Dwarf Fortress

Dwarf Fortress

Roclets (Metal Bird Race)
74 Comments
Sir Darles Charwin Jun 11, 2024 @ 11:43am 
Also, all my starting roclets and animals have "he/she is getting used to tragedy" in their personality. is this a bug?
Sir Darles Charwin Jun 11, 2024 @ 11:39am 
I got a 7-year-old gem cutter as an immigrant. Was it a bug or do they just mature faster?
Ji'virr Jun 10, 2024 @ 12:16pm 
@Barely_Creative
Thanks man you're a legend!
Barely_Creative  [author] Jun 9, 2024 @ 10:37am 
@Alll-Mer Go ahead, happy modding!
Ji'virr Jun 8, 2024 @ 7:16pm 
@Barely_Creative
Can I use your creature graphics for a mod? I'll credit you of course.
Sloth Feb 23, 2024 @ 3:27pm 
I took out my mods one by one and created a new world, testing to see if they would craft steel cloth. i could not narrow it down to a single mod causing this behavior, but loading the roclet mod alone lets them craft steel cloth.
Sloth Feb 22, 2024 @ 3:17pm 
I'm having an issue with the roclets. They wont craft any steel cloth clothing, they will take one cloth to the clothiers shop, then the job will fail. Saying it needs "3 steel cloth" that they have, but will not bring.
Mat Hornareht Jan 18, 2024 @ 6:24pm 
@Lavender yeah i got this bug too, in my case people does't change, only part of my animals changed on random creatures from another mods, and yeah sometimes they are forgotten beasts but have too many mods so are you sure this bug hapends becauce of this mod?
Wafflcopterz Oct 2, 2023 @ 2:28pm 
@Lavender it's really tough to know when it's specific to this mod or another mod when you have a lot at the same time.

1. Can you reproduce the issue with no other mods installed?
2. Is there a specific reason you believe it's this mod's bug?
Lavender Oct 2, 2023 @ 6:41am 
So, I am having a really weird issue. Every time I load a fortress after I close it, all of my citizens load as something other than a Roclet. The first time it happened, they loaded as orcs from another mod, so I figured it was an incompatibility and uninstalled said mod. But, it happened again, this time turning them all into...Forgotten beasts? Same happened to my Emons, just turning into a different type.

Unpausing the game causes it to crash immediately at this point, as does trying to look at the creatures description under health. Likewise under health, is says all of them have "vision lost" though I don't know how relevant this is. I am really lost as to how this happened.
Barely_Creative  [author] Mar 2, 2023 @ 12:43pm 
@heather
The chief economist should do all the manager/broker/bookeeper jobs, and thanks!

@others
Sorry about being slow with updates, dealing with irl stuff right now but I do plan to fix the other outstanding issues.
heather Feb 26, 2023 @ 8:19pm 
Wondering if I missed something- is there a manager equivalent for scheduling tasks? This is an adorable mod!
Dirg Jan 26, 2023 @ 9:34pm 
i can't seem to get a working work order for making emon steel clothing... the tasks keep getting canceled because they don't have any... while having... 1 second, please... 139 available emon steel cloth in an accessible stockpile 4 blocks away..

I can manually queue up the tasks and have them completed with no problem.

--thought I hit the post button, guess not. I found out more - even though I make the order through the clothier's shop, it is showing up in my metalsmith's forge instead. Which is possibly the problem. Hope that helps with fixing the bug.
Zedrin Jan 22, 2023 @ 3:33am 
Really like these little guys and the small differences they have to dwarves. Though, Emon feel a bit iffy to me.

As much as I like them, I have to admit they're really strong and valuable as a livestock species and might honestly be too valuable. Their behavior is also really obnoxious--they'll constantly leave their pasture to kill vermin in dangerous areas such as caverns, and have to be wrangled by handlers, putting both of them at risk. They also breed *really* quickly which means it's easy to amass their materials, which are pretty strong.
CalToxReaper Jan 19, 2023 @ 4:43am 
small bug report may be my game\world, but when rocklet traders come to my trade hub they take for ever to unload or just don't, and cant trade with them before they leave.
clockworklemon Jan 2, 2023 @ 8:43am 
Oh i didnt think to keep adding the mods to centre column each world gen.
As for other mods and settings, no they are the only race mod and my settings are all default (aside from significantly more volcanoes)
Next time im on to play il try again with them loaded into the centre column again and if it doesn't work il do as you asked and make a new discussion thread.

Assuming thats all ive done wrong then reason i didnt see them the first time i installed the mod would be because after that world gen i didnt check civilisations, just deleted the world because i didnt like where it put all my volcanoes.
Barely_Creative  [author] Jan 2, 2023 @ 7:51am 
Oh, Also you need to add mods to the center column of your mod list for each new world you generate even if they are in the left column and say installed. Otherwise the mods will not be used for the new world.
Barely_Creative  [author] Jan 2, 2023 @ 7:48am 
@clockworklemon
I'm not seeing any issues with them spawning consistently - even in small worlds with the medium number of civilizations preset.

Do you have a lot of other race mods installed? The more races are competing for space, the higher you should increase your starting civilization number to compensate.

Are you using any custom map generation settings that reduce the number of Mountains or Cavern layers? Roclets spawn in similar regions to dwarves, so when these spawn regions are reduced, they compete much more with the dwarves.

If these aren't your issues, please start a discussion post so I can get some more info and hopefully fix the issue. Thanks.
clockworklemon Jan 2, 2023 @ 5:25am 
is there some trick to getting the civilisation to spawn? ive been trying to generate large regions but these little birdies never spawn. the mod settings say theyre installed
Barely_Creative  [author] Jan 1, 2023 @ 12:32am 
@johnnyslicer
I don't currently have plans for domestic creatures for Roclets, although if I have any really good ideas I may add them at some point in the future. The crabby bois just didn't make sense to pop out of the ocean with horses, so I felt like domestic creatures were more necessary.
johnnyslicer Dec 31, 2022 @ 11:39pm 
are going to give them more domestic animals unique to them like you did with the crabs
Barely_Creative  [author] Dec 30, 2022 @ 1:43pm 
Alright, will probably remove the vermin tags then because I'd rather they actually work as expected. Good catch.
Dez Dec 30, 2022 @ 3:54am 
they literally dont follow them at all only time they are usefull is if they were already where the danger is other than that they are usually 30 z levels away. honestly think cats are beter at following people. it seems like they can see vermin across the map and prioritize it over everything
Barely_Creative  [author] Dec 29, 2022 @ 7:49pm 
@Dez
Are they worse than vanilla war animals at sticking with whoever they are assigned as a work animal? I haven't tested that, but if it's noticeably worse I'll look into it.

There's not much I can do to change the default AI, but there may be some thing that I've missed that messes with their ability to keep up.

Regardless, war emons assigned to squads that go on missions will significantly improve their chances due to world gen combat heavily favoring large Body Size (roclets are basically as small as a playable race can get so would struggle here). Like Giant War Grizzly Bears would be better, but I'm okay with that because emons aren't meant to be perfect at everything.
Dez Dec 29, 2022 @ 4:11pm 
is there a way to give war emons more war use full ai bc rn they dont follow there owner so war emons are kinda useless
Barely_Creative  [author] Dec 29, 2022 @ 2:07am 
@Dez
I haven't done super in depth testing, but from the raws I'd compare emon leather armor to chain mail in coverage and protection, so basically useless against blunt or piercing attacks but good at stopping slashes.

The steel clothes on the other hand are only about as useful as normal cloth clothes because of some hard-coded stuff that makes all materials behave like tissue paper when sewn into shirts, socks, etc.
Dez Dec 29, 2022 @ 1:14am 
how good is emon steel leather armor compared to steel plate?
Nonchalant Anxiety Dec 26, 2022 @ 10:03am 
@Kraft in the installed_mods/roclet_mod (130)/objects folder, open creature_roclet.txt and find the line under "BODY DETAIL PLAN". There is a line that is missing the square brackets: USE_MATERIAL_TEMPLATE:BONE:ROCLET_BONE_TEMPLATE

Simply put the square brackets back on this line (front and back) and it will add the bones back, which lets your (and my) save work again. :praisesun:
Kraft ☢ Squad Dec 25, 2022 @ 2:40pm 
@Rake what exactly do I have to do with the []? My save got bricked after updating..
Rake Dec 25, 2022 @ 7:40am 
BTW removing USE_MATERIAL_TEMPLATE:BONE:ROCLET_BONE_TEMPLATE remove retrocompatibility in existing saves because aparently the game backed in the steel bones. Just saying if anyone has the same the same problem, it's enough to add back the [ ]
Rake Dec 25, 2022 @ 7:34am 
haha thuis time i was just asking because i lack flux so i was planning to gather a big herd of them and use for the steel supply. Thanks a lot, and happy Christmas!
Barely_Creative  [author] Dec 25, 2022 @ 1:38am 
@Rake
Emons are shearable, also I have fixed the errors showing up in the log, but they should not have caused the lag or crashes you reported since they only occurred once at load and were completely resolved automatically. Good luck with your fort and I hope your experience is more stable.
Rake Dec 24, 2022 @ 4:04pm 
But the emons are shearable or i need to kill them in order to get the steel?
Barely_Creative  [author] Dec 22, 2022 @ 12:35pm 
@Rake
You've got a great point on the errors there. I definitely haven't been as diligent as I could be about checking the error logs when the mod appears to be functional, so I'll try to fix those up.
Rake Dec 22, 2022 @ 2:05am 
I would like to point out that this mods spits quite a few errore, for example "EMON:MALE:fourth toe, left foot, layer 1: Tissue NAIL was not found, using first tissue instead". While those are benign in that they don't cause crashes by itself and the game is able to purge them on the fly, i suspect them to contribute to the lag. In my present save i'm experiencing quite a few crashes that can honestly be related to a lot of things - i choose a larger than normal embark, i happened to have vast caverns which tank my fps, and i probably messed up clicking on the screen during world generetation (i don't even know if that a thing). Btw my point is that while the mod by itself is fine and harmless, a little bit of optimization in reducing error-inducing code could improve FPS and overall playability
Barely_Creative  [author] Dec 21, 2022 @ 9:33pm 
I'll create a discussion to see how people feel about reducing their strength,
Arkenor Dec 21, 2022 @ 8:43pm 
They are *very* powerful. Maybe downgrading the Roclet's skin from steel down to iron might be reasonable.
Rake Dec 20, 2022 @ 4:23pm 
Thanks!
Psyentific Dec 20, 2022 @ 3:40pm 
one of these lil' birdb0is soloed a goblin invader squad. another soloed a forgotten beast with their pick. two woodcutters killed an entire ambush squad of lizardmen in the caverns. these birds are pretty robust!
Barely_Creative  [author] Dec 20, 2022 @ 3:09pm 
@Rake
Sorry about that I just completely forgot to put in the line that points to the image file for that. Should be fixed in 1.2.5, and your save should still work
Rake Dec 20, 2022 @ 1:02pm 
I got this error message (way longer actually) and after that the game crash
Rake Dec 20, 2022 @ 1:02pm 
*** Error(s) found in the file "data/installed_mods/roclet_mod (124)/graphics/graphics_creatures_roclet_corpse.txt"
Tile page token not recognized: ROCLET_BODY_CORPSE
Tile page token not recognized: ROCLET_BODY_CORPSE
Tile page token not recognized: ROCLET_BODY_CORPSE
Tile page token not recognized: ROCLET_BODY_CORPSE
Tile page token not recognized: ROCLET_BODY_CORPSE
Tile page token not recognized: ROCLET_BODY_CORPSE
Tile page token not recognized: ROCLET_BODY_CORPSE
Tile page token not recognized: ROCLET_BODY_CORPSE
Tile page token not recognized: ROCLET_BODY_CORPSE
Tile page token not recognized: ROCLET_BODY_CORPSE
[... etc]
epicgamer Dec 20, 2022 @ 11:34am 
"birds only domesticating birds" sounds weird until you remember that most of our pets and livestock are mammals.
SOAR Dec 19, 2022 @ 2:36pm 
@Barely_Creative Thanks!!!
Barely_Creative  [author] Dec 19, 2022 @ 1:49pm 
@SOAR
You have to use a Tanner's Workshop with the custom spin steel wool reaction to do it because of limitations with the modding tools. It should be automatic if you have a tanner's workshop, but you could try it manually and start a discussion post if it's giving you further issues.
SOAR Dec 19, 2022 @ 12:17pm 
When I shear the Emons I get Emon Steel but not wool and I can't make it into thred, am I doing something wrong?
Barely_Creative  [author] Dec 18, 2022 @ 8:43pm 
@NiftyRyanyan
Huh, first thing I can think to check is that you do have 1.2.4 installed, and if so, please comment some more info in the new starving discussion.
NiftyRyanyan Dec 18, 2022 @ 8:00pm 
My roclets are still starving even though I have 2000 food.
Barely_Creative  [author] Dec 14, 2022 @ 6:23pm 
Based on their ability to use loadouts like shield + battleaxe (which I have tested) I would be surprised if they were actually not able to use bows, but if that's true please make a discussion post and I'll work on that issue.

They should have access to ballista, but I can't say I've personally tested it.

Also, the Roclet's profession name for a master archer has been Metal Cowards since day 1 :)
Arkenor Dec 14, 2022 @ 2:24pm 
They might just have to make do without access to ranged weapons (Until Spellcraft or some other magic mod gets updated to Steam).. They have plenty of other advantages to compensate.

For fortress defence, I assume they can still operate balista.