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Fixed it, please update so I can stop :P
So much more fun being able to send a lord and a hero to help a COOP friend and have those two turn the tide of the battle
The warlock engineers when firing the doomrocket, all fire off a rocket, this deletes units and is OP.
And fighting against high elf and empire demigryphs, the units of 5 are overtuned. Killing them is hard, while they tend to land, delete units and move on to the next.
nice job on the mod
Seems like Skirmish is crashing.
Hovering over some Changling forms crashing too (Tyrion, Krog gar)
Selecting Tyrion in his Campaign makes game crash too.
4.1 broke the mod (a lot of mods really).
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The following mods cause a crash to the Database: retinues.pack
The first invalid database record is
wh3_main_trait_dilemma_tze_whispering_skullwh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod_enemy in table trait_level_effects_tables and pack file retinues.pack
The application will terminate now.
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Can you fix it please? It's related to the change they did to WoM traits.
Thanks.
Hello kubuntu1
I have few mods but every lords / heroes have 'same' stats i think problem is in your mod, can you check Volkmar (empire)??
In my game Volkmar have ~280k HP and ~400 weapon power with army 60 peoples XD
This is unstoppable army xD
Heroes / lords / archers cant beat this guys xD
@kosmos.s: It's fairly easy, but it's quite time-consuming.
One issue I'm still having, though, is lords and heroes that have magic missile abilities but otherwise aren't spell casters. Same thing, every model in the unit fires the missile.
Is there any chance you could be convinced to just remove those abilities from those units entirely?