RimWorld

RimWorld

EndlessGrowth
342 Comments
SSS-class Warlock Oct 15 @ 9:43am 
Nevermind, it works.
It's a bit unbalanced though, at least in combination with the "social experiencel from trade" mod. My trading pawn did a bunch of trading in quick succession (about 90k worth of goods was exchanged in total, about 20k first, then 10k and then lastly 60k) and my trader gained exactly 197504 EXP today.
Past 5000 EXP in a single day, the gain is reduced by 50%, which should have kicked in after the first trade, and her global learning factor is 130%.
Is that something you can take a look at perhaps? Or should I contact the mod author of "Social Experience from Trade" instead?
SSS-class Warlock Oct 15 @ 5:13am 
I feel like a dumbass for even asking, but uh, does this work with Combat Extended?
Ugh, you know, just wanna make sure and all that...
Slime-Senpai  [author] Oct 10 @ 1:41pm 
@Cfilorvyls Perfectionnist works for me, actually there is a patch for it in this mod to allow legendaries to come out of Perfectionnist, so it's supposed to work. If you catch which other mod breaks it again I could wiggle another patch maybe?
@PROVIDENCE Good catch, a visual only issue because my check stops at 100 (non inclusive) and I never set a > 100 case. Will have to fix one day, thanks for the report
Slime-Senpai  [author] Oct 10 @ 1:41pm 
@SIN Can't reproduce this locally, maybe another mod causing the issue? Seems weird that it's going away when you set a max though...
@ZeroNoPocky I tried to reproduce this, and with VEF, VSE and VTE enabled and I can't reproduce this. If you provide more infos on how to get this issue I might be able to fix it (I don't think VEF has to fix a problem that appears above 20 skill levels unless it's an error on their side)
@aiden.y1308 Can't reproduce, on my test I could make a pawn with 500+ medical do a surgery
@Who? Same as @SIN, can't reproduce this locally, make sure it's not caused by another mod (I could try to patch it if you figure out where it comes from)
SIN Oct 8 @ 10:18am 
It happened when max skill limit is -1(inf), I fixed it with 100lv limit
SIN Oct 8 @ 9:25am 
*Every pawns*
SIN Oct 8 @ 9:24am 
My pawns are leveling up skills way too fast.
Pawns who attacked me with less than 10 melee skill suddenly hit over 45 melee skill and become war god Ares, smashing all our buildings and pawns.
ZeroNoPocky Oct 7 @ 10:49pm 
Hi, idk if it's appropriate to report it here or under vanilla expanded framework
But with high manipulation, the "range attack speed factor" became negative and my pawn shoots slowly instead
is there any fix for that?
aiden.y1308 Oct 1 @ 8:12pm 
can't do surgery cos it limits skill to 20
AmCh Sep 26 @ 12:44pm 
@十六夜咲夜 @AutumnPizazz
应该不是这个模组本体,是EndlessGrowth_zh汉化模组不小心附带了旧版(游戏1.4版本)的动态链接库导致的。
模组排序把汉化放到本体后面去应该就好了,还不行的话去手动把EndlessGrowth_zh里面的.dll文件删掉。
---
The "MissingMethodException" is likely due to the translation mod "EndlessGrowth_zh" accidentally having an old copy of the mod's dll file.
baconizerfordays Sep 21 @ 5:45am 
save comptaible?
曼城茶座 Sep 19 @ 8:47pm 
Make sure to delete the mod's config files, otherwise even after removing it, some people might still run into lingering errors. At least that was the case for me.:stress:
十六夜咲夜 Sep 18 @ 11:47pm 
When EndlessGrowth is enabled, the game throws constant errors: System.MissingMethodException: Method not found: void RimWorld.SkillRecord.Learn(single,bool)
Disabling EndlessGrowth removes the error.
It seems the mod still calls the old SkillRecord.Learn(float, bool) method, which no longer exists in current RimWorld versions. Could you please update it to the new API? Thanks
Friedrich von Luxemburg Sep 12 @ 6:10am 
bugggggggggggggggggg
AutumnPizazz Sep 10 @ 8:24pm 
at RimWorld.Pawn_SkillTracker.SkillsTickInterval (System.Int32 delta) [0x00097] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Pawn.TickInterval (System.Int32 delta) [0x001b9] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Thing.DoTick () [0x000eb] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.ThingOwner.DoTick () [0x0001c] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Thing.DoTick () [0x0022c] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.TickList.Tick () [0x00157] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
AutumnPizazz Sep 10 @ 8:23pm 
at RimWorld.SkillRecord.Interval () [0x000c3] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER OskarPotocki.VEF: IEnumerable`1 VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Transpiler_Patch:Transpiler(IEnumerable`1 instructions)
- TRANSPILER fr.slimesenpai.rimworld.endlessgrowth: IEnumerable`1 SlimeSenpai.EndlessGrowth.SkillRecord_Interval_Patch:Transpiler(IEnumerable`1 instructions)
- PREFIX OskarPotocki.VEF: Boolean VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch:Prefix(Pawn ___pawn, SkillRecord __instance)
- POSTFIX OskarPotocki.VEF: Void VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch:Postfix(Pawn ___pawn, SkillRecord __instance)
AutumnPizazz Sep 10 @ 8:23pm 
It goes error with Vanilla Expanded Framework, makes my save's tps to 100 when starting a new game:
Exception in Verse.TickList.Tick: System.MissingMethodException: Method not found: void RimWorld.SkillRecord.Learn(single,bool)
[Ref 1A150DC2]
Yogs Sep 6 @ 8:27am 
Should I be using this mod with Unlimited Reborn?
Who? Sep 3 @ 10:10am 
I have a single pawn(baseliner) and their skills are abnormally growing (construction reached 37 and mining reached 60 in 2 nights, logs isn't showing the cause although something it says "learning multiplied by 20%", unsure what mod is causing the issue, sorry but if anyone has any idea what might be, please let me know, thank you
雨漫倾周 Aug 28 @ 9:56pm 
the bar is too short to contain the endless growth ability
Cfilorvyls Aug 25 @ 11:24am 
Oh nevermind lol it's already reported in the discussion thread
Cfilorvyls Aug 25 @ 11:23am 
I think there's a bug with the Perfectionist trait from Vanilla Traits Expanded. Whenever I'm building something with my Perfectionist pawn sometimes the object just disappear after completing the building job. My guess is it happens when it rolls either a legendary quality, and then something in the Perfectionist trait breaks because it didn't expect a quality roll that high.
PROVIDENCE Aug 22 @ 6:06am 
There seems to be a level display bug, i set the max level to 100 and used CE to boost a pawn’s skill to level 100, but instead of showing the correct title, it displays "unknown", what’s weird is that level 99 does show the title meant for level 100 "Transcended God of Transcended Gods of Transcended Doom", this looks like a bug where the game miscounts levels by one step, probably skipping or misreading a level somewhere.
Slime-Senpai  [author] Aug 17 @ 12:40pm 
I have a patch for Mad Skills, but it won't work with Mad Skills+ indeed
snake Aug 17 @ 12:36pm 
i think i found out whats causing the problem - mads skills+ in the code it has a switch case for every level and defaults decay to 0 for every other one than the vanilla
snake Aug 17 @ 12:32pm 
the only mods that i have that mess with skills specifically*
snake Aug 17 @ 12:31pm 
its not. it doesnt decay. the only mod that mess with skills specifically is ve skills and mad skills. decay works on level 19, then on level 20, and immedietly doesnt decay on level 21 and beyond.
Slime-Senpai  [author] Aug 17 @ 11:39am 
Skill decay past level 20 should be the same as level 20. It shouldn't stop decaying
snake Aug 17 @ 10:45am 
if you dont want to make that maybe you could post the mod on github and i could see what i can do with it
snake Aug 17 @ 10:43am 
ok i actually noticed that skill decay doesnt work on higher levels at all. if it would be possible could you implement it so that there is a decay? if you dont wnat to implement the scaling decay maybe just the level 20 decay would suffice?
snake Aug 17 @ 10:40am 
does skill decay scale with additional levels? would be great if it did!
tasmanaut Aug 3 @ 9:48pm 
ahh, cool. I think I realised that, it was caused by certain genes. Doesn't seem to affect things
Slime-Senpai  [author] Aug 2 @ 2:55am 
Just a visual glitch I never really fixed. It's cause you have positive genes so it thinks your pawn will have a cap at 20
tasmanaut Aug 1 @ 2:28pm 
there's a little bit of info on my pawns bio under specific skills - level capped at 20. It's just on one particular pawn. What does this mean and how can I change it?
FrAmed46 Jul 24 @ 6:52am 
I would say yes @TomyRC
TomyRC Jul 23 @ 11:36pm 
Is this still working well in mid saves?
Kondinator Jul 18 @ 10:05am 
Anyone have a more detailed breakdown of the chances to craft legendary apparel? like is it possible to craft from level 21, or when is the threshold?
Slime-Senpai  [author] Jul 18 @ 6:01am 
Verify your bill's maximum allowed level. If you added this mid game, they won't auto increase to max
Die Gladiole Jul 18 @ 6:00am 
And I have the same problem as person below. About 20 as maximum level cap for crafting.
LucklevelE Jul 17 @ 10:18pm 
Good!This is what I wait for.But there a problem,when I want to craft something,it reminds me I can't make it because the skill above the allowed skill 20.
Capa Polar Jul 17 @ 8:00pm 
Thank you friend, you are a friend.
Quilava Jul 17 @ 9:40am 
Finally, now i can live my dream of one punch pawn :cool_seagull:
D9sinc Jul 17 @ 7:04am 
Thank you for the update.
FrAmed46 Jul 17 @ 6:35am 
Hey here's a weird request, can you let us add a cap to each skill on our own? Playing with the toughness skill mod, if the pawn gets anything past 20 they start to become [INVINCIBLE]. If you can figure out a way to do it i would be grateful.
Slime-Senpai  [author] Jul 17 @ 6:05am 
Doesn't take much to update since I mostly just need to bump the version and rebuild it. But I needed to access my PC and for that I needed to be home lol. Everything should be updated, I tried messing around a tiny bit and it seemed to work fine
BlueCitrus Jul 17 @ 6:02am 
I was looking for this and it just got updated. Thanks for the update mr slime!
Netzach Jul 16 @ 9:10pm 
1.6 please
Deepfield Jul 16 @ 12:19pm 
Seems to be working fine in 1.6
Jeff Karlson Jul 16 @ 10:58am 
1.6 pls :melon:
Jiopaba Jul 16 @ 10:16am 
Can confirm on my end the mod still seems to be working just fine. I'm not super deep into my playthrough but I have two pawns with at least one skill higher than 20 with no issues.