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The error trap throws the issue:
SAND_OBSIDIAN:Unrecognized Inorganic Material Definition Token: USE_MATERIAL
In the entity_patch_powerder file, the line for obsidian sand was:
[USE_MATERIAL:OBSIDIAN] instead of
[USE_MATERIAL_TEMPLATE:OBSIDIAN]
e.g. "Grind Cinnabar into Vermilion Powder"? It would make things a little easier to understand.
Is it possible to increase the amount of powder stacks in the output? It feels a bit rough grinding one limonite to powder to colour one clothing item when I could use that limonite to make 4 steel bars instead.
I said a similar thing to the creator, and he seems to be more in the favour of keeping his stuff separate, but still compatible with other mods, rather than have them integrated into other mods.
I simply defined a new inorganic in powder form, gave it all the tokens necessary for it to work in both kinds of reactions, and custom defined new reactions for grind the vanilla stone into its powder form.
cinnabar = vermillion red dye
cobaltite = cobalt blue dye
ilmenite = titanium white dye
etc