Dwarf Fortress

Dwarf Fortress

Inkstrike the Earth!
34 Comments
Ocfos Mar 30 @ 2:53pm 
woomy
Sirno Sep 1, 2024 @ 4:33am 
they will be milked
d41337n8r Jan 5, 2024 @ 2:38pm 
woomy
Dingus Jan 5, 2024 @ 1:38pm 
woomy
Stray Dec 3, 2023 @ 1:39am 
based
TheEpicTroll Jul 27, 2023 @ 4:33am 
cursed
Dr.Ravioli Jul 2, 2023 @ 11:56am 
Nvm I found the entity file to look myself. 60-90 for those curious!
Dr.Ravioli Jun 26, 2023 @ 9:51am 
What is the lifespan of Inklings?
Yeazzal Apr 14, 2023 @ 2:52pm 
And now me and my inklings shall now shoot and paint ink across the ENTIRE WORLD!!!!!!!!!!!!
Fake Antivirus Jan 21, 2023 @ 12:16pm 
dont wear clothes when im not playing as them, strange culture
Wulfaxe Jan 11, 2023 @ 10:09pm 
a very drunk dwarf punching the shit out of inklings, dreams do come true boota
Ocfos Dec 26, 2022 @ 6:39pm 
Do they take damage in water, or are they completely fine underwater?
lvkeulen  [author] Dec 26, 2022 @ 4:36pm 
The Adventure Mode/Object Testing Arena testing was done in the previous version of the game, which still had both.
Alice Ichigo Dec 26, 2022 @ 4:24pm 
wait, how are you using it in adventure mode? adventure mode aint even out yet?
lvkeulen  [author] Dec 26, 2022 @ 4:12pm 
I've tested/googled more thoroughly, it turns out you're right and creatures will never pathfind through water in Fortress mode if the water is 4/7 or above. I tested this mod mostly through the Object Testing Arena from the previous version of the game and never knew this, but it seems people have tried this exact thing like 13 years ago and it didn't work then either.

Apologies for the misleading description! The bit about waterways has been removed. At the very least I can confirm the swim speed is fun in Adventure mode.
OptimusPrimordial Dec 26, 2022 @ 6:45am 
I designed a fortress so all hallways would flood for quick movement while stairs would lead up to dry rooms. Turns out the inklings refuse to enter submerged tunnels, they might be great swimmers but their ai still thinks 7/7 is deadly.
Raccoon Dec 25, 2022 @ 12:57am 
WOOMY
Alice Ichigo Dec 24, 2022 @ 9:09pm 
do they have any difference in the whole hating to drink water trait?
lvkeulen  [author] Dec 24, 2022 @ 12:43am 
They are innate, pretty fast swimmers and will currently not die in water, at least until we can mod other swimmable liquids (or do anything with roads). They would prefer fighting in water, since on land they'll generally lose against a dwarf with the same skillset.

They're a bit less likely to catch depression and a bit more likely to generate positive thoughts compared to dwarves, and in their descriptions they will value art a bit more on average.

I'm not sure if the latter actually has a gameplay effect. It's mostly there to make their personality descriptions sound believable.

Their spleens are renamed to ink sacs because they have ink for blood
World's Cutest Buggirl Dec 23, 2022 @ 9:10pm 
So, do inklings still die in 7/7 water? Can they move around in it? Do they still need to train swimming?

Also uh, what does "more cheery and artsy" generally mean? Curious cause I really love splatoon and wanna play this
Rainbow Dec 23, 2022 @ 8:44pm 
woomy
01A3-91C-2789B11F "Vala" Dec 23, 2022 @ 6:21pm 
subbing for use later after a megaproject run I am currently doing
akesi U Dec 22, 2022 @ 6:16am 
awesome i can't wait to unleash a horde of cephalopodes on the world armed with octobrushes and e-liters
Leuch Orange Dec 22, 2022 @ 5:54am 
Is that the actual kruggsmash in the comments?
koreankitkat  [author] Dec 21, 2022 @ 11:20am 
Thank you all for giving our mod a shot! We enjoyed making it, and love seeing others enjoy it. Didn’t expect anyone to see it, so it’s a pleasant surprise to see people give it a go. Thanks again!
Kruggsmash Dec 21, 2022 @ 8:06am 
My god. this is excellent
Asagi Dec 19, 2022 @ 11:00pm 
Yeah, thanks. This clears up a question I had about other mods so thanks again for saving me time.
lvkeulen  [author] Dec 19, 2022 @ 10:56pm 
I forgot to put it in the description, but unlike their source game counterparts they just swim faster rather than dying in water. There's sadly no fluid dynamics/swimming for anything but magma or water, so I thought designing a fort around a fast swimming creature was more fun than having them instantly drown. If other liquid swimming or interaction becomes an option (i.e. ink), this will get changed.
Doc Dec 19, 2022 @ 10:08pm 
Gonna be real Fun when a misjudged water pressure experiment kills all the residents on contact instead of drowning them :gregg:
lvkeulen  [author] Dec 19, 2022 @ 9:41pm 
They do leave ghosts, but I figured slabs would work as an alternative. If not they may end up getting remains of some kind later. I experimented with item corpses but I'm increasingly convinced they weren't intended for playable civs.

For worldgen, they're as likely to show up as the other races. Your world could be all inklings or it could have none of them - if you have a lot of different civs you may not see all of them simultaneously, depending on world size/civ count.
Galle Dec 19, 2022 @ 6:34pm 
Any playable civilization will generate on its own. Playability just lets you play as an existing civ.
Asagi Dec 19, 2022 @ 6:09pm 
Does this add inklings as a civilization/race that'll generate on their own or only as a player civ? I'd install this if it's the first because more civilizations equals more potential for drama.
knightnight Dec 19, 2022 @ 3:43pm 
Do they leave behind ghosts? If so that could be annoying with no body.
Dark Dec 19, 2022 @ 12:52pm 
i enjoy . w.