Crusader Kings III

Crusader Kings III

Less Man-Mers: Elder Kings 2/EK2 Submod
16 Comments
Jesus Christ How Horrifying Sep 8, 2024 @ 9:46pm 
There is this mod, but it's more drastic making it imposible to breed mixed-race offsprings: https://steamcommunity.com/sharedfiles/filedetails/?id=2955568222&searchtext=man-mer
Nesibred2 Aug 15, 2024 @ 9:32am 
update pls
Clown Jan 4, 2023 @ 3:01pm 
Is this going to be updated?
lIIl||Il|||IllIll||llII|II| Dec 20, 2022 @ 10:25am 
Great mod! I might be misunderstanding something, but it seems to me like the "Localization" folder and the files inside it are not needed. The contents of the file "ek_interactions_l_english.txt" are identical to the same file in EK2 (0.9.3). The contents of the file "ek_interactions_l_english.yml" are also identical, except for some reason you added everything from the file "ek_interactions_l_english.txt" to the end of "ek_interactions_l_english.yml" in your mod?

Possibly, you left those files in your mod accidentally? They can only serve to increase the chance your mod breaks after EK2 update, so you should probably remove them.

P.S. I'm sorry if I misunderstood something and those files are actually needed for some reason.

@Nothh
ZogJaws Dec 17, 2022 @ 12:18am 
@Lewa263 Yeah I've had to arrange marriages for them to avoid the goblin marrying thing, it's pretty stupid, and the children are FUGLY
Lewa263 Dec 14, 2022 @ 7:13pm 
I doubt that this will work. The AI almost always takes a local spouse when landed, and this is one of the leading causes for the half-orcs at least. No restrictions apply to these automatic marriages (they can marry local goblins and such without those even being allowed by EK2). It's just something hardcoded into CK3 for the AI, as far as I can tell.
Swedish Mate Dec 14, 2022 @ 4:18am 
Based submod
Riaman Dec 13, 2022 @ 11:47pm 
@Ri'Zakar agreed, or we are going to see more hags married to newborn heirs
Nothh  [author] Dec 13, 2022 @ 7:45pm 
@Armand It should be save game compatible, it just changes a few number values around.
Armand Dec 12, 2022 @ 2:33pm 
Would this be save-game compatible?
Drottenssten Dec 12, 2022 @ 4:36am 
@TorchThi3F devs of EK2 are working on that rn :Geralt:
TorchThi3F Dec 11, 2022 @ 2:21pm 
I would love to see a mod that removes the hostility between similar religions, such as the different versions of Nedic pantheon. They probably shouldn't view each other as openly hostile, since they're so similar. Any chance of seeing something like that in the near future? :winter2019happyyul:
Shoat Dec 11, 2022 @ 12:39pm 
Less mer<->men interbreeding, just making it less common of an occurence? That's probably a better idea than just disabling it entirely like some people in the EK2 community were suggesting.
Nothh  [author] Dec 9, 2022 @ 9:19am 
The changes are across the board. The flat -25 "Age considerations" reason is untouched but the stacking "John Doe's Age: +XX" is removed for everyone. Essentially older humans will be pickier about their marriages as a consequence of the simplicity of this solution. The only downside is older humans will be less "desperate" to take lower value marriages as they age.
Ri'Zakar Dec 9, 2022 @ 4:28am 
Have you removed the age consideration for everyone or just made an exeption for characters with huge lifespan traits?
KAZ Dec 9, 2022 @ 2:38am 
Hi, can you create a mod that allows landless Akaviri characters gain a Tsaecence trait?