Dwarf Fortress

Dwarf Fortress

Alchemy Part 1
10 Comments
Crocalu Jun 11, 2023 @ 4:52am 
Does this allow making nethercap clothing and armour?
That would be really useful in extremely scorching climates
Travisplo Jan 28, 2023 @ 8:52pm 
So, what exactly does this do? Like, in an itemized list?
Caligator Jan 17, 2023 @ 6:31pm 
by all means, would love to see the complete version of this
Mash💀 Dec 22, 2022 @ 9:38pm 
I'm interested in following this for future updates
Van Silke Dec 22, 2022 @ 5:18am 
Interesting, I remember making something like that once, also coming up short of Philosopher's Stone and using the scripting to spawn metal golems (including tentacle monsters made of quicksilver)

I'm looking forward to wherever this mod may take you.
shane_357 Dec 14, 2022 @ 4:14pm 
Awesome!
WendyKitten  [author] Dec 14, 2022 @ 7:53am 
@ДехтоДеякий❄ This mod on it's own does not. However, used together with The Rainbow Factory, it allows most things to be made out many things in any color. For those times when you have an eccentric Mayor with a red glass preference so you make him a red stained glass bed.

@shane_357 I agree! This mod represents one branch of Alchemical science. Part 2 was developed before the steam release, however it needs graphics now, because it adds entirely new objects to the game. It has materials and a progression path based on the actual history of alchemy, starting with making oil of vitriol (fun to load into fast moving minecarts) and ending just short of the philosopher's stone. Part 3 was planned out to use lua scripting in DFHack. I don't know yet how to force-spawn living things in the steam release... SCIENCE!
shane_357 Dec 12, 2022 @ 3:26pm 
I think this is a bit barebones; alchemy should need serious infrastructure and supply chains to work with.
ДехтоДеякий❄ Dec 11, 2022 @ 6:18pm 
Does this mod has anything to do with dyes?
perl Dec 11, 2022 @ 5:18pm 
i like this!