RimWorld

RimWorld

More Slavery Stuff
191 Comments
GarryFlowers  [author] Sep 25 @ 7:17am 
@紬文德斯Wenders There is no settings menu for this mod
紬文德斯Wenders Sep 25 @ 6:01am 
So I can't find the mod's setting menu now, is it supposed to be or not?
Karma Sep 19 @ 2:49am 
Thanks for the update! <3
GarryFlowers  [author] Sep 9 @ 12:51am 
@Monkey Magic yes. Though I've had some bug reports related to this in the past, the last update included a possible fix and since romance is rather random it is difficult to test
Monkey Magic Sep 8 @ 12:04pm 
" as well as 2 more precepts that influence romance between slaves "

Does this include banning slaves trying to romance colonists? I'm sick of dirty slaves trying to chat up the colonist women D:
Winks1638 Sep 2 @ 12:49am 
Sweet
GarryFlowers  [author] Sep 1 @ 6:14am 
@dammie
@SEVNCE
@Dantanen
@Fricadelle
@Worldie Feard
@𝒥𝒶𝓈𝒽𝒾𝓃
@Winks1638
@Masstell

Since you all asked for 1.6 i would like to inform you that the mod has updated. If you find any bugs please do report them. Thanks

This update should also include a potential fix for colonists sometimes getting into a relationship despite the "Slave Relation Disapproved" precept. Also the "Slave Relation Forceful" precept no longer for relationships between slaves.
Masstell Jul 20 @ 12:42pm 
I went ahead and made an updated version. I can remove it once @GarryFlowers' computer is fixed.

https://steamcommunity.com/sharedfiles/filedetails/?id=3530586159
GarryFlowers  [author] Jul 19 @ 3:29am 
@Winks1638 Thanks :)
Winks1638 Jul 19 @ 3:27am 
@garryFlowers Bugger. will be worth the wait good luck with your exams
GarryFlowers  [author] Jul 19 @ 2:31am 
For the people waiting for a 1.6 update i have some sad news: my pc broke and i have exams coming up. The mod files are safe (hard drive survived and i have backups) but it's making it difficult to work an things especially with the upcoming exams, so it may take a while. But an update is definetly coming eventually
𝒥𝒶𝓈𝒽𝒾𝓃 Jul 19 @ 1:47am 
1.6?
Worldie Feard Jul 16 @ 6:01am 
@GarryFlowers if you plan to update it, there was a very slight issue you could probably fix on the way.
If by any chance a slave child is born (es, the slave was already pregnant, or you enslave a colonist that is) back in 1.5 the mod would try to check the ideology of the slave baby to see if it had the precept for mental breaks, and throw out null errors since a baby can't have a ideology.
The errors were mostly harmless but errors nontheless, back then i would just age the kid to 3, assign a ideology then deage it to fix it.
It's a very rare and specific interaction but would be nice if you could solve it.

(I remind messing with the mod's code locally and just adding a lifestage check prefix to the function that checks for the precept presence, but it's been a while since then)
服酒 Jul 15 @ 2:54am 
thx
Fricadelle Jul 13 @ 6:57am 
Hello, soon 1.6 ? Thanks
Dantanen Jul 12 @ 8:35pm 
Still working in 1.6 as far as I can tell
hard erect balls :3 Jul 11 @ 6:55pm 
WE LOVE U MODDCER
SEVNCE Jul 7 @ 11:41am 
I can't play without this mod, excited for 1.6 - Thank you for your work
WJSabey Jun 29 @ 12:37am 
The "sharing bed with slaves" seems to only apply to double beds, but it would also be useful to be able to tag medical beds to be used by either colonists or slaves. It's quite annoying to either have to have separate beds for slaves or to have to switch them depending on who needs them.
GarryFlowers  [author] Jun 27 @ 4:09am 
@dammie eventually. probably some days/weeks after odyssey is out
dammie Jun 27 @ 3:32am 
Will this be updated? :(
Grenadier novae Romae Jun 15 @ 4:06am 
this mod has a problem with polygamy mod " sleep with them all" if i remember corecly that name
Arthur GC Jun 6 @ 4:27pm 
+1 to @nah's suggestion
nah May 27 @ 12:48am 
Great mod! For status slavery, can you allow for adjusting the happiness threshold before slaves won't every rebel? Currently slaves won't ever rebel as long as their mood is "neutral" or higher, but I would like it if they only never rebel if they're "content" or "happy". After all, slavery sucks
GarryFlowers  [author] May 19 @ 12:43am 
@Ozurka did you convert your slaves? do you get the extreme break red warning at the right side of your screen when only slaves have a break chance? Do you have other mods installed which may affect mental breaks? if so, have you tried disabling all mods except this one and it's dependencies and has the issue persisted?
Ozurka May 18 @ 8:54am 
Mod might be broken, with terror slavery slaves still have the ability to mental break when at their lowest and nothing seems to fix it, all done via 1.5
Quanariin Mar 6 @ 10:37am 
fair enough, thx 4 ur time
GarryFlowers  [author] Mar 6 @ 9:14am 
@Quanariin me neither tbh. do you have any other mods installed that mess with ideologies, beds and/or romance? now that i think about it, i'm pretty sure that it is impossible for the "ideoligion forbids" error to appear because one of the colonists is a slave and the other is not, so there has to be a different reason for it since i didn't change that. In vanilla it simply wouldn't list slaves/colonists in the assign menu
Quanariin Mar 6 @ 9:06am 
@garryflowers it supports love as free and approved and the gizmo is set, so idk what the issue is
GarryFlowers  [author] Mar 6 @ 8:33am 
@Quanariin does your ideology support physical love as "free" or "free and approved" or is it set to something like "spouse only" or even "prohibited"? Also if you click on the bed there should be a gizmo for allowing both slaves and colonists. it should be toggled on
Quanariin Mar 6 @ 4:55am 
i keep getting 'ideoligion forbids' when trying to assign a slave to a colonist's double bed. they both have the same ideology, which has the 'slavery: status symbol' 'slave opinion: loved' 'slave relationships: forced' and 'slave attendance: approved' precepts. what am i missing?
Visoth Mar 5 @ 1:37pm 
Does anyone know of a mod that could disable colonists red flashing icon when they are in extreme break threshold? I'd like that red flashing on non-slaves. But its quite annoying on slaves who you want to be in extreme break.

So being able to single out certain pawns and disable their mood warning (red flashing icon on their colonist icon, top of screen) would be amazing.

Any suggestions?
Grim Dec 30, 2024 @ 11:26am 
Breaks beds when used with One Bed to Sleep With All if the bed has no set owner. Interactions disappear if polygamy mode is enabled with no set owner. Setting an owner beforehand fixes this.
Pazik Dec 8, 2024 @ 12:26pm 
I think this mod might have a soft conflict with hospitality in regards to beds? Can anyone confirm?
GarryFlowers  [author] Nov 30, 2024 @ 7:33am 
@Wildcard Hendricks slaves that are under major break risk can break despite the terror slavery precept, so what would be point of that? it only affects extreme break risk, and that message already gets removed
Wildcard Hendricks Nov 30, 2024 @ 5:28am 
Can this mod remove the annoying pop up about "Major break risk" on slaves that are under terror slavery?
GarryFlowers  [author] Nov 24, 2024 @ 12:08pm 
@Dr Jimothy just did a quick test in game and it seems to work correctly, but the numbers, which are automatically added by the game to the precept description, aren't displayed correctly in the ideology screen. I'd say just pick the precept and test if it works in game.
Dr Jimothy Nov 24, 2024 @ 11:53am 
Been playing with this for a bit and love it!
Only bad thing I've noticed is that the slave opinion precept doesn't seem to have numbers assigned properly? They all give +30 opinion, which seems... inaccurate when the precept is set to consider slaves disgusting.
Tilson Nov 2, 2024 @ 8:55am 
Tried it. Had to make new ideology for slaves with character editor to make it work. Made no sence anyway that slaves were encouraged by skullspikes around them (which even in vanilla are supposed to TERRORISE them) and didn't give a damn about that fact that other slave was organ-harvested for his escape attempt not so long ago.
Totaly love your mod, it solved my issues with a little support from other mods. AT LAST slaves are something other than just another colonist, who, despite having the same requirements, work for 85% total speed, WILL fuzz like a teenage girl at low mood (and cannot be brute-forced into line despite being a mere slave) and will inevitably rampage every 2 in-game ears. Thanks A LOT!

BTW: ideology moodlets still appear, but now with low mood being a good thing it's OK. I just think of it as if slaves demanding age reversal were envious of their immortal masters.
Falmingkitter Oct 28, 2024 @ 11:17am 
@tilson Is it just the fact that they demand those things? if you have terror slavery they should stop rebelling at 0 mood, and denying them those requests lowers thier mood anyways
Tilson Oct 27, 2024 @ 10:53pm 
Having fun in my colony of geneticaly enhanced cyborg-supervampire-cannibals. BUUUUT, since we are all transhumanist my rightless lifestock keep demanding neural supercharge, sleep accelerators, cybernatic enhancements and age reversal of their masters.
Tried other mod, allowing to create separate Ideology for slaves, but they kept getting upset about nutripaste and then it got outdated. Will this finally solve my problems? Installed, but have yet to reform my fluid ideology midgame to actually try it. Will my animated posessions stop bugging me about their "wants", leading to "rebellions" locked deep in a mountain bunker, surrounded by unhospitable pollution-poisoned wasteland at last? And will it be a bad thing, since now i am SUPPOSED to keep 'em miserable?
GarryFlowers  [author] Oct 16, 2024 @ 7:09am 
@Matt i actually use this mod a lot and never ran into this. Do you also other mods besides this one? it might just be an incompatibility
Matt Oct 16, 2024 @ 6:14am 
I'm seeing a bug with this mod - sometimes I cannot right click a certain slave to "return to slave bed" etc., the right click functionality is just gone entirely on the tile this pawn is located. Done a lot of mod testing, and this is 100% the one causing it
醪糟芋圆冰粉 Sep 12, 2024 @ 7:46am 
Great work, thank you !
Falmingkitter Sep 3, 2024 @ 4:26pm 
That's a great workaround, thank you
GarryFlowers  [author] Sep 3, 2024 @ 2:33pm 
@Big Fat Rat

I've added the source code files to the mod, so you can change it yourself if you want.

Or you could use dev mode to edit every ideology to include the precept you want to use. Since npc factions never take slaves it won't change anything aside from making things work the way you want them to. Just make sure to be thorough, since sometimes the game will create new ideologies during a playthrough if pawns enter your map through certain events. A good way to tell if everything is working as intended is that the red warning for extreme break risk should not show up for slaves where the precept is applied correctly. also, in the "slaves" tab on the pawn it will say in the escape interval that the slave will never try to escape
Falmingkitter Sep 2, 2024 @ 12:54pm 
In runs where I do slavery, it's usually "enslave anyone not of our ideology", then convert and recruit good pawns. I like the concept of this mod but it doesn't work for my play style, is there any way to have it affect all slave pawns?
GarryFlowers  [author] Sep 1, 2024 @ 1:39am 
@Falmingkitter
@Facetoaster
@BistroWaffel

All of this mods precepts only apply to pawns that actually have them. convert your slaves and it'll work
Falmingkitter Aug 31, 2024 @ 1:54pm 
for terror slavery to work, does the slave has to be the same ideology as my colony?
Facetoaster Aug 30, 2024 @ 4:03am 
Terror meme seems to be broken - they get positive catharsis und expectation modifiers, making it impossible to get them to extreme break risk, let alone keep them there
Great idea tho!