tModLoader

tModLoader

Winter Wonderland Mod
33 Comments
ZaKami Jun 26 @ 5:05pm 
Respect
coffee009  [author] Jun 26 @ 7:38am 
currently testing code to disable natrual deeclops spawns, will also try and make a xmas config and reintroduce the weapon skins I had in 1.4.3
pinkowishalex Jan 17 @ 10:22am 
is there any way to add an option to disable christmas? i am trying to do a norse mythology playthrough, and all the christmas stuff really kills the vibe
ZaKami Dec 2, 2024 @ 10:55pm 
This seems like a mod that would be a base-game secret seed. Very based
coffee009  [author] Oct 8, 2024 @ 5:29pm 
I've been meaning to fix this for ages, just the guy who I usually get code from has been mega busy
Juni Oct 8, 2024 @ 5:12pm 
Deerclops everywhere, DEERCLOPS EVERYWHERE AHHHHH!!!
Super Brasilis May 13, 2024 @ 4:12pm 
Deerclops everywhere, DEERCLOPS EVERYWHERE AHHHHH!!!
JackLivesAgain!205 Mar 28, 2024 @ 8:54pm 
WAHOO TIME TO JUMP INTO A POOL OF ICE IN THE MIDDLE OF WINTER
PLMMJ Jan 22, 2024 @ 2:14pm 
Found it thanks
PLMMJ Jan 22, 2024 @ 2:13pm 
oh
Свинопас Dec 22, 2023 @ 6:03am 
but this mod cool:steamhappy:
Свинопас Dec 22, 2023 @ 6:02am 
bro wtf with jungle, why didn't you make the jungle a separate biome like the desert?
coffee009  [author] Dec 20, 2023 @ 4:22pm 
This mod has no temperature mechanics, that was a separate mod in the video
PLMMJ Dec 20, 2023 @ 4:12pm 
Is there a way to get the temperature mechanics of this mod without the worldgen stuff?
coffee009  [author] Dec 5, 2023 @ 5:03am 
Due to a porting problem, I have to re-add most of the items again in the future
coffee009  [author] Oct 15, 2023 @ 12:42pm 
I plan on porting this mod to 1.4.4 by November to early December
The horse Jul 19, 2023 @ 7:06am 
wouldnt that make deer clops annoying?
coffee009  [author] Jan 13, 2023 @ 8:41am 
If you generate a world without the mod enabled, you can enable it after and still get the features like items and time dilation
minecraftgaming555 Jan 12, 2023 @ 3:00pm 
If it possible and i really wish they did this with other mods but i want to know if its possible to just make the items a mod so you can craft them without the snow across the world
Triple 8 Dec 13, 2022 @ 11:08am 
Would be cool if you could make the same pack, but only with desert all across the world
coffee009  [author] Dec 9, 2022 @ 2:46am 
Added 35 craftable weapon skins (using presents + a weapon) for 14 ranged weapons, I plan on doing most guns and magical guns for these skins. They are based on festive, plastic green army, and Nerf themes!
Brishen Dec 8, 2022 @ 5:07pm 
Brrr
JewTenna Dec 5, 2022 @ 8:34am 
Ofc the 1st question was if it's compatible with Calamity lmao
Rolf Krostov Dec 5, 2022 @ 4:01am 
Could you please make more generation mods like this one but with other biomes? like desert, jungle, forest, mushroom, etc. It could be very funny to play.
biganatoliy ᕦ(ò_óˇ)ᕤ Dec 4, 2022 @ 10:38am 
is that mod compatible with start-with-a-base mod?
coffee009  [author] Dec 4, 2022 @ 3:08am 
I'd assume so since his spawn conditions haven't been changed with this mod. Also I'd assume dirt would be found deep underground where the ice biome ends
reddit gold Dec 4, 2022 @ 2:01am 
also if the guide doesnt spawn at the start does he spawn later?
reddit gold Dec 4, 2022 @ 2:01am 
thats actually kinda sick, but is there no way to get dirt blocks at all? what if instead of being full ice on the surface, you reversed the worldgen and there was a small dirt/grass biome?
professional clown Dec 3, 2022 @ 9:45pm 
hm, quite interesting.
coffee009  [author] Dec 3, 2022 @ 6:50pm 
you can disable the mod after generating and loading the world without breaking your world
Runner023 Dec 3, 2022 @ 6:17pm 
is there a option to remove the day/night cycle modifier
coffee009  [author] Dec 2, 2022 @ 8:12am 
Yes, I've generated 3 worlds; small, medium, and large with both mods, and all three worlds generated fine.
Quinjevarious Tribble Dec 1, 2022 @ 8:24pm 
is this compatible with calamity?