RimWorld

RimWorld

Folia Race (Continued)
93 kommentarer
TurtleShroom 25. juli kl. 14:30 
Thank you for the update!
Tyrant 25. juli kl. 12:44 
Thank you!
Zaljerem  [ophavsmand] 25. juli kl. 12:38 
Welcome to 1.6 ...
Zaljerem  [ophavsmand] 25. juli kl. 12:19 
Ok then! Please stand by.
Tyrant 25. juli kl. 12:17 
Good news, Community Framework has now updated.
Zaljerem  [ophavsmand] 18. juli kl. 8:36 
Need Community Framework to update before I can, but yes.
Fiona 18. juli kl. 7:34 
Hii, will you update to 1.6? <3 (No hurries or anything. I just want to know :D)
Moxxy 30. mar. kl. 14:05 
THIS IS SO COOL
But
I REALLYYY wish it was biotech and xenotype based instead...hopefully someone makes a mod like this but more modern compatible
Rashuko 23. okt. 2024 kl. 8:38 
Any update on why the incubators cant't be placed?
LavendelParfum 18. okt. 2024 kl. 20:22 
chat is this a hells paradise reference
1,000,000 ants in a trenchcoat 28. sep. 2024 kl. 4:30 
Even after getting the minify everything mod and spawning the incubator with dev mode

I can't place it
1,000,000 ants in a trenchcoat 28. sep. 2024 kl. 4:20 
Is there anything else that i have to do besides have biotech and hydroponics researched?
1,000,000 ants in a trenchcoat 28. sep. 2024 kl. 4:14 
hey uhhhhhh

For some reason i am not able to like

build incubators even tho i have them researched and have biotech
MarsInAres 29. aug. 2024 kl. 5:12 
Love this mod, looking forward to getting my first potatoid
Dagoth Ur 22. juni 2024 kl. 15:55 
Kids age faster by default you can change this in the storyteller settings
Kihtan 8. juni 2024 kl. 0:11 
Does anybody else have a thing where the folians age twice as faster? My potatoid which joined when it was 2 years old has a biological age of 10 and a chronological age of 5, somehow. There are no world conditions tho affect age that i am aware of.
Kihtan 25. maj 2024 kl. 11:31 
Cool! Nice job fellas!
Zaljerem  [ophavsmand] 25. maj 2024 kl. 10:35 
Updated: Potatoid and Deathkap now hatch as adults. Thanks ShauaPuta! I have backported this update to 1.4, but 1.4 is now end-of-life. Seriously. I mean it.
Zaljerem  [ophavsmand] 25. maj 2024 kl. 10:15 
Ah, that would make sense. I'll try that now. Thanks!
ShauaPuta 25. maj 2024 kl. 10:08 
I will do it soon, but I might already know how to fix it.
That need error comes from LifeStageWorker_HumanlikeAdult trying to check the previous lifestage of an adult for drug use, but does not null checks it. It just...assumes that the adult was once a child. Since the race only has one lifestage, it null references instead.
The fix is to remove the worker class from the lifestage completely. I have it like that in my robot race, and I have found no issues so far.
Zaljerem  [ophavsmand] 25. maj 2024 kl. 7:30 
You're welcome to do so, of course. It sure can take a lot longer than five minutes to update any race with add-ons when you consider offsets. If I remove the life stages it throws an error about Need_Alcohol that I also saw mentioned on another robot-style race mod page. If you know a fix or if I can configure it another way, let me know.
ShauaPuta 25. maj 2024 kl. 7:13 
I could take a look if you want to
I've been updating a few races for some friends in my free time, I could put folia in the list. Most races take less than 5 minutes to update between versions (if you exclude the nightmare that 1.4 and biotech were), and that's why I'm so confused, it should be a simple fix
I will try to take a look soon
In case you have discord and want to reach me, my nickname there is the same as here. You can find me in HAR discord and main rw discord, if you think that's easier
Zaljerem  [ophavsmand] 23. maj 2024 kl. 18:51 
I've tried that and it never seems to work for me, it causes other errors. I guess I'll try it again after looking at some other races for examples. About ready to abandon all HAR races as more trouble than they're worth unless you really care about using the race. As far as continuing them otherwise? Big time sink for little benefit.
ShauaPuta 23. maj 2024 kl. 18:24 
Hey
For the child potatoes and stuff, you can always make them not have a childhood lifestage stage, going straight to adulthood
Many robot and android races do it like that, if you need any examples
Zaljerem  [ophavsmand] 14. maj 2024 kl. 7:23 
Yep, I've been struggling with the same problem there as well. I understand more about C# now so I'm hoping to get a little time to look at some sort of custom solution. (I had hope that the Mechanical Framework that was being worked on might be useful for Automatons at least, but it's back in dev for 1.5).
Kihtan 14. maj 2024 kl. 7:21 
Thank you for trying anyways. I honestly have no idea how to fix it. I had the same problem with Automatons 1, when the assembled automaton from a bougt "egg" came out as a child. thankfully Automatons 2 dont have children.
Zaljerem  [ophavsmand] 13. maj 2024 kl. 17:26 
Apologies, I put together an update to allow all worktypes for the child potatoes and shrooms, but somehow forgot to upload it. Will do momentarily. Other than that, I'm open to suggestions on what to do to make them work more like they did in 1.3, I will probably need to write custom code.
TurtleShroom 13. maj 2024 kl. 13:24 
I've reported this many times, Kihtan.
Kihtan 12. maj 2024 kl. 23:41 
Hi. I get that the young potatoes and shrooms that are grown or enter the map are gonna be children by default. But maybe its at least possible to reduce their "childhood" period to a minimum so that they grow up fast? They already live less years then everyone else.
Kihtan 5. maj 2024 kl. 13:47 
Hello. Sorry for bothering, but can you somehow fix young follians counting as "children" and not being able to do anything if there is no Biotech DLC in the game to begin with?
LyNX_019 20. apr. 2024 kl. 1:18 
Thanks for the update, i love potatoids:steamthumbsup:
Ollie-Raven 12. apr. 2024 kl. 13:18 
cant wait <3
Zaljerem  [ophavsmand] 10. apr. 2024 kl. 22:40 
Soon. It's in the first batch of race mods getting updated.
LyNX_019 10. apr. 2024 kl. 9:04 
Looking for 1.5 update:)
mr_scrabble 19. feb. 2024 kl. 10:18 
TYSM I LOVED THIS MOD. ITS TIME TO BEGIN MY VEGAN TAKEOVER
kari 5. aug. 2023 kl. 15:35 
Thank you!!!! mwah mwah mwah
Zaljerem  [ophavsmand] 5. aug. 2023 kl. 9:06 
Thanks for the report, I've pushed an update to fix that.
kari 4. aug. 2023 kl. 21:32 
Hi :) I've run into an error in which one of the Folia factions is unable to form trade caravans. HugsLib Log [gist.github.com]
TurtleShroom 2. aug. 2023 kl. 9:19 
You need to do both to ensure maximum success.
Zaljerem  [ophavsmand] 2. aug. 2023 kl. 6:36 
Ok, I pushed an update. Let me know what you see. I'm seeing some weirdness with it not applying adult backstories when I generate such young pawns, even though they should be adults at that age per my settings. All suggestions welcome.
Zaljerem  [ophavsmand] 26. juli 2023 kl. 5:46 
My experience with using those hasn't been all that successful, I'm modifying the age generation curve in the race settings for Deathkap/Potatoes.
TurtleShroom 25. juli 2023 kl. 18:50 
For the record, you can do this in the Pawn Kind Def entry by using " <maxGenerationAge>X</maxGenerationAge> ". It has an opposite statement ( "minGenerationAge" ) as well.
Zaljerem  [ophavsmand] 25. juli 2023 kl. 16:09 
Thanks for the reports, I'm working on an update.
TurtleShroom 24. juli 2023 kl. 12:42 
I cam confirm that I experience the same issue as Doomchibi. You need to set a maximum age at which a Deathkap can spawn in order to prevent them from all being Frail and Deaf and whatever.
Doomchibi 24. juli 2023 kl. 8:06 
I love this mod and I think the deathkaps and their names are all adorable, so I keep stubbornly using the mod in most of my playthroughs- I've noticed though that the deathkaps seem to spawn with normal human ages, so i'll have them join through transport pod crashes and other events and be running (....or not moving so much in most cases I suppose) around at age 20, 30, 40 etc and they all are frail, with bad backs, alzheimers, dementia, deafness, blindness etc.... I keep adjusting their ages back down to a normal number and removing the age related health conditions to keep them but i'm not sure what is causing it other than some weird conflict? I'm guessing no one else is having a similiar issue though? Thank you!
Shet Tm8 29. juni 2023 kl. 20:42 
YESSS Thank you for updating this!!!
SCORPION 27. maj 2023 kl. 11:05 
Thank you, Zaljerem
Zaljerem  [ophavsmand] 21. maj 2023 kl. 5:50 
Updated: I fixed the graphics paths the way you requested.
TurtleShroom 20. maj 2023 kl. 20:27 
Please check the Bug Reports again. I think I figured out the problem.
TurtleShroom 17. maj 2023 kl. 12:01 
I think I figured out the problem!

Please look here and tell me what happens if you do it: https://www.steamcommunity.com/workshop/filedetails/discussion/2906977475/3764482382512339818/#c3825289852111316493 .