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Also, you make good stuff, so I'm sure the DF community would be happy to see what you come up with, or what ideas you're throwing around.
For the most part, I've taken a break from mod work, except for a couple of bug fixes and some playing around with Lua stuff. There isn't much for me to add to the mod for now, and while there isn't much Lua can do for the mod (yet), there is one thing in particular I've been experimenting with that I hope to implement. I'll hopefully continue working on that when I feel more encouraged. As for the recent ranged weapon changes, I'll have a small patch for that soon.
Also, the The Origin Ball Challenge [docs.google.com] is still live. It has been completed by someone else who opted to not take the prizes (I don't know if they want to be called out specifically). This will continue to remain active until someone does.
Also didn't have any problems that you've noted before with adventure mode in this save and can't see any errors. If you start with equipment they'll need to be strapped before you can pick up stuff, and it doesn't tell you if you don't have free grasp to do so.
Maybe it is the cause of preventing Pokémon adventurers to take items too.
Will they act as pets? Is there a way to make them a party member so they can be directly controlled? Are there currently any ways to store them, or will I just have to keep them in the open at all times? Sorry for all the questions and if there's obvious answers to these. Playing in Adventurer Mode btw
Today happens to mark 8 years since releasing the mod, and I couldn't be happier with how far it has come. As a thanks to the community for checking out my personal project over all these years, I'm putting up $200 AUD ($100 for the main challenge, $100 across extra goals) for this challenge. Check out the form for more info. Thanks again everyone! And good luck on your adventures.
This optional content is heavily focused on items and crafting. Taking the card effects found in the Trading Card Game and translating them into all sorts of buffs and powers that you can provide your Pokemon. Be sure to check out the TCG part of the crafting tree [drive.google.com]
only dwarvemon mods active
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Not found:
data/vanilla/vanilla_creatures_graphics/graphics/images/dwarf_body_special
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Playing as an outsider has all Pokemon available. Don't know if this is a bug though as all possibly tamable creatures are available to them.
I've revisited the Soundsense pack and have been updating it with new stuff. Its not complete yet as there are still sounds I'm trying to find, but once I do I hope to release it.
Small tweaks and additions have been made which are now live in the beta. Not much, but mainly the addition of Poke Puffs and changing how Pokerus is naturally encountered.
A majority of my time has been spent on the TCG mod. I've pretty much planned out what I want to make in it, and hopefully will start developing it soon. So far, it will add a bunch of new craftable items with wackier effects than normal and a new workshop with its own set of items in the form of "Energy". Totaling over 100+ new items. When I do start working on it, expect it to appear in the beta.