ Feb 22 @ 4:31am 
This is so good!:steamthumbsup:
Tavernicus Sep 16, 2024 @ 6:18am 
lmao these comments
Donald J. Trump Aug 27, 2024 @ 8:13pm 
Mexico is about to have a baby, and HONDURAS is going to pay for it!
Terminus Aug 23, 2024 @ 7:49am 
Mexico is HARD :steamhappy::steamhappy::steamhappy:
Finnark  [author] Aug 12, 2024 @ 6:29pm 
@OxynenIsBad4u the name of the map in game is "Finnarks TSL Enormous Map" or something like that. IDK why it adds my name to it but thats how it is. The map is created using a mixture of the world builder, a third party program, and a program i wrote so i doubt you can change around stuff like landmarks and resources but you can add in spawn locations in the xml files under the map folder.

@camiles246 @NateDogPack12 check out line 81 of Map.xml. Its the line that adds in Tibet which serves as a good reference point. I doubt the world builder works with modded civs and city states (it doesnt even work with lay lines which i had to write a script to add in)
OxygenIsBad4u Aug 11, 2024 @ 9:39pm 
I cannot get this map to show up when attempting to create a game or load in world builder.
camiles246 Jul 2, 2024 @ 2:39pm 
How do you add custom TSL to Gedemo’s CS? I thought I did it right, but for some reason they’re not showing up when I try to verify through WorldBuilder.
NateDogPack12 Apr 20, 2024 @ 5:43pm 
Hey guys, I have a perhaps NOOB question, how do I edit a map like this? I would like to do some optimizations and moving civs around somewhat, but I cannot open the map in WorldBuilder.
Finnark  [author] Feb 15, 2024 @ 3:21pm 
Arabia, for whatever reason, has Cairo as their capital which is in Egypt. Im guessing youre used to them spawning in Mecca/Medina location since most TSL maps dont allocate enough space in the middle east to fit Arabia in their proper location. This map is big enough for it :)
JayD Feb 15, 2024 @ 3:19am 
Arabia was in my next game, although they spawn right next to Egypt? Maybe due to alternative TSL enabled? Nonetheless guess this is ok. Was expecting spawn on Arabian desert or coast.
JayD Feb 13, 2024 @ 10:50am 
Il try another game soon.
Strange as it happened twice and i see no cities in Arabia or any original capital marks on cities around it.
Will come back to you.
Finnark  [author] Feb 12, 2024 @ 7:18pm 
@JayD
I tried it on my end and it seems like Arabia is spawning as intended. Can you double check if arabia didnt get wiped out before he was able to settle a city? Alternatively, if you can send me the logs for the game i may be able to identify why they werent present on the map.
JayD Feb 12, 2024 @ 6:12am 
Fairly sure YNAMP used to specify the river geographical locations accurately.
Would be a nice addition if not!
JayD Feb 12, 2024 @ 6:07am 
Hi Finnark!
Cleopatra / Gilgamesh / Cyrus / Jerusalem(City State) / Ethiopia / Nubia
The above are directly next to Arabia and were including in my run.
Hope this helps.
Finnark  [author] Feb 11, 2024 @ 1:50pm 
@JayD
Arabia has a couple spawn points cause theres like 3 civs spawning nearby and their existence can influence their spawn location by a tile. Can you tell me which of these leaders exist in the map where Arabia didnt spawn:
Cleopatra (either variant)
Nubia
Ramses

The rivers and geographical names, unfortunately, are named based on the first civ that finds the feature and its randomly assigned and i dont think theres a way for modders to change that.
JayD Feb 11, 2024 @ 5:03am 
Played 39 civs on marathon and so far so good.
Arabia is bugged though. Doesn't spawn a city on map, so leader exists but no city..
Other thing already noted is location names are incorrect(such as rivers etc).
If you were to fix those two things it would be great.
Highly recommend!:steamthumbsup:
JayD Feb 6, 2024 @ 5:49am 
Been looking for a real world map of enormous size for a long time..
How many players does it support and we need support of the most popular mods.
Il going to try it out now.
Hestia Jan 16, 2024 @ 6:49pm 
Overall feedback:

Nice map size but isn't compatible with a lot of mods and isn't compatible with a lot of players in a single instance.
zok21 Jan 16, 2024 @ 2:20pm 
정말 최고에요
Siren System Dec 14, 2023 @ 4:18pm 
Could you add starting locations to the nations covered by Roman's AI project?
아!내가 받았다 Dec 1, 2023 @ 9:07am 
dont have too much acid, can you add more?
Napoleon Nov 8, 2023 @ 5:37pm 
Hello, could you add the TSL for this mod please, it would be very cool.
https://steamcommunity.com/sharedfiles/filedetails/?id=2019545304
Hestia Oct 19, 2023 @ 9:25pm 
Hestia Oct 19, 2023 @ 5:47pm 
@Finnark Loading into a newly created game.
Finnark  [author] Oct 19, 2023 @ 6:29am 
@Hestia The only unusual error i see on the log seems to be from another mod called Suk_GreatPeoplePopup. Can you give me more details about the situation you were in when the error popped up? (e.g. was it on game load or midplay? if midplay, what specific actions were you taking when it errored out? what other mods were you using? etc) the more detail the faster i can figure out the problem.
Hestia Oct 18, 2023 @ 7:01pm 
@Finnark I hope you're okay with it being uploaded through Google Drive.

https://drive.google.com/file/d/1hSsDwf_8Rhxwz63hwkmHnhJ4vVLSf_rp/view?usp=share_link
Finnark  [author] Sep 27, 2023 @ 10:33pm 
@Hestia as for the lua errors, if you can show me a screenshot of the errors, itll help in identifying the problem.
Finnark  [author] Sep 27, 2023 @ 10:32pm 
@Hestia no idea! Give it a go and let me know if it works or not!
Hestia Sep 23, 2023 @ 9:32pm 
I keep getting lua log errors while trying to use this map.
Hestia Sep 23, 2023 @ 5:32pm 
Hello. Is this compatible with Historical Spawn Dates ? Your map scaling seems impressive and I'd like to give it a go!
Finnark  [author] Jul 18, 2023 @ 7:07am 
@Lumpy_COW do you have YnAMP? There may be a setting you disabled by accident that disabled TSL.
Lumpy_COW Jun 25, 2023 @ 5:51pm 
Not sure if im missing a mod, but true start isn't working for me
MarsEco Jun 25, 2023 @ 3:23am 
Oh I missed one point. With #9, the Swahili, CS-'Zanzibar' changes to 'Ternate' (it's in Indonesia somewhere.)
MarsEco Jun 24, 2023 @ 6:14pm 
I can't remember if you said the Luxuries are generated by the game naturally or if you placed them specifically??? If they are specific, any thought, like with the extra natural wonders, if you would add resources too? I always play with a couple, but ALWAYS with 'Sukritact's Resources'.
Adds Bonus: Bison/camps (majorly in NA but also in Eastern Euro,) Lux: Sharks (more sea resource variety for boats is always needed,)
Lux: Gold/mine (like from some Civ Scenarios,)
Lux: Obsidian (another Quarry resource that can be great for some Civs & themes well with Lava producing Volcanoes on tectonic/continental rifts or island "hot-spots",)
Lux: Cheese/pasture (these are like sheep but the model is goats,)
Bonus: Camels/pasture (more resources for near Desert Oasis & Desert Highlands areas including; North Africa, Horn of Africa, Turkey, Arabian Peninsula & Middle East, Greater Persia/Central Asia, & Xinjiang.)
MarsEco Jun 24, 2023 @ 5:58pm 
Additionally, I know you have Sukritact's Tibet coded for proper TSL, will you consider adding it for some of Sukritacts's other Civs & Leaders? Like:
[1]Al-Andalus ({Leader-Abd al-Rahman III} this mod also changes CS-'Granada' to 'Iruna'{in Basque,})
[2]Akan {Leader-Oson,}
[3]American Leader-Thomas Jefferson (which would still be located in Washington DC,)
[4]French Leader-Robespierre (which would still be located in Paris,)
[5]Malian Leader-Muhammad Keita,
[6]Tibetan Leader-Ngawang Lobsang Gyatso,
[7]Roman Leader-Hadrian (which would still be located in Rome,)
[8]Gaul Leader-Vercingetorix (this still gives the rework option of the Civ as a game-mode,)
[9]{newly updated}Swahili {Leader-Al-Hasan ibn Sulaiman,}
[10]Siam (3 mods (2 are Leaders, 1 is Civ&Leader, {Leader-Ramkhamhaeng & Leader-Chulalongkorn & Leader-Narai,} I would message Sukritact about best start locations, as well as, the base mod {Siam-Ramkhamhaeng} changes CS-'Ayutthaya' to 'Vieng Chan'{in Vietnam.})
MarsEco Jun 24, 2023 @ 5:54pm 
Or did you need to update this mod further after the last update which was the Great Builders Pack, i believe. It was just the Rulers of England Pack after that. Wasn't sure if you had thoughts on different specific starts for Varangian Harald or Elizabeth I... (probably, nothing new for Victoria - Steam Age.)
Finnark  [author] Jun 24, 2023 @ 5:37pm 
@Endicott Yeah its unfortunate that i couldnt get the full scandinavia in. I could possibly shrink the Arabian peninsula a tiny bit since that area is essentially wasted space for most civs that start there but it will take a considerable amount of time to adjust things around: something which i dont have nearly enough of.
@Jouko glad you enjoy it!
@MarsEco as soon as i have access to my dev PC. Im traveling between multiple cities covering half the globe atm.
MarsEco Jun 24, 2023 @ 4:48pm 
Any plans to add Sukritact's 2 new Natural Wonders he modded?
Ren Jun 22, 2023 @ 12:47am 
Japan has now become chunky, And I love it. More space!
Endicott May 24, 2023 @ 8:08pm 
This is an awesome map, the only disappointing thing is the lack of a full Scandinavia for the Vikings. Also, as Russia, no outlet to the North Sea through Murmansk and the Polyarny Inlet. No that I'm complaining, it is still an awesome map!
早乙女らんま May 12, 2023 @ 10:25am 
lol, I just love finding community made mods to play with.
Also, this map is the map with the most natural wonders I've seen, so I hope to have it all.
Hope it doesn't bother you.
Finnark  [author] May 12, 2023 @ 6:50am 
@asapas any modded resource mods arent compatible as they have to be made compatible by the author of the mod. Luckily, youre talking to one so feel free to list out the mods and I can take a look into its integration potential.

@Bochi where are you finding all these random mods :P yeah that one i can definitely throw in once i finish moving and reassemble my PC.
早乙女らんま May 9, 2023 @ 5:59am 
Hey, I was also wondering if you could include this natural wonder?
Mount Erebus
https://steamcommunity.com/sharedfiles/filedetails/?id=1738709837