tModLoader

tModLoader

Cerebral Mod
164 Komentar
LadyLone  [pembuat] 12 Mei @ 7:33pm 
@skakee10
I should note that my Discord user name is different from my Steam name. There, it's Outsider Alien, although that name is rarely seen on any servers I'm on. Just to be clear you should have a friend request from me, it isn't some random spammer.
skakee10 11 Mei @ 11:53am 
i can do some spriting if you send me prompts, dm me on discord, name is chimerass
LadyLone  [pembuat] 5 Mei @ 6:37pm 
@nameless
Yes. Slowly but surely there is more stuff being done. I'm the only one who codes and directly touches the mod. Although I have little in the way of new sprites being made which does delay things.
nameless 5 Mei @ 4:31pm 
will it continue to be updated?
LadyLone  [pembuat] 30 Apr @ 10:03pm 
@august
There's a config setting that disables the recipes for anything except Cerebral Mod specific items as a few of them like the Ancient Cobalt Bars are the only way to craft the new dungeon weapons added by this mod. That option will disable crafting of any vanilla or other mods' items so it's the closest thing although it doesn't flat out remove the QoL items.
august 30 Apr @ 1:22pm 
Any chance for a config to disable the QoL items?
Underworld_K1lla 21 Mar @ 8:35am 
@fumperbumper123 It works but itll likely be very hard post Providence
fumperbumper123 12 Mar @ 8:19pm 
does this work well with calamity?
Underworld_K1lla 3 Mar @ 6:37pm 
This mod is really fun when doing a Sentry run^^ Idk how it is with Calamity but I plan to try that after I beat Thorium with it
Excelline 25 Feb @ 9:24am 
I couldn't find a feature like that in any place, so it likely doesn't function, but I'm glad to see you thought of it anyway!
LadyLone  [pembuat] 24 Feb @ 8:08pm 
@Excelline
I thought I added a feature like that. Perhaps it doesn't work properly? If not, I certainly would like to make this a feature. Also at some point I do want more original sight and audio cues than reusing the mana full effects.
Excelline 24 Feb @ 2:36pm 
Love the mod, but I have a suggestion for when you expand more upon the Minstrel class. I've been playing it as a side-class, and the main rhythm mechanic is great, but I would love a way to adjust the timing of the audio cue for it. I've noticed that since it plays on the first possible segment it's very easy to end up attacking too early by trying to attack in sync with the cue. Besides that, The mod is amazing so far, looking forward to the future updates!
LadyLone  [pembuat] 21 Jan @ 12:57pm 
@Lex_Gamer
Then why didn't you say so in the first place? Now I'll fix that on my end, depending on what the bugs are. But you're going to have to be a lot more specific. I can't do anything with "this is buggy with Calamity" because it doesn't tell me what the issue is. Can you go into details? The nature of the bugs will determine if I can fix them on my end or not.
Lex_Gamer 21 Jan @ 12:43pm 
every "big" mod like this can be buggy with calamity
Lex_Gamer 21 Jan @ 12:41pm 
bro what i just wanted this to NOT BE BUGGY WITH CALAMITY
LadyLone  [pembuat] 20 Jan @ 7:35pm 
Can we keep our standards realistic here? Calamity is not the end all be all of Terraria modding. Everything doesn't have to revolve around Calamity.

Someone did made an addon mod, although they discontinued it, which is probably why I'm getting 2 comments in a row about this. So I will say this. I give anyone permission to make their own addon mod, but I will not be focusing on Calamity cross mod content myself.
LadyLone  [pembuat] 20 Jan @ 7:35pm 
@Lex_Gamer
Okay, I'm actually starting to get rid sick of this! Alright, let's break this down. First off, Calamity's art style is quite different and detailed from vanilla's which is not easy to mimic. Second, are we talking the post ML part of Calamity? That's a lot of content to account for, even with just the 2 fully playable new classes thus far, Defender and Esper. Third, I haven't even finished with the regular content I want to add to this mod, mainly with Minstrel and Trickster being unfinished. I still have a long way to go with getting those finished. The cross mod stuff I've done have been pretty minor which is why those were already done.

Look, most custom class mods out there also don't have Calamity compatibility, why is this mod in particular getting such demand? I am the only coder on this mod. Now technically you can use this mod's content for Calamity, although I do know the damage numbers will fall way off after ML.
Lex_Gamer 20 Jan @ 3:14pm 
i wanted to use this mod as my calamity playthrough aw man, checked for compatibility here and i see that theres no compatibility for calamity
LadyLone  [pembuat] 9 Jan @ 6:33pm 
@ThreeDoubloon7
I should have known this would happen once that addon was canceled. Look, Calamity is... just beyond my ball park in terms of cross mod support even for a few post ML content. But like before, I'll give permission to anyone else that wants to make another addon.
ThreeDoubloon7 8 Jan @ 9:17pm 
Hey LadyLone, how are you?
Do you know the mod "Cerebral Calamity Expansion (Defender Beta)"? It's an add-on for your mod, and I think that is very cool because it allows you to play Calamity with your mod. Unfortunately, the author of that mod hasn't uploaded the mod, and now it's unplayable in the current version.
Have you ever thought about making your add-on to Calamity?
I think you can make a simple add-on where you can add a few new weapons (maybe one per boss, or even just one per post-Moon lord boss) and also add the helmet variation of the post-Moon Lord armor. You can also make totally new armor, though. It would be amazing.
Your mod it's perfect to play Calamity... but the post-Moon Lord Game becomes a bit difficult and even boring because you can't actually grow up.
So what do you think?
LadyLone  [pembuat] 6 Des 2024 @ 10:34am 
@Warp
Something I want to do is to adjust the pitch based on distance from the player and cursor, like how the Magical Harp works. At some point I do want original sounds for the weapons as well, as right now this is still a WIP.
Warp 2 Des 2024 @ 6:22pm 
Hey, I'm enjoying the mod but a suggestion on the minstrel class. I like the idea and mechanic of the timing on their weapons however the sound becomes very annoying due to a common phenomenon called audio fatigue. I suggest you adjust the pitch of the sound withiin a 1.05 and .95 range every time it's played to avoid this annoyance.
八头虫 18 Nov 2024 @ 5:23am 
有没有那位大神汉化一下呀
八头虫 18 Nov 2024 @ 5:23am 
有没有那位大神汉化一下呀
八头虫 18 Nov 2024 @ 5:23am 
有没有那位大神汉化一下呀
八头虫 18 Nov 2024 @ 5:21am 
有没有那位大神汉化一下呀
LadyLone  [pembuat] 4 Nov 2024 @ 2:23pm 
@Tormaline
It's usually better on a new world for the baby chests to spawn in their respective chests, as there's a few mod specific items only obtainable from them. However, regardless of the world, the baby chests can be fished up.
Tormaline 4 Nov 2024 @ 12:22pm 
Is it recommended to install the mod in a new world or can the mod be used on a already created world?
radioactivefoxsiddy 19 Okt 2024 @ 8:59am 
yeah thats fair, i feel like you could toggle the recipes that can use it like you said, that or make it so it has less chance to appear (maybe configurable i dunno)
LadyLone  [pembuat] 19 Okt 2024 @ 7:41am 
@radioactivefoxsiddy
I wasn't expecting someone to fish up a bunch of those baby chests as fishing tends to be unpopular from what I hear. Granted, I did added the baby chests to fishing crates which I'll still keep.
radioactivefoxsiddy 19 Okt 2024 @ 1:16am 
please do, they're kinda overpowered and make it so you don't have to explore the world and you can just fish instead
LadyLone  [pembuat] 18 Okt 2024 @ 8:48pm 
@radioactivefoxsiddy
I can add a toggle that makes it so those baby chests can only craft into Cerebral Mod items. I've been suggested something like that from one of my devs, so I should really get around to this as it wouldn't even be that hard and I've been modding quite a bit lately.
radioactivefoxsiddy 18 Okt 2024 @ 3:10pm 
was wondering, able to add a toggle for the mini chest items showing up?
HA8T 28 Sep 2024 @ 12:12pm 
Hey @LadyLone,I don't mind if I make a fan Russian translation for your mod? When I finish it, I can send you the source files so that you can incorporate it into your mod.:terraria:
LadyLone  [pembuat] 27 Agu 2024 @ 6:06am 
@YS Aside from the usual fragment and luminite based armors, no.
YS 26 Agu 2024 @ 11:36pm 
Are there armors for after moonlord?
august 22 Agu 2024 @ 12:17am 
I love you
LadyLone  [pembuat] 18 Agu 2024 @ 2:16pm 
@T0chkan
Could you be a bit more specific? There are config settings to disable turning sentries into sentry damage and keep them as summon weapons. This mod's new sentries will remain sentry damage no matter what, but vanilla and other mods' sentries should be unaffected with the right settings.
T0chkan 18 Agu 2024 @ 10:57am 
sentry change is annoying for modpacks
LadyLone  [pembuat] 3 Agu 2024 @ 3:03pm 
@gameing
More variety as in more weapon types? With Defender weapons, turrets and especially emitters can be rather diverse like magic weapons. Esper has a rather large number of weapon types already, although I know some way more than others.

More accessories, that'll probably be in due time.The closest thing I'll have to full on crafting trees are for the Fargo's Souls like accessories which fall outside of the standard balance.
gameing 3 Agu 2024 @ 1:31pm 
defender class is goated though
gameing 3 Agu 2024 @ 1:27pm 
man this mod is cool but i really wish there was more variety in the defender/esper loadouts and like actual crafting trees so you dont feel like ur just throwing accessories n weapons n shit as soon as they get outdated
LadyLone  [pembuat] 24 Jul 2024 @ 1:22am 
@FabledChicklox
Thanks! I would like to polish Defender some more, add things to gaps in progression like hardmode dungeon and the moon events. This probably won't be anytime soon however. And hopefully at some point, have Minstrel and Trickster fully playable from start to finish.
FabledChicklox 24 Jul 2024 @ 12:32am 
Just commenting to say thank you for this mod! I've just finished an Esper playthrough and it was so much fun, definitely some of the most fun I've had with a modded class. Can't wait to start a Defender playthrough next, thank you again!
EDekar 25 Apr 2024 @ 6:41pm 
No worries! I wouldn't be a Defender main if I wasn't a patient man, haha. I have nerve damage so I do best with classes that support planning and patience rather than twitch reflexes, hence my preferences towards it.

I understand the frustration with moving targets; I'm sure that's why you added the Wrangler, though I honestly rarely use it (again, nerve damage problems). Spikes are by far my most used sentries, with summons shoring up damage on moving targets. The turrets themselves do so poorly against anything that moves that I just shift builds to a summoner/defender hybrid loadout for boss fights unless it's a particularly immobile boss like the Golem. I wish I could offer help here, but my testing has been limited to say the least. It never felt like turrets were worthwhile to use even against immobile targets because at that point I'd be better served using spikes, so why use them at all?
LadyLone  [pembuat] 25 Apr 2024 @ 9:04am 
@EDekar
I'm really slow to reply, but thanks! I still want to develop Defender with 2 more armor sets (early hardmode hybrid with another class and post Plantera armor) and extra weapons like from hardmode dungeon and the Pumpkin and Frost Moon events. Minstrel and Trickster might be awhile away before they're fully playable from start to finish. I really do hope to get those there as the mod is effectively half way finished at the moment. And by finished I mean 1.0 release. I'll want to develop even more after that.

For the code, I mainly want to make it so turrets lead their targets, aka smart aiming that fires at where a target is moving toward, not where they're at. This has been really frustrating because I could not quite get this to work yet. It's painful watching weapons like the Auto Turret miss every shot because an enemy is slowly moving.
EDekar 12 Apr 2024 @ 7:00pm 
Just to chime in, I've been playing and loving Defender in particular as my favourite class since the 1.3 days. Esper's very cool and I dabble in it occasionally. I'm quite curious about Minstrel and Trickster and plan to play them when they're more developed, but generally don't play classes that can't finish a run through to Moon Lord.

Always excited when I see an update to the mod, so I just want to let you know that there are at least a few people who love what the mod does!

There's a laundry list of things I'd love to see added to Defender in specific but it sounds like writing code for sentries is a pain in the arse so I'll let my wishlist remain wishes and be happy that you're still developing wherever your interests may lie. :3
Vastenence 2 Apr 2024 @ 4:14am 
@LadyLone

Definitely, I think the reason your mod is not doing well is because of the images you used. It doesn't tell users what your mod offers at one glance. I think framing it as a Sentry/ Defender and Esper mod with images of the different turrets, armors or floating turrents like mag-lev would help convey what your mods offers. (Changing the tittle may be neccesarry)

But overall I like the idea of overclocking, it sounds similar to Deep Rock galactic.
LadyLone  [pembuat] 2 Apr 2024 @ 2:04am 
@Vastenence
Thank you so much! I'll hope the latest update to it with ingenuity and overclocking further makes placement more important. I'll need to add more images to this mod page to show what this mod is about and not just furniture which might not be helping with the downloads. Trickster and Minstrel are not finished yet and don't have much content. Esper can go full game and even has more items overall than Defender does.

I want to work more on Minstrel and Trickster, hopefully make enough progress on them before releasing another update. I may have to make updates more often to keep people engaged.
Vastenence 31 Mar 2024 @ 11:41pm 
I have to say the sentry class is incredible, it further rewards good arena preperation when fighting bosses and makes farming so much easier. It's a shame that your mod isn't bigger because for all of the content and gimmicks, it make for a really fun playthrough for those who like Engineer in TF2 or Tower Defense games. I had yet to try Esper or Trickster so I couldn't comment on it, but what you have for the Defender alone is praiseworthy on itself. I hope you can continue to update the mod to its fullest potential!