RimWorld

RimWorld

Music Expanded: Darkest Dungeon
14 Comments
IceScarecrowMax  [author] Jan 14, 2023 @ 4:41am 
If I can find a site with all Ancestor's voice lines I can download I may add mission completion Ancestor queue or other stuff
Farbott Jan 13, 2023 @ 2:58am 
But, hearing them narrate a colonist's death door (down) and actual death would be sick too, if its only yours of course.
Farbott Jan 13, 2023 @ 2:57am 
I feel like those lines would work better for mental breaks, for when people go down that sounds like it'd get annoying way too fast, even with his voice
IceScarecrowMax  [author] Jan 12, 2023 @ 1:15am 
I am not sure if I can @Winterwolf but I'll check once I have time
Winterwolf Jan 11, 2023 @ 11:37pm 
Maybe set chances to when they occur
Winterwolf Jan 11, 2023 @ 11:37pm 
I'd like to put out a request. Could you do a version of this where the Narrator from Darkest Dungeon says one of his Virtue/Despair lines whenever colonists or enemies go down?
Seedling Dec 28, 2022 @ 4:49am 
@IceScarecrowMax, ah perfect, thank you very much! I shall have a play around with that and see what I can come up with and fingers crossed for an update on Music Expanded.
IceScarecrowMax  [author] Dec 28, 2022 @ 4:44am 
@Seedling If you want you can edit Tracks.xml file in the mod under Defs. And remove all <cue></cue>and everything between it. It's in this place /DarkestDungeon music - Music Expanded\Defs\Tracks.xml
For example
<MusicExpanded.TrackDef>
<label>Darkest Dungeon - Darkest Dungeon</label>
<defName>ME_Darkest_Main</defName>
<clipPath>MusicExpanded/Darkest/Main</clipPath>
<cue>MainMenu</cue>
If you remove this cue the main menu music will change to usual Rimworld one
<label>Darkest Dungeon - Combat in Ruins </label>
<defName>ME_Darkest_Ruins_Battle</defName>
<clipPath>MusicExpanded/Darkest/Ruins Combat</clipPath>
<cue>BattleSmall</cue>
Here if you remove this cue the music will not be triggered by raid but by usual stuff like rotation
I too wish that Music Expanded would let me cycle through battle themes. Maybe in a future update they may change it.
Seedling Dec 28, 2022 @ 4:25am 
@IceScarecrowMax I see, so a small update after playing around further. It seems that when I spawn in a raid it will randomly select some of the unheard songs, cycling through these during the raid via the ME mod options however only plays the four mentioned previously though. I'm guessing this is due to which tracks are marked as "tense"? Not sure why it wouldn't let me cycle these tracks during a raid then though.

Ether way, if only 4 of the 25 tracks are non battle tracks then it starts to get pretty repetitive, any idea how I might be able to adjust this for a bit more variety?
IceScarecrowMax  [author] Dec 27, 2022 @ 3:05pm 
Most of the music plays during battles which means red letters and other threats like manhunting squirrel for example. If a raid is present and the music doesn't change let me know.
Seedling Dec 27, 2022 @ 2:08pm 
Great mod, loving the added ambience, I'm only seeing about 4 tracks playing in rotation though (Hamlet, Bloody Circus, Brief Respite, Explore the Ruins) even when spamming through music expanded. Not sure if this is just some strange conflict or if others are having the same experience?
natthegreat668 Dec 12, 2022 @ 7:15pm 
Can you upload a version without the red letters sound effect please?
Kyrox Dec 11, 2022 @ 4:47am 
FIRST