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That would be really useful in extremely scorching climates
I'm looking forward to wherever this mod may take you.
@shane_357 I agree! This mod represents one branch of Alchemical science. Part 2 was developed before the steam release, however it needs graphics now, because it adds entirely new objects to the game. It has materials and a progression path based on the actual history of alchemy, starting with making oil of vitriol (fun to load into fast moving minecarts) and ending just short of the philosopher's stone. Part 3 was planned out to use lua scripting in DFHack. I don't know yet how to force-spawn living things in the steam release... SCIENCE!