Victoria 3

Victoria 3

More State Modifiers 更多特殊地区 8/3/2023updated
42 Comments
TheNowGamer Sep 16 @ 4:42am 
Can I use your custom gfx for my state traits mod?
Starry Inori Jun 30 @ 8:52am 
I made a full update for this mod, just head over to my mod if you like it.
https://steamcommunity.com/sharedfiles/filedetails/3108368007
IamNewb Nov 20, 2023 @ 7:02pm 
@Starry Inori so glad you're thinking about taking over the mod. Such a great mod.
Starry Inori Nov 20, 2023 @ 4:50am 
I'm planning to take over your mod, it would be great if you have a modified province list.
[A-team]vv  [author] Nov 18, 2023 @ 9:12am 
@Starry Inori
Sry I don't have plan to update this mod in the short term, busy working.
Copy every trait to the new state_regions file and replacing mine would be feasible, cause this mod just add some traits and done nothing else to the game. Don't forget to check the language files and the state_traits files in case Paradox changed the data.
Starry Inori Nov 13, 2023 @ 3:14pm 
Do you have any plans to update to 1.5 recently? What should do if want to update your mod to the new map? I guess copying each trait to the new map and replacing your state_regions file.
[A-team]vv  [author] Aug 2, 2023 @ 7:52pm 
@mapotofu @白马非马 @松鼠鱼 @11.11
我自己上游戏简单测试了一下,应该已经修复了,最近工作太忙实在没时间更新了,如果你们对这个mod感兴趣可以复制源文件做对应的版本,我后续的更新会很不及时。
11.11 Jun 27, 2023 @ 11:25am 
同上,并且旧存档各国国家的国土混乱了
松鼠鱼 Jun 27, 2023 @ 1:19am 
1.3更新后法国和北非会有几块地区消失。
白马非马 Jun 7, 2023 @ 3:55am 
1.3更新后法国和北非会有几块地区消失。
mapotofu May 27, 2023 @ 10:03am 
1.3更新后法国和北非会有几块地区消失,好像是因为更新后State的tag变了?
[A-team]vv  [author] Mar 14, 2023 @ 1:12am 
@莫言
不需要取消订阅,但是你需要不勾选它
莫言 Feb 4, 2023 @ 7:34pm 
原MOD要取消訂閱嗎?
Mike Feb 2, 2023 @ 3:22am 
@Chumpion I have not checked, but as VFM changes states significantly the answer is almost certainly not. Sorry.
Chumpion Jan 27, 2023 @ 2:13am 
Is this compatible with VFM?
hugo Jan 14, 2023 @ 11:54am 
好的 谢谢
[A-team]vv  [author] Jan 13, 2023 @ 11:08pm 
@hugo
看了下文件,卡莫查煤田和塞尔奇煤田都是原mod作者添加的,有时间我会查一下相关资料,如果合理的话我会考虑给加泰罗尼亚和阿斯图里亚斯加上一定数量的煤矿。
hugo Jan 11, 2023 @ 7:43am 
加泰罗尼亚也没有煤炭。。
hugo Jan 11, 2023 @ 7:36am 
大佬 西班牙阿斯图里省份有个煤炭的buff 但是这个省份并没有煤炭。。。
[A-team]vv  [author] Jan 8, 2023 @ 6:50pm 
@大逼登 @The Prince
应该是没有这个bug了,我换了个方式实现种植园享受农业加成
It should be worked out now.
[A-team]vv  [author] Jan 7, 2023 @ 5:26am 
@大逼登
一脸懵,因为我这里没有出现这个问题,要不你留一个qq,把图片发我看一下,我看看能不能解决
大逼登 Jan 6, 2023 @ 1:26am 
@[A-team]vv
我的意思是在生产试图中修建农业建筑里,烟草、鸦片这些种植园会出现两个重复的图标,@The Prince,他似乎也是和我相同的情况
[A-team]vv  [author] Jan 5, 2023 @ 9:29pm 
@大逼登
我没理解,建造界面经济作物图标出现两个是什么意思,因为我刚刚又上游戏试了一下,把作物加到建造序列里面并没有任何异常啊,可否详细描述一下问题
大逼登 Jan 5, 2023 @ 2:23pm 
@[A-team]vv
我也遇到了这种情况,建造界面经济作物图标出现两个(只加载了这一个模组)
[A-team]vv  [author] Jan 4, 2023 @ 9:53pm 
@The Prince
Try run a new game use only this mod and see the bug is still there or not.
This mod give ranching and plantations a bg_agriculture parent group to make those two category can benefit from good soils, it changes nothing else about production.
I just tested it and I didn't have that bug you said.
The Prince Jan 3, 2023 @ 5:16pm 
I seem to be having a bug where certain agricultural buildings (like cotton, tea and silk) are duplicated in the production lens.
Thadom570 Dec 26, 2022 @ 7:58pm 
More State Modifiers updated is included in Victoria III Improvement Collection 維多利亞三世改進系列 (V1.1.0 12/26/22). With 88 working mods. I provide you with the order list you just copy and paste, No sorting manual work needed, enjoy!
https://steamcommunity.com/sharedfiles/filedetails/?id=2882898702
[A-team]vv  [author] Dec 24, 2022 @ 10:36pm 
@Dr3adn0ught
Btw you can delete all the files this mod has and put it on top of your mod order to unload this mod in order to make this mod no longer conflict with vflower's mod. You don't have to create a new save files by this method.
This mod's ID is 2901642389, you can find it in X:\SteamLibrary/Steam\steamapps\workshop\content\529340\2901642389
[A-team]vv  [author] Dec 24, 2022 @ 10:32pm 
@Dr3adn0ught
Merry Christmas.
I've checked the mod files and tested it in game of the Historical Growth and Resources mod.
This mod's logic of how to play this game is totally different from vanilla game.
Since this state modifier mod is based on vanilla game and aiming to add some special traits for the states around the world to make more traits special which Paradox hadn't (Actually only some countries in western or northern Europe like England and Scandinavian countries have special traits, some places even don't have a mountain trait like Afghanistan ). I don't think it's necessary to make a whole new mod just to increase some new traits for the author vflower's mod because that may destroy the balances of his mod which he intend to modding for and vflower has already put many specific traits in for his mod.
So I'm apologize I can't make it for you.
Dr3adn0ught Dec 24, 2022 @ 3:05am 
Btw.: I know it is not your mod and you just continue it (which is great imo). But maybe you can talk to the developer of the Historical Growth and Ressources mod to make a combined version? I like what both mods do and I am sure others do as well. Would be cool to be able to use both mods together. :D
Dr3adn0ught Dec 24, 2022 @ 3:02am 
@[A-team]vv Merry Christmas and thanks for your response. Yes there is a conflict and I did not know before. Actually your mod never really worked. :D I did not mind though since the game worked fine until the update of this mod.

The thing that got screwed up is that the changes of ressources in states from Historical Growth and Ressources Mod are not there anymore. Suddenly it was back to vanilla. I don't know why and how.
[A-team]vv  [author] Dec 23, 2022 @ 11:42pm 
@[De~Yupuro] Roasted_Cat
If I give trade bonus to Eastern Thrace and Malaya because of their important geographic locations, Sinai and Panama with constructed canals also qualified to have that bonus, but that means changing canals' traits which makes it more complicated.
[A-team]vv  [author] Dec 23, 2022 @ 11:38pm 
@[De~Yupuro] Roasted_Cat
I'm thinking about giving states like Eastern Thrace and Malaya(Singapore) some kind of bonus cause lot of trade routes have to go through the sea area they control but I haven't figure it out yet.
[De~Yupuro] Roasted_Cat Dec 23, 2022 @ 8:36am 
Yeah I was thinking constantinople could get some sort of infrastructure and port modifier. It's an incredibly dense city, and a lot of ships pass by.
[A-team]vv  [author] Dec 23, 2022 @ 7:56am 
@Dr3adn0ught
Fair enough. I kept a unchanged version before I changed it, I'll upload it, but if that mod you mentioned before changed map data too, it will still conflict with this mod theoretically.
Could you tell me which part of your game has been screwed up?
Dr3adn0ught Dec 22, 2022 @ 11:31am 
Unfortunately the new update from yesterday screwed up my game since you changed the ressources in states. I am using this mod together with Historical Growth and Ressources Mod. Is there a possibility to roll it back? Imo changing the ressources in states is nothing this mod should do since it is a state modifier mod. Thank you.
[A-team]vv  [author] Dec 19, 2022 @ 10:14pm 
@The Prince
It depends on which mod have you subscribed.
This mod changed state_regions file totally, so any mod modified state_regions doesn't compatible with this one due to how paradox add traits to states.
If the mod doesn't work in your game, put it bottom of the list.
The Prince Dec 19, 2022 @ 12:24pm 
Where do you place this mod in the Mod order?
[A-team]vv  [author] Dec 17, 2022 @ 6:09am 
@[De~Yupuro] Roasted_Cat
Add what kind of trait? I really don't know what's special of Constantinople in 19 century's..
Maybe a natural port...?
If you have any suggestions plz tell me.
[De~Yupuro] Roasted_Cat Dec 16, 2022 @ 11:21am 
Could you add a trait for constantinople?
Grester Dec 14, 2022 @ 3:01am 
Thanks for updating it to 1.1!