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at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:563)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:515)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:504)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:394)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:304)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:435)
at zombie.GameWindow.init(GameWindow.java:1173)
at zombie.GameWindow.mainThreadInit(GameWindow.java:648)
at zombie.GameWindow.mainThreadStart(GameWindow.java:514)
at zombie.MainThread.mainLoop(MainThread.java:58)
at java.base/java.lang.Thread.run(Unknown Source)
`
java.lang.RuntimeException: attempted index of non-table
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:97)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:87)
at se.krka.kahlua.vm.KahluaThread.tableSet(KahluaThread.java:1497)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:431)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:166)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1754)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1554)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:69)
This is the error I am getting with the common sense mod not sure if its the same for everyone though..btw continuation of error log is in the next comment of this post couldn't fit it
I've made no mod/game settings changes and now when I click the magnifying glass (running in Debug mode) nothing happens. I resubscribed, started without it to verify, then restarted and it still doesn't open when I pull errors. Really weird.
If you're not in debug mode and the UI is there - and nothing happens then you should see an error in the log with the UI specifically.
If you see neither - then I'm not able to tell you what's going on.
this mod just wont let me see what hte error is
i get notified i get 5 errors when loading in but i cant check them cus ERROR MAGNIFIER doesnt let you open it on that screen and the consol.txt includes nothing usefull
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1931)
at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1889)
at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1703)
at zombie.ui.UIManager.updateMouseButtons(UIManager.java:866)
at zombie.ui.UIManager.update(UIManager.java:725)
at zombie.GameWindow.logic(GameWindow.java:329)
at zombie.GameWindow.frameStep(GameWindow.java:923)
at zombie.GameWindow.mainThreadStep(GameWindow.java:647)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
function: onRightMouseUp -- file: ISInventoryPane.lua line # 1578 | Vanilla
java.lang.RuntimeException: attempted index: isEmpty of non-table: null
You should search for "stack trace" after the errors occur.
I checked the console.txt for anything of note. The only thing I found was dozens of lines spamming `mods isn't a valid workshop item ID`. That isn't anything like what I normally find when I have mod related errors.
I fixed my problem by teleporting out so everything's working correctly now
thank you
9/10 the error do say the modID, filename, and even line number at the top.
Unfortunately some errors stem from misused vanilla variables/features which means the game traces it back to itself/java code. In these cases the error may say something like 'invalid assertion' and won't include a mod ID.
So, unfortunately no.