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https://steamcommunity.com/sharedfiles/filedetails/3108368007
https://steamcommunity.com/sharedfiles/filedetails/3108368007
Sry I don't have plan to update this mod in the short term, busy working.
Copy every trait to the new state_regions file and replacing mine would be feasible, cause this mod just add some traits and done nothing else to the game. Don't forget to check the language files and the state_traits files in case Paradox changed the data.
我自己上游戏简单测试了一下,应该已经修复了,最近工作太忙实在没时间更新了,如果你们对这个mod感兴趣可以复制源文件做对应的版本,我后续的更新会很不及时。
不需要取消订阅,但是你需要不勾选它
看了下文件,卡莫查煤田和塞尔奇煤田都是原mod作者添加的,有时间我会查一下相关资料,如果合理的话我会考虑给加泰罗尼亚和阿斯图里亚斯加上一定数量的煤矿。
应该是没有这个bug了,我换了个方式实现种植园享受农业加成
It should be worked out now.
一脸懵,因为我这里没有出现这个问题,要不你留一个qq,把图片发我看一下,我看看能不能解决
我的意思是在生产试图中修建农业建筑里,烟草、鸦片这些种植园会出现两个重复的图标,@The Prince,他似乎也是和我相同的情况
我没理解,建造界面经济作物图标出现两个是什么意思,因为我刚刚又上游戏试了一下,把作物加到建造序列里面并没有任何异常啊,可否详细描述一下问题
我也遇到了这种情况,建造界面经济作物图标出现两个(只加载了这一个模组)
Try run a new game use only this mod and see the bug is still there or not.
This mod give ranching and plantations a bg_agriculture parent group to make those two category can benefit from good soils, it changes nothing else about production.
I just tested it and I didn't have that bug you said.
https://steamcommunity.com/sharedfiles/filedetails/?id=2882898702
Btw you can delete all the files this mod has and put it on top of your mod order to unload this mod in order to make this mod no longer conflict with vflower's mod. You don't have to create a new save files by this method.
This mod's ID is 2901642389, you can find it in X:\SteamLibrary/Steam\steamapps\workshop\content\529340\2901642389
Merry Christmas.
I've checked the mod files and tested it in game of the Historical Growth and Resources mod.
This mod's logic of how to play this game is totally different from vanilla game.
Since this state modifier mod is based on vanilla game and aiming to add some special traits for the states around the world to make more traits special which Paradox hadn't (Actually only some countries in western or northern Europe like England and Scandinavian countries have special traits, some places even don't have a mountain trait like Afghanistan ). I don't think it's necessary to make a whole new mod just to increase some new traits for the author vflower's mod because that may destroy the balances of his mod which he intend to modding for and vflower has already put many specific traits in for his mod.
So I'm apologize I can't make it for you.
The thing that got screwed up is that the changes of ressources in states from Historical Growth and Ressources Mod are not there anymore. Suddenly it was back to vanilla. I don't know why and how.
If I give trade bonus to Eastern Thrace and Malaya because of their important geographic locations, Sinai and Panama with constructed canals also qualified to have that bonus, but that means changing canals' traits which makes it more complicated.
I'm thinking about giving states like Eastern Thrace and Malaya(Singapore) some kind of bonus cause lot of trade routes have to go through the sea area they control but I haven't figure it out yet.
Fair enough. I kept a unchanged version before I changed it, I'll upload it, but if that mod you mentioned before changed map data too, it will still conflict with this mod theoretically.
Could you tell me which part of your game has been screwed up?
It depends on which mod have you subscribed.
This mod changed state_regions file totally, so any mod modified state_regions doesn't compatible with this one due to how paradox add traits to states.
If the mod doesn't work in your game, put it bottom of the list.
Add what kind of trait? I really don't know what's special of Constantinople in 19 century's..
Maybe a natural port...?
If you have any suggestions plz tell me.