tModLoader

tModLoader

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Cerebral Mod
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
14.231 MB
Dec 4, 2022 @ 10:51pm
Nov 3, 2024 @ 6:02am
11 Change Notes ( view )

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Cerebral Mod

Description
This mod is a smaller general content mod that adds plenty of new items, mostly split between the new Defender and Esper classes, along with a few items for the WIP Minstrel and Trickster classes. This mod is open source. In general this mod adds...

- 4 new classes, with 2 being full game. Defender, which uses sentry weapons converted from summoner damage to sentry damage. Esper, which uses weapons that follow the cursor. Minstrel, using a timing mechanic to attack. Trickster, using throwing weapons designed around positioning.
- Plenty of new weapons.
- 10 new armor sets, plus 39 helmet pieces.
- Several new accessories.
- Over 700 new items.

Vanilla changes:

- Sentry weapons now deal sentry instead of summon damage by default.
- Sentry related armor and accessories now buff sentry damage instead of minion damage.
- The Flying Knife is now a telekinetic damage weapon. It also gains a damage bonus if it moves far enough in the same direction.
- All of the above are configable.

Known Issues:

- Sawblades can get stuck on slopes.
- Gravity Barrier Platform will display even when on the ground. Recommended to toggle accessory visibility off for it.
- Esper Shooter weapons, when unlocking their firing direction, may fire in a different direction. Easily fixable by moving the cursor.
- Pulsar Jetpack does not grant additional vertical speed while holding up.
- Gravity Barrier Platform has issues with disabling vertical speed while holding down while flying.
- Sentry crit chance is wonky. Normally should be at 0% with only increases from very specific sources. But prefixes can add to it.
- Gem Layers' and Pulsar armor turret projectiles don't scale correctly with sentry damage changes after being placed.
- Replacing a Cerebral Mod chest (including dresser) on the ground with another chest does not return the replaced chest.
- Not all new furniture are as fully functional as vanilla ones.
- Pulsar Lamp does not trigger off properly with wiring.
- Not tested in multiplayer. Could be bugs that only happen on servers.
- Gem Layers don't place lasers correctly during DD2 event.
- Shadowy Shells and Tangled Veins don't always drop as intended from their respective sources.

Future Plans:

- New mod icon.
- Fully developed Minstrel and Trickster classes.
- More weapons, armors and accessories.
- Cross mod support to add new weapons and items to fit within the themes of the mods.
- Better balancing.
- Add more sentry weapons like from the hardmode dungeon and moon events.
- Add Esper weapons for the following: 1 more Duke Fishron and Martian Madness, and ocean biome chest.
- Add Esper buff station.
- Possible Twirlers rework to be unique.
- Custom prefixes for the new classes.

Change Log (all in mod thread):

- 0.6.5: - Now loads properly with Orchid Mod.
- Brown Dwarf Fragments now drop from all Celestial Pillars.
Originally posted by tModLoader CerebralMod:
Developed By LadyLone
Popular Discussions View All (1)
1
Nov 18, 2024 @ 8:25pm
Sentry slots issue
Ermegil
164 Comments
LadyLone  [author] May 12 @ 7:33pm 
@skakee10
I should note that my Discord user name is different from my Steam name. There, it's Outsider Alien, although that name is rarely seen on any servers I'm on. Just to be clear you should have a friend request from me, it isn't some random spammer.
skakee10 May 11 @ 11:53am 
i can do some spriting if you send me prompts, dm me on discord, name is chimerass
LadyLone  [author] May 5 @ 6:37pm 
@nameless
Yes. Slowly but surely there is more stuff being done. I'm the only one who codes and directly touches the mod. Although I have little in the way of new sprites being made which does delay things.
nameless May 5 @ 4:31pm 
will it continue to be updated?
LadyLone  [author] Apr 30 @ 10:03pm 
@august
There's a config setting that disables the recipes for anything except Cerebral Mod specific items as a few of them like the Ancient Cobalt Bars are the only way to craft the new dungeon weapons added by this mod. That option will disable crafting of any vanilla or other mods' items so it's the closest thing although it doesn't flat out remove the QoL items.
august Apr 30 @ 1:22pm 
Any chance for a config to disable the QoL items?
Underworld_K1lla Mar 21 @ 8:35am 
@fumperbumper123 It works but itll likely be very hard post Providence
fumperbumper123 Mar 12 @ 8:19pm 
does this work well with calamity?
Underworld_K1lla Mar 3 @ 6:37pm 
This mod is really fun when doing a Sentry run^^ Idk how it is with Calamity but I plan to try that after I beat Thorium with it
Excelline Feb 25 @ 9:24am 
I couldn't find a feature like that in any place, so it likely doesn't function, but I'm glad to see you thought of it anyway!