RimWorld

RimWorld

[BT] EyeGenes2 | Base - [NL] Facial Animation |
227 Comments
this mod is so cute btw
LifeisGame.inc 2 hours ago 
@Operator I love you
Fred_Flo 13 hours ago 
@OPERATOR Thanks!
Bo0Mz 16 hours ago 
@OPERATOR thanks for your hard work :cozyspaceengineersc:
-=Einherjar=- 17 hours ago 
@OPERATOR Thank You Gods speed! Code like a wind xD
OPERATOR  [author] 21 hours ago 
Hah! Good one below! But jokes aside sorry its taking so long I'm currently a bit swamped on other projects atm, but I will try and find some time sometime this week to take a crack at updating most of my mods, thank you for your patience!
timeforend Jul 14 @ 7:27am 
recommendation: never update this mod to 1.6 to spite the guy beneath me :p03:
RAD EMERALD Jul 13 @ 6:44am 
PLS NOW UPDATE 1.6 F*****G!!!
Kazzier Jul 12 @ 11:07am 
Just want to say thank you for the work you are doing on this. Looking forward to it's release. Have a great day.
Fish n' Chips Jul 12 @ 10:21am 
Seems to work fine with 1.6 as long as you don't mind Starjacks not having eye genes. You can always go and add the genes to any colonist Starjacks if it bothers you!
@OPERATOR thanks you're the best!
RAD EMERALD Jul 10 @ 12:13pm 
pls now update 1.6???
OPERATOR  [author] Jul 8 @ 1:00pm 
1.6 coming out shortly :>
CallMeChunLi Jun 21 @ 8:40pm 
I'd love a 1.6 version. No rush.
cykonetic Jun 6 @ 6:09am 
I really enjoy the personality your mod adds to my pawns. I recently added a few of the VRE races and noticed some were lacking eye color. I am trying to patch them but failing miserably. I am new to RimWorld modding ... are there any conventions I should be aware of?
Gummy_Bone May 28 @ 4:18am 
OK thank you for your help.
OPERATOR  [author] May 28 @ 3:02am 
if you remove the gene and edit the colors with a external mod you can technically do that individually, since then the gene wont overwrite it, but it wont pass to offspring sadly.
Gummy_Bone May 28 @ 2:29am 
Dang well thank you for the response. I just downloaded it and i was wondering i have pawn in her 3rd trimester and I dev mode the eye colors for the parent will the baby get one of the colors if she was already expecting. Sorry if its a silly question i'm new to biotech baby's.
OPERATOR  [author] May 28 @ 12:21am 
Currently no, but we did want to make it in the future when I have time.
Gummy_Bone May 27 @ 10:37pm 
Can i make Heterochromia "different-colored eyes" possible to inherit?
Imagine12 May 6 @ 7:58pm 
Alrite, guess I'll just dev them in
OPERATOR  [author] May 6 @ 4:44pm 
Already spawned pawns will NOT have eyegenes, however any new generated pawns will.
Imagine12 May 6 @ 2:35am 
Is this safe to add mid-save and will the already spawned pawn receive their eyes or do I have to dev-mode some random eye gene instead?
jake Mar 27 @ 2:38am 
Any chances to add a compatibility patch with Alpha Genes mod?
Max Mar 6 @ 3:37pm 
It seems that when i have this mod, and i have facial animation and vanilla textures expanded - facial animations, when the pawns go sideways, the eye is offset much further to the outer side but the eyebrow stays in the same spot. If i remove this, it goes back to normal.
HoNkZeE MaKaRa Jan 25 @ 7:42am 
Is there a way to get two diff eye colors on one pawn naturally? Like one red eye and one blue eye yk?
Garlic Dec 29, 2024 @ 8:22pm 
I noticed that Hussar's red eye gene is now germline gene, not xenogene. Is this intended? Not that I'm complaining since it's more easy to acquire it anyway.
Ghost in the MapleNepvision Dec 23, 2024 @ 7:31am 
@Eclipse There's a patch for charmweavers. Facial Animation Xenotype Eye Color Patches
Eclipse Dec 20, 2024 @ 12:34am 
charmweavers eyes are vanilla for some reason
Jingo柏利斯 Dec 19, 2024 @ 12:54pm 
There are errors when used with ReSplice.
OPERATOR  [author] Oct 11, 2024 @ 10:57pm 
@terrie no compatibility issues should be present, I do not remove the hediff, I simply remove textures related to it, load mine after theirs just incase.

@Authur GC seems to be compatible.

@MercuryRiver This does work vanilla not sure why yours is specifically not working.

@Sarus I want to but I currently lack the knowledge and time to program it, but it was a consideration for a future update.
OPERATOR  [author] Oct 11, 2024 @ 10:48pm 
Oops accidentally deleted belows thing while looking away, either way that solution should work.
OPERATOR  [author] Oct 11, 2024 @ 10:48pm 
@AJarOfDirt I can take a look at it, as for below thats intentional behavior as it overrides the facial animation eye colors slightly, you can kinda get around it if you remove the gene from their endogenes but character editing it may not always update and is not really in the scope of my mod to fix, try editing the eyes and then reloading the save after removing the endogene from the pawn you dont want it to affect.
LouIdZarcs Oct 4, 2024 @ 8:01pm 
Same as @AJarOfDirt , when disableing some xenotypes facial animation , it is just blank faces
Glatter Krimineller Aug 22, 2024 @ 12:28pm 
Switching back to and older branch of Facial Anims WIP seems to fix it.
Glatter Krimineller Aug 22, 2024 @ 12:06pm 
IT somehow just draws the Vanilla eyes over the Facial Anim eyes for me
terrie Aug 18, 2024 @ 12:45am 
@OPERATOR Is it possible to add compatibility for resplice core mod as that mod patches the voidtouched hediff while this mod remove that hediff?
AJarOfDirt Aug 11, 2024 @ 12:52pm 
So I think I've narrowed my issue down to this mod. When disabling facial animation for some xenotypes and this mod in the mod list, I just get black faces for those xenos. No eyes. I think you need an update for the xenotype toggles in facial animation.
Arthur GC Aug 7, 2024 @ 8:18pm 
Is this mod compatible with UNAGI Facial Animation?

Thanks!
MercuryRiver Jul 25, 2024 @ 9:31am 
I have spawn those genes and this mod, but not facial animation, and in my game no one spawns with any eyegenes. I reinstalled everything but its still not working. Does this not work vanilla? If so, is there a non-FA version of this?
Sarus Jun 22, 2024 @ 8:59am 
Is it possible to have two different coloured eyes? or because of the gene nature it can't :(
OPERATOR  [author] Jun 13, 2024 @ 3:39am 
Spawn those genes is a requirement for it to appear naturally facial animation is optional but support is limited.
Art Student Jun 12, 2024 @ 6:08am 
does this mod require facial animation/spawn those gene to actually function ? currently i just use this mod without those and the pawn didnt have face

facial animation is broken rn so i am trying to look for alternative
WhiteJao May 7, 2024 @ 11:29pm 
Already tried that but somehow got game crashed. Guess i did something wrong... Anyway thank you for amazing mod
OPERATOR  [author] May 7, 2024 @ 9:41pm 
You could remove the eye you want removed from the SpawnThoseGenes! patches.
WhiteJao May 7, 2024 @ 8:55pm 
It... pains me to ask this but is there a way to remove certain eye color from spawning? Cherry picker won't work
chainlinc3 May 5, 2024 @ 8:28pm 
I'm getting an error on startup with this mod and ReSplice: Core.
[[BT] EyeGenes2 | Base - [NL] Facial Animation |] Patch operation Verse.PatchOperationSequence(count=1, lastFailedOperation=Verse.PatchOperationRemove(Defs/HediffDef[defName="VoidTouched"]/renderNodeProperties)) failed

Hugs log:
https://gist.github.com/HugsLibRecordKeeper/480eab849558963bb6e8ca2ce75b7845
OPERATOR  [author] May 3, 2024 @ 3:12pm 
Strange, I dont touch anything with that, I'm not sure what could cause that
the scrimblo May 3, 2024 @ 9:48am 
So I finally got this mod to work for me, except trying to add a sachnophage (the vampires i cant spell it) Makes everything on the character selection screen disappear? I tried to recreate it with devmode on so i could get the error message but it simply would not let me go back to character selection lol. This had happened after i edited the value of what eye color spawns on what genes and how often, and im not sure why this only happened to sachnophagues when i edited others much more with no problems at all. what do i do ???????lol
Kalmorph Apr 25, 2024 @ 3:25am 
Will do