RimWorld

RimWorld

No Cheese for VOID
37 Comments
kruose Sep 3 @ 6:24am 
Potential cheese: With random spawning genes, sapient animals & big and small mod, sometimes VOID spawn as sapient animals that drop all their gear at spawn point for u to grab (Or if they spawn with lethal gene, they die & give u everything :D)
cheese392 Jul 19 @ 6:31am 
WHYYYYYYYYYYYYY?
A lobotomised Potato Jun 21 @ 12:48pm 
@cricketboy01, It'd be interesting/funny if VOID just nuked you back if you nuked them, but they'd have even stronger nukes
YANnima Mar 19 @ 1:13am 
抱歉。。我看成chinese了
cricketboy01 Nov 23, 2024 @ 5:58pm 
So nukes are really cheesy, I always see people spam them and claim they 'beat V.O.I.D' but to me it seems really unsatisfactory just to nuke them.
Tipsy_Leaf Jul 17, 2024 @ 8:34pm 
1.5 please
Aphasia Mar 12, 2024 @ 8:55pm 
add pawnmorpher support so I can't just turn void members into chickens
maulkye Feb 18, 2024 @ 7:23am 
Or maybe I got the cheese the wrong way here, lol.
maulkye Feb 18, 2024 @ 7:22am 
I may be way too late, but....

Can I convince you to remove the Stalker's ability to simply open your colony doors? I found the code a while back, but I'm not really into modding these days. I just been using special doors from other mods to avoid it, but it's a pain in the neck,

[HarmonyPatch(typeof(Building_Door), "PawnCanOpen")]
public static class Building_Door_Patch
{
public static void Postfix(ref bool __result, Pawn p)
{
if (p.kindDef == VoidDefOf.RH_DF2_Stalker)
{
__result = true;
}
}
}
waczko Jan 8, 2024 @ 3:14am 
for some reason i read this like "we dont like za cheeeze" french editon
Nishe Nov 3, 2023 @ 8:05am 
Should make them just straight up die when eating cheese like that mod that kills you when you eat without a table
UWU *Steals your Kidney* Jun 6, 2023 @ 3:52am 
Something I noticed is that if void contact can't get to your pawns at the start of the game they'll linger around and you can box them in wherever they are and wait for them to go down from starvation and just harvest all their stuff that way. Op with vfe ancients. Void won't even go hostile.
Dashy May 21, 2023 @ 12:35pm 
You can circumvent their rimatomics icbm shield by sending rimatomics nuclear warheads by drop pod and activating them manually.
Paolini May 16, 2023 @ 3:03pm 
Invisibility shouldnt work at all against void imo, you can easily raid their base and steal tons of stuff way too easily

@Lizard_lord wouldnt call that a cheese, even an archo cant resist 10 steel traps and Void members are still made of flesh/bone
Pancakesnake Apr 29, 2023 @ 10:35am 
something i found is that using bear trap from vfe security, will down a single void member quickly because it is condensed damage to the legs with a 100% chance to trigger, in my testing around 10 or so steel bear traps would down a void member.
Racc Master Feb 19, 2023 @ 7:28pm 
theres a low chance when loading into a void base nothing spawns so you get everything free
Flex ape Feb 17, 2023 @ 2:59am 
Can you also make them invulnerable to frostbite pls?
I just oneshot a Dusk champion with a mecha dog from Vanilla Genetics and it was
silly.
Also, they are surprisingly easy to drop with ice psycasts.
Rotrules Dec 23, 2022 @ 12:12pm 
Is it possible to mod VOID so their bases have way less loot? Why should I raid other bases for loot if I could steal the best stuff from VOID?
Rotrules Dec 15, 2022 @ 6:15pm 
A pawn using a combination of invisibility, plenty of go-juice, having the go-juice impervious gene, implants that buff the pawn's stats, and a hard hitting ranged VOID weapon still has the potential to solo an entire VOID base.

How about nerfing invisibility even further by extending the anti-invisibility radius from VOID pawns to 29?
Metalocif  [author] Dec 13, 2022 @ 11:05am 
Lmao I forgot about Mind Control. I thought it had to target a psychically sensitive pawn.
Shouldn't matter, since you can't take prisoners with this patch, but I'll add it.
Lil Mr. Bunger Dec 12, 2022 @ 10:39pm 
hey so uh, about that vpe part, you should probably add mind crontrol from the harmonist tree, its literally a first tier psycast, you can get it in maybe a quadrum if you make somone meditate all day, and you can literally mind control a void agent with decent psy sensitivity, draft them, then arrest them if your close and fast enough to get them before they uncontrol themself
LaBonez Dec 9, 2022 @ 4:29pm 
:) I'm seeing a lot of updates in the future. Let V.O.I.D be nigh unbeatable again!
Metalocif  [author] Dec 9, 2022 @ 10:28am 
Interesting idea. I'll look into it, although it seems harder to make than the rest of this mod's content.
Lucky Dec 9, 2022 @ 10:24am 
Make it so VOID only attacks colonies with people in them
Metalocif  [author] Dec 6, 2022 @ 6:05pm 
Updated. VOID members (and all users of the Devil implant) are immune to Deathshield, to prevent easy capture and harvest.
Nerfed Invisibility. It ticks down by five seconds per second per VOID/N4 pawn in a 2.9 radius. This means Invisibility is still good on ranged pawns, still makes it useful on melee pawns that are not trying to solo an entire base, and still scales with the psychic sensitivity of the target.
An alternative would be to make it tick down if attempting to attack a VOID/N4 pawn.
Syrett Dec 6, 2022 @ 5:27pm 
void
more like
roid
ProfileName Dec 6, 2022 @ 6:57am 
I would say cross-mod cheese is a thing, but I don't know how a game is meant to take the Doomslayer or ANY FORM OF MAGIC at all.

Or Vanilla Psycasts Expanded's KO.
desolationsmith Dec 5, 2022 @ 11:57pm 
CHEESE! FOR EVERYONE!
Metalocif  [author] Dec 5, 2022 @ 3:19pm 
Good suggestion, Farmer Joe. I'll add that in.
I will also try and figure out a good way to handle Invisibility; vanilla cheese is still cheese.
I'm thinking proximity-based removal.
ProfileName Dec 5, 2022 @ 11:07am 
I personally do not understand how VOID works, so here I am, ready and willing to learn... by subscribing to (and not using) this mod to keep up on the new updates.
lakefishHAXX Dec 4, 2022 @ 10:29pm 
Can you make them require less food? In the 1.2 version, I loved when they attacked my caravans because i could wall a pawn in safety and leave the VOID members starve - quick "imprison" them and leave, for free bionics, human meat and/or "recruits".
FarmerJoe Dec 4, 2022 @ 9:14pm 
suggestion. make void immune to Death Shield psycast from Necropath.
since the implant kill pawn on captured. and then the acidifier kick in on dead. Death Shield prevent both of that as the pawn don't die.
Metalocif  [author] Dec 4, 2022 @ 6:50am 
Senpai noticed me!
Chicken Plucker Dec 4, 2022 @ 2:37am 
this gets the chicken award for lactose intolerance
krit Dec 3, 2022 @ 9:50pm 
randomize the PIN code so it must be discovered each run?
Kazeel_Amataka Dec 3, 2022 @ 11:37am 
Like hell I'm gonna share my cheese with you, you'll plug up all the holes in my mozzarella
Вистан Dec 3, 2022 @ 10:03am 
Yes cheese