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Enclosed in a cubicle I couldn't even activate prison break (they were unresponsive to command), so after activating it I placed a wall in front of a door to create enclosed box. Tried with prison made from both vanilla granite walls first and then modded concrete walls - either of them took around 2-3 dmg from their hits, it seems they weren't mining this time
Not sure how to recreate what I had otherwise, I have a mod that makes escape from prison an actual escape so they won't be trying to fight heavily armed guards and turrets unarmed. It changes their logic but not values of damage dealt to walls or anything, I think. Maybe it was a random lag or something?
Good suggestion, good addition!
Here:
<xpath>Defs/DamageDef[defName="HemoBite" or defName="StabToxic"</xpath>
only these needs patching(others inherit from CutBase, Bite or Bomb): GR_Acid, GR_ToxicExplosion, GR_ToxicGas, GR_HairballExplosion, GR_DistortionDamage, GR_PermanentBurn
It somehow has trouble to calculate path costs of attackers because of this mod. And I'd really like to use both... :>
It somehow has trouble to calculate path costs of attackers because of this mod. And I'd really like to use both... :>
Glitterworld Destroyer 4 - Mechanoid Addon