Total War: WARHAMMER III

Total War: WARHAMMER III

Templar Order
96 Comments
n.pedrazalis Sep 4 @ 5:26pm 
Hello the mod is outated in my mod manager uptate please
[G-T-F] Gnombert  [author] Jul 21 @ 10:48am 
its Templar ... sfo is a different mod
Kargan Jul 21 @ 12:09am 
SFO?
Metta Worldpeace Jun 21 @ 7:27pm 
is there a double unit size?
Your Local Inquisitor Jun 8 @ 4:40pm 
Bretonnia if it was good.
[G-T-F] Gnombert  [author] May 20 @ 10:27am 
updated to 6.1.4
Aerys Apr 14 @ 8:10am 
can you add this mod to all bretonia factions?? I would love to see it on Louen's
king George III Jan 11 @ 9:53am 
anyone here know if this mod works with the old world mod
Khârn the Betrayer Jan 10 @ 8:08am 
Holy hell what a small lovely and unique gem.
Magnetcross Oct 3, 2024 @ 12:52am 
yeah still needs a update, crashes with a pop up on start up sadly
Lee Perry Aug 21, 2024 @ 9:23pm 
Awesome mod.
Update please!!
sigmars_disciple Jun 9, 2024 @ 8:58pm 
I can imagine that all these updates and all the things they break must be quite a bit more annoying than as a heavy mod user. And there are sometimes hardly bearable. With 250+ mods, it kind of times itself so that maybe 3 weeks after the last update 90% of all mods are updated and working perfectly.... And then 3 days of fun, you're on turn 20 of your campaign...

5.0.1 becomes 5.0.2 and the save game is toast, at least for 2 weeks

Down to 30 mods again, climbing your way up to 100 - rinse. repeat.
I hope I can give this a run end of this week. Thx for the corruption insight brother <3

Please don't quote my name in the description. I talked about the last verison over a year ago. Thanks, @Gnombi. All love <3 Bist Du Deutscher eigentlich? Könnte sein
sigmars_disciple Jun 9, 2024 @ 8:58pm 
OK bro, I understand you're grumpy at CA (apparently) but why you're being grumpy at me? Maybe you're aren't, I can't tell sometimes. Could also be your special version of "cheeky" (I hope I used that right....) HAHA

Please don't put this compatibility info like that, bro - with my user name and stuff, like I vouch for this mod to be compatible. As I wrote to you, I did not get around to even TRY this new version yet, my darling <3 Still, I had questions (although I admit that Alberich is mentioned prominently enough that I could have figured that out)... using the actual name of his faction would maybe be a bit clearer. But hey, all good, you do you...

Oh, all complaining aside: You as a Norsca fan, please tell me your tried campaigns on IEE with LCCP and Tribes of the North, with I think now TWENTYONE unique Norscan LLs? I mean that's pretty crazy cool....
[G-T-F] Gnombert  [author] May 24, 2024 @ 9:33pm 
and its not a "cool update" its a sad update removing cool things that were made impossible by constant useless game updates
[G-T-F] Gnombert  [author] May 24, 2024 @ 9:27pm 
exact faction -> "the one lead by alberich" was added to the description
nothing is removed
reskinning & renaming 30 Bretonnian vanilla units -> dosnt happen with this mod
if I knew exactly how the mod works -> the mod dose exactly what is statet in the description
compatibility info provided by you was added
sigmars_disciple May 24, 2024 @ 6:47pm 
If you didn't change this completely in the newest update, before I vaguely remember the mod was changing ONE Bretonnian faction in a "crusade" / expedition location and was therefore absolutely compatible with anything except any mods that change that same faction. Like I said, the intro here reads like it would transform all Bretonnian factions into what can be seen in the screenshots which I don't believe is the case.

Hope that helps <3
[G-T-F] Gnombert  [author] May 15, 2024 @ 10:36am 
Mod update is out everyone, the faith system was removed. now the mod should be more resilent to game updates and should work in the future
Anthonino [SP] May 7, 2024 @ 9:56am 
I love your graphical designs, not so much the lore (opinions everywhere for everyone it seems, I do not approve of good men using slavery).
Anyway, is it possible to use the designs just as a graphical mod, not an overhaul?
Kargan May 3, 2024 @ 5:11am 
Update Pleaseeee
Zane Feb 20, 2024 @ 12:39pm 
update it pls
n.pedrazalis Jan 3, 2024 @ 5:15pm 
Hello could you make the angel monster unit for bretonnia a individual mod unt mod please ? a single mod i like it
[G-T-F] Gnombert  [author] Nov 5, 2023 @ 2:26am 
currently broken thanks to the newest update...might take a while until its fixed
Tirpitz Nov 4, 2023 @ 11:30pm 
everytime i get on it wont work it just crashes to desktop
Tirpitz Nov 4, 2023 @ 11:30pm 
gtf
[G-T-F] Gnombert  [author] Sep 1, 2023 @ 1:30pm 
currently broken thanks to the newest update...might take a while until its fixed
lightningassassinfox's Aug 12, 2023 @ 8:10pm 
Yes I do have max level armory
[G-T-F] Gnombert  [author] Aug 5, 2023 @ 2:04pm 
for knights you need a max lvl armoury, do you have that?
lightningassassinfox's Aug 5, 2023 @ 12:32am 
Hey I did all the buildings levels and waited for the cycle to go through and I still could not recruit and templar knights only the calvary units i can recruit and the peasants but not knights can so I don't what I am doing wrong
[G-T-F] Gnombert  [author] Jul 24, 2023 @ 8:05am 
its not a bug, you just have to wait, the next building will appear automaticly
Bushybrazzz Jul 23, 2023 @ 9:39am 
Hey mate, I found a bug where the farm wont notice that its built, not allowing me to create the mill next.
光之影 Jul 21, 2023 @ 9:14pm 
I have already established an Lvl4 armory in the same city, but I am still unable to recruit even lvl2-3 knights and sergeants! Can you please not set it to be so complex? The development is too slow! Please make it simple, I really like this MOD!
[G-T-F] Gnombert  [author] Jun 12, 2023 @ 4:01pm 
as reference f.e. you can check the
wh_main_emp_cav_demigryph_knights_0
wh_dlc05_wef_cav_glade_riders_1
wh2_main_skv_inf_gutter_runner_slingers_1

wich also need additional buildings, but you are right, most units dont need that lvl of specilasation in city composition
Daerdestructor Jun 12, 2023 @ 3:50pm 
I know but in the base game it can be in any city in the region
[G-T-F] Gnombert  [author] Jun 12, 2023 @ 3:45pm 
if you hover over the units its also tells you what you need
[G-T-F] Gnombert  [author] Jun 12, 2023 @ 3:35pm 
for honored knights you need the hospital lvl3
for crossbows you need the carpenter lvl1
for men at arms you need the smithy at lvl 2
and for knights you need the smithy at lvl 4 (wich is the armoury)
and yes they need to be in the same city -> thats how the game work, because that is "more logical"
Daerdestructor Jun 12, 2023 @ 3:06pm 
I did all the buildings but it still doesn't work, do you have to put everything in the same city or we can leave it in the same region
[G-T-F] Gnombert  [author] Jun 1, 2023 @ 11:17am 
you need the 3. building for knights
the 1. is for peseants
the 2. for men at arms
dont forget the smithy you can finde additional infos in the unit info boxes
Alphamale762 May 31, 2023 @ 8:07am 
i cant recruit any knights from my templar fields. what am i doing wrong? or is this a bug

i have knight and noble pop
Juniaris May 1, 2023 @ 11:13pm 
SFO compatible ?
Inerael Apr 26, 2023 @ 3:10pm 
amazing mod, but saldy when active it replace the dark elve slave economy by faith :(
[G-T-F] Gnombert  [author] Mar 27, 2023 @ 6:56pm 
no crashes on my end, but an update will come soon anyways ^^
Magnetcross Mar 27, 2023 @ 6:27pm 
getting crashes for some reason when i toggle this mod, does this need an update?
[G-T-F] Gnombert  [author] Feb 21, 2023 @ 8:56am 
no, what you see is the tip of an iceberg, you see the flashy cool stuff. to make an faction it requires so much more stuff. check out the other order mod, there you can get that
BlackDragon Feb 21, 2023 @ 6:26am 
Can you make this as a standalone faction?
Grenando Feb 7, 2023 @ 1:31am 
Hi man I just want to know if you will give the generic lord closed helmet, the armor looks cool and I really like heavy armored lord
Aven [Spaniard] Jan 29, 2023 @ 3:30pm 
Nice word thank you
sigmars_disciple Jan 22, 2023 @ 8:29pm 
I thought that if it doesn't match the screenshots then it's probably only partially working. Keep in mind I'm pretty much using a "mega modded Bretonnia" here so it's far from guaranteed that everything works correctly together (obviously not a problem of this mod and it features TONS of units all in one which is very nice).

Everything seems to work well so far, I'm actually weeding out some other unit Bretonnia mods from my mod list that overlap, double or bloat the selection too much. So far essential mods such as Mixu's seem to work fine alongside - thanks!
[G-T-F] Gnombert  [author] Jan 19, 2023 @ 10:45pm 
why is the character selection screen, that has 0 relevance to anything the mod offers, of such importants to you?

if you were looking for a fancy video that replaces the original than you are in the same boat as i am ;P

but rest asured...the character selection screen has no impact on the gameplay...or dose it?
sigmars_disciple Jan 19, 2023 @ 7:39pm 
Hey Gnombert, I tried out various setups (without Mixu's mixer, with and without Mixu's Legendary Lords, with and without tons of other otherwise compatible mods and - FINALLY - just this mod plus the suggested mods on the right hand side, like a good boy. <3
In none of the scenarios my character selection screen looks like it does in your screenshot. Or are they outdated?

The Immortal Empires campaign screen looks like in the screenshot.
But when I select Alberic in the Bretonnian lord selection screen, I still have the vanilla movie running. Faction name and banner are changed, as they are in the screenshots. Any idea what this could be related to?

Just running Templar Order, Crisis on Campaign, Simple Dynamic Settlements and Fancy Forestry/Campaign Forestry.

Thanks
[G-T-F] Gnombert  [author] Jan 19, 2023 @ 4:57pm 
no