RimWorld

RimWorld

TD Find Lib
202 Comments
Inaki Jul 24 @ 12:11pm 
o7
sertraline Jul 23 @ 2:00pm 
o7
dajiji99999 Jul 22 @ 10:05pm 
o7
apadilla124us Jul 22 @ 11:29am 
o7
Varius Jul 22 @ 4:09am 
o7
다주 Jul 22 @ 3:33am 
o7
Resistance Band. Jul 21 @ 4:13am 
o7
Meme Goddess Jul 19 @ 7:58am 
With Uuugggg's passing, I'm picking up many (possibly all) of his mods to preserve them, I've just uploaded the 1.6 version for this mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=3529443295
5H0 Jul 19 @ 5:06am 
o7
shulan_yo Jul 18 @ 6:04am 
o7
Ostwind Jul 17 @ 7:34am 
o7
Wubwub Jul 17 @ 7:16am 
o7
Fire Pixsel Jul 17 @ 3:50am 
o7
我是萌新 Jul 16 @ 10:13pm 
o7
Alien_Halls Jul 15 @ 9:47am 
o7
CXZERO99 Jul 15 @ 6:09am 
o7
XXXMAN69 Jul 14 @ 9:34pm 
o7
Appokallopps Jul 14 @ 6:15pm 
o7
BBR345TM1LK Jul 14 @ 2:33pm 
RIP
SpaceGhost Jul 14 @ 2:11pm 
RIP to one of the best.
SHAZBOT Jul 14 @ 9:19am 
from a comment on another thread (CTRL F mod) -
Uuugggg  [author] 3 hours ago 
Sadly my son Alex TD @uuugggg died June 2025. Can anyone tell me if I could/should report this to someone? And I know he made a lot of mods that people used and seemed to depend on. He was very proud of his mods. And his games.. see {LINK REMOVED} Is it possible for someone to take over managing his mods? I’m at catears@me.com thank you Marilyn T (T of TD)
Asteroid 25399 Jul 14 @ 8:51am 
Very sadly it appears that Uuugggg passed away. RIP and thank you for being part of every Rimworld colony o7
oscarmdsh69 Jul 11 @ 2:04pm 
1.6 update coming?
Asteroid 25399 Jul 10 @ 12:00pm 
@noszbytouj completely agree. I miss Ctrl+F and Custom Alerts soooo much.
noszbytouj Jul 6 @ 4:47am 
@Nuker1110 Ctrl F is on a whole different level compared to vanilla; doesn't even come close to what the mod can offer
Nuker1110 Jul 5 @ 6:38pm 
@nosz for "Ctrl F" searching the map, press Z. It's vanilla now.
noszbytouj Jun 30 @ 12:36pm 
I know that there's still time for 1.6, but damn, playing without this (and custom alerts, ctrl f, and everyone gets one) is like being thrown back to the dark ages. Take your time, but fingers crossed for release sometime soon :)
晓山alreShan Jun 25 @ 7:07am 
@CrazyBlot Why you need it? Isn't there a white letter to notice you have orbital trader available?
CrazyBlot Jun 25 @ 5:29am 
Hello. Looking for possibility to alert myself when orbital trader in range. Perhaps we have such possibility with this mod?
2498timmy Jun 16 @ 5:47pm 
Will this be updated to 1.6?
DondarfSnowbonk Apr 22 @ 10:22pm 
Should TDS Bug Fixes be placed above or below this in the mod list? Being a dependency makes me think before, but the fact that it's a bugfix makes me think it should be placed lower (and low in the order).
twystd Apr 11 @ 4:34pm 
perfect, thanks to both of you!
Uuugggg  [author] Apr 9 @ 8:34pm 
Yea, ctrl-drag a filter to copy it (with the caveat it can't be placed next it itself because underlying code didn't handle that)
晓山alreShan Apr 9 @ 6:01pm 
@twystd
filter place[1], filter place[2], filter place[3],
hold "ctrl" and drag to one filter interval ( filter place[+-2] )
twystd Apr 9 @ 5:32pm 
when i add a filter to a search, the list of filters closes after i add one

would it be possible to have a hotkey such as shift or alt that keeps the list of filters open after i add it?

for example if i want to quickly add 5 gene filters to a single search, instead of needing to click add new filter > expansion/mod > biotech > gene and then repeating five times, ideally i'd be able to navigate to the gene filter and then hold a button and left click five times to add five gene filters to the search
CurtimusPrime92 Feb 11 @ 2:18pm 
can you add a Health Condition -> Sickness search option for "developed immunity"

like i want to make a filter with

Health Condition [Sickness(Any)]

on one line, then the next line have

NOT Health Condition [Sickness(Developed Immunity)]

to filter out pawns who are sick but achieved immunity before sickness overtook them
Davai Feb 3 @ 11:02pm 
Oh, thank you for your help, will try it soon!
Uuugggg  [author] Feb 3 @ 1:35pm 
Aye, its doable:
1. Create a Custom filter
2. Click the "thing as Thing" button, select Pawn
3. Paste this in: GetComp LoadoutComponent.Loadout.elements.Tag.name
4. Click "Contains" to change to "is"
5. Write in your Tag name.

Slightly better would be to change that 'name' to 'uniqueId' but the mod doesn't tell you Tag's IDs easily. That can be found in the savefile though.
Uuugggg  [author] Feb 3 @ 1:14pm 
That sort of thing might be handled with the custom filter
Davai Feb 3 @ 9:02am 
Hello there! Love this mod. Is there any chance you will add support for Compositable Loadouts mod? Wanna configure bills to search who uses specific loadout tags and make clothing for them. Compositable Loadouts has their own "X per tag" bill configuration, but it only allows to select one tag and I want to select multiple and maybe add additionl filters from your lib.
Uuugggg  [author] Jan 9 @ 11:26pm 
Yea it's Numbers. Shieeet I looked at this nearly 2 years ago : https://github.com/Mehni/kNumbers/issues/54
BlazingSun Jan 9 @ 11:00pm 
I've narrowed it down to the "Numbers" mod. It seems like that mod alone is what's causing the slider issues. I'll disable that mod for now, but I'm curious what it's doing that's interfering with the sliders. The sliders in the workbench, such as for quality, work fine even with Numbers installed.
Uuugggg  [author] Jan 9 @ 5:08pm 
I'd say 1) it seems to work fine 2) is some other mod is causing this? 3) I did quite a lot of work to get the UI working with draggable items (most of TDS Bugfixes) so that's not too surprising nonetheless
BlazingSun Jan 9 @ 4:34pm 
I'm having an issue where the sliders are very difficult to use. Whenver I try to change the value of a slider, such as plant growth percentage, the value resets after I let go of the slider. I think the click and drag motion is trying to reorder the filters, which resets the value once I let go. If I click on the slider I can change the value but with very little control. Any ideas on how to fix this?
Carxofing Aug 7, 2024 @ 8:41am 
@Sir Rolin ok. I'll try it. Thanks
Sir Rolin Aug 6, 2024 @ 1:23pm 
@Carxofing no not before core or their dlcs.
bleistift2 Jul 14, 2024 @ 7:25am 
> Is there a filter to find things that shouldn’t be outside? I’m trying to find things that will deteriorate because they’re unroofed.

Found it: Location → Deteriorating
Carxofing Jul 13, 2024 @ 8:32am 
in the mod list should i put it at the top like harmony? i added some mods and it won't start rimworld. I am looking for where the problem is with prepatcher and it's very very slow.... :steambored:
Proxyer Apr 23, 2024 @ 10:35am 
Thank you for your reply.
Uuugggg  [author] Apr 23, 2024 @ 9:59am 
Re: LoadFolders: The error "Found no TD_Find_Lib.ThingQueryDef named Query_CAIFOW" shows that it's NOT loading that Def. Seems that any translation files for the mod-dependent parts also need to be broken up, and placed inside the CAIFOW folder, with their own loadfolders to match