Crusader Kings III

Crusader Kings III

77 ratings
Less Man-Mers: Elder Kings 2/EK2 Submod
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Dec 8, 2022 @ 7:33pm
Dec 8, 2022 @ 9:07pm
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Less Man-Mers: Elder Kings 2/EK2 Submod

Description
Super simple mod that dramatically increases the penalty to marriage acceptance for marriages outside of their heritage. This should make half-elves and half-orcs way less common of an occurrence across the board and make getting the lifespan traits while not playing elves much more difficult. There will still be half-blood characters but they should usually be from affairs, concubines or other edge cases.

Also removed the marriage acceptance from age that was causing the immortal characters to be valued incredibly low due to their advanced age. Now humans will have a lot harder time marrying Mannimarco and Divayth Fyr.
16 Comments
Jesus Christ How Horrifying Sep 8, 2024 @ 9:46pm 
There is this mod, but it's more drastic making it imposible to breed mixed-race offsprings: https://steamcommunity.com/sharedfiles/filedetails/?id=2955568222&searchtext=man-mer
Nesibred2 Aug 15, 2024 @ 9:32am 
update pls
Clown Jan 4, 2023 @ 3:01pm 
Is this going to be updated?
lIIl||Il|||IllIll||llII|II| Dec 20, 2022 @ 10:25am 
Great mod! I might be misunderstanding something, but it seems to me like the "Localization" folder and the files inside it are not needed. The contents of the file "ek_interactions_l_english.txt" are identical to the same file in EK2 (0.9.3). The contents of the file "ek_interactions_l_english.yml" are also identical, except for some reason you added everything from the file "ek_interactions_l_english.txt" to the end of "ek_interactions_l_english.yml" in your mod?

Possibly, you left those files in your mod accidentally? They can only serve to increase the chance your mod breaks after EK2 update, so you should probably remove them.

P.S. I'm sorry if I misunderstood something and those files are actually needed for some reason.

@Nothh
ZogJaws Dec 17, 2022 @ 12:18am 
@Lewa263 Yeah I've had to arrange marriages for them to avoid the goblin marrying thing, it's pretty stupid, and the children are FUGLY
Lewa263 Dec 14, 2022 @ 7:13pm 
I doubt that this will work. The AI almost always takes a local spouse when landed, and this is one of the leading causes for the half-orcs at least. No restrictions apply to these automatic marriages (they can marry local goblins and such without those even being allowed by EK2). It's just something hardcoded into CK3 for the AI, as far as I can tell.
Swedish Mate Dec 14, 2022 @ 4:18am 
Based submod
Riaman Dec 13, 2022 @ 11:47pm 
@Ri'Zakar agreed, or we are going to see more hags married to newborn heirs
Nothh  [author] Dec 13, 2022 @ 7:45pm 
@Armand It should be save game compatible, it just changes a few number values around.
Armand Dec 12, 2022 @ 2:33pm 
Would this be save-game compatible?