Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
class XtdGearInfo
{
model="EXT_U_ChDKZ";
camo="Bardak";
};
};
class CUP_U_O_CHDKZ_Commander: CUP_U_O_CHDKZ_Bardak{
class XtdGearInfo
{
model="EXT_U_ChDKZ";
camo="Officer";
};
};
class CUP_U_O_CHDKZ_Kam_01: CUP_U_O_CHDKZ_Bardak{
class XtdGearInfo
{
model="EXT_U_ChDKZ";
camo="1";
};
};
class CUP_U_O_CHDKZ_Kam_02: CUP_U_O_CHDKZ_Bardak{
class XtdGearInfo
{
model="EXT_U_ChDKZ";
camo="2";
};
};
like this will work and hide already existing items from ace arsenal without removing them from regular arsenal. Hope this helps if you want to change it.
in cfg you dont have to declare nothing this will be enough:
class CfgWeapons{
#include "\addon\cernarusext.hpp"
#include "\addon\civiliext.hpp"
#include "\addon\njemackaext.hpp"
#include "\addon\saharaniext.hpp"
#include "\addon\ceskaext.hpp"
#include "\addon\talibaniext.hpp"
};
and in hpp files you just tie everything to parrent it is only important that model is correct eg: