Dwarf Fortress

Dwarf Fortress

Nathans Changes - Genesis - Cast Iron
7 Comments
Deon ☣ Jun 23, 2024 @ 5:47am 
And I've checked, and indeed, in the old version it was "coarse iron", so I am not sure at which point I renamed it to "cast".
Nathan the Dwarven Shark  [author] Jun 23, 2024 @ 5:26am 
:D

And thank you for making Genesis!
Deon ☣ Jun 15, 2024 @ 1:36pm 
Thank you for the more realistic approach.
My initial intent was to make iron ore smeltable in less-usable ore before making it better, but I've probably picked bad naming for this :)
Nathan the Dwarven Shark  [author] Dec 24, 2022 @ 11:58am 
No problem :D
Stogie Dec 24, 2022 @ 11:37am 
From what little I know of metallurgy (primarily from cooking utensils), I was confused why cast iron was being treated as basic iron. I appreciate this change!
Nathan the Dwarven Shark  [author] Dec 23, 2022 @ 2:25pm 
My next project:
Simplifying outputs of rocks and trees :D

For trees, I intend on going through all Genesis trees and reducing logs to 3 types, one for surface trees, one for cavern trees and one for magic pixxie *eugh* trees. Like in Masterwork.

For rocks, I will either remove rock types (so it is easier to build in just a few types rather than having several dozen) or try and find a way to have some rocks mine down into others. Such as mining Red Granite giving you normal Granite.
Nathan the Dwarven Shark  [author] Dec 23, 2022 @ 2:12pm 
Let's hope this works :D