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If the bosses aren't coming down it is likely due to a conflict with another mech related mod that might still need an update after the latest patch.
This mod changes nothing about the units being summoned. I used it myself just last night and it worked fine. It is possible that there is a mod conflict with something else you have installed.
I just tried a new colony with only a few mods installed for testing. I was able to summon down the Cinder fights with no errors. I was completely unprepared and they kicked my colonist's butts, but they worked fine.
If you are still seeing the same error all I can think to suggest is to unsubscribe and resubscribe to both mods to make sure you have the latest versions. There was an update from the devs that changed something in the summons function very recently that might be causing problems if you don't have the latest versions.
[Ref CFFB6F4C] Duplicate stacktrace, see ref for original
BOSS CANT SUMMON QAQ
I can't promise anything but I will take a look when I get spare time. (But right now I have no idea when that will actually be.)
They may be doing something similar to what I'm doing and making a copy of the base game mech summon function. It may just not be compatible with the changed version in this mod.
it seems that the update from today has caused some issues with this mod?
crashreport:
https://pastebin.com/V4WT252f
Exception running QuestNode_Root_Bossgroup: System.MissingMethodException: Method not found: Verse.IntVec3 RimWorld.DropCellFinder.FindRaidDropCenterDistant(Verse.Map,bool)
[Ref CFFB6F4C]
at RimWorld.QuestGen.QuestNode.Run () [0x00015] in <ed371ab4349b419183d9be3af652e6dc>:0
It might reset the boss calldown timer if they are using the default one.
biiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiig thank you
farming chips was so anoying, thats finally over