RimWorld

RimWorld

EndlessGrowth
310 Comments
Slime-Senpai  [author] 6 hours ago 
Just a visual glitch I never really fixed. It's cause you have positive genes so it thinks your pawn will have a cap at 20
tasmanaut 18 hours ago 
there's a little bit of info on my pawns bio under specific skills - level capped at 20. It's just on one particular pawn. What does this mean and how can I change it?
FrAmed46 Jul 24 @ 6:52am 
I would say yes @TomyRC
TomyRC Jul 23 @ 11:36pm 
Is this still working well in mid saves?
Kondinator Jul 18 @ 10:05am 
Anyone have a more detailed breakdown of the chances to craft legendary apparel? like is it possible to craft from level 21, or when is the threshold?
Slime-Senpai  [author] Jul 18 @ 6:01am 
Verify your bill's maximum allowed level. If you added this mid game, they won't auto increase to max
Die Gladiole Jul 18 @ 6:00am 
And I have the same problem as person below. About 20 as maximum level cap for crafting.
LucklevelE Jul 17 @ 10:18pm 
Good!This is what I wait for.But there a problem,when I want to craft something,it reminds me I can't make it because the skill above the allowed skill 20.
Capa Polar Jul 17 @ 8:00pm 
Thank you friend, you are a friend.
Quilava Jul 17 @ 9:40am 
Finally, now i can live my dream of one punch pawn :cool_seagull:
D9sinc Jul 17 @ 7:04am 
Thank you for the update.
FrAmed46 Jul 17 @ 6:35am 
Hey here's a weird request, can you let us add a cap to each skill on our own? Playing with the toughness skill mod, if the pawn gets anything past 20 they start to become [INVINCIBLE]. If you can figure out a way to do it i would be grateful.
Slime-Senpai  [author] Jul 17 @ 6:05am 
Doesn't take much to update since I mostly just need to bump the version and rebuild it. But I needed to access my PC and for that I needed to be home lol. Everything should be updated, I tried messing around a tiny bit and it seemed to work fine
BlueCitrus Jul 17 @ 6:02am 
I was looking for this and it just got updated. Thanks for the update mr slime!
Netzach Jul 16 @ 9:10pm 
1.6 please
Deepfield Jul 16 @ 12:19pm 
Seems to be working fine in 1.6
Jeff Karlson Jul 16 @ 10:58am 
1.6 pls :melon:
Jiopaba Jul 16 @ 10:16am 
Can confirm on my end the mod still seems to be working just fine. I'm not super deep into my playthrough but I have two pawns with at least one skill higher than 20 with no issues.
GladioSanctus Jul 15 @ 8:24pm 
somebody please update this mod
Enverex Jul 15 @ 5:36pm 
Make sure you set the skill cap on the job high, if it existed before you added the mod then the skill max for a job is limited to 20.
H2 Jul 15 @ 2:50am 
My colonists stopped to cook and to butcher creatures. It says skill is too high ))
Waffle_King Jul 14 @ 1:08pm 
small bug. pawns are lving up SUPER fast or just skipping multiple lvs
GladioSanctus Jul 14 @ 11:43am 
No update? And still works?
Armed_Civilian Jul 13 @ 3:29pm 
It's working fine without any issue in 1.6 somehow :d
Rotrules Jul 13 @ 1:09pm 
From testing with the help of character editor, it appears the mod may be working.
sparkergouy Jul 13 @ 1:00pm 
guys give the mod dev a break, most people are on holiday and don't spend their lives glued to a computer
Scionin Jul 13 @ 10:49am 
1.6 when?
[CN] Vndr3i Jul 13 @ 8:21am 
we need 1.6
易离 Jul 13 @ 2:18am 
1.6 pls
Me_dicen_Jota Jul 12 @ 8:24pm 
1.6?? plsw
ttty Jul 12 @ 8:19pm 
1.6
TOLGRIM Jul 12 @ 4:19pm 
1.6
A homeless orphan Jul 12 @ 10:04am 
Hi, will this be updated to version 1.6?
子鱼丶 Jul 12 @ 7:22am 
1.6 can use
Consigned to Oblivion Jul 12 @ 6:58am 
Easy temporary fix: open mod folder from the modlist, edit the about file, copy the line and add below 1.5, 1.6 as supported. Copy and paste the 1.5 folder and rename it to 1.6. Done. 1 minute fix.
Kerolos Heba Jul 12 @ 3:22am 
I think it still works fine, I use it no problem on 1.6, I just copied the content from 1.5 to a 1.6 folder and added 1.6 to the about file to not get any errors
Tutor Jul 11 @ 9:54pm 
update to 1.6 please
jang7634 Jul 11 @ 9:02pm 
update please
Popsicle Penguin Jul 11 @ 7:09pm 
Get well soon! Much love to all our wonderful modders. If we have to wait a while for an update, thats OK! Dont let the knuckleheads throughout the workshop tell you otherwise. I'll stay subscribed and it'll just be a real cool little surprise when I see it updated. :)
:lunar2020ratinablanket::winter2019joyfultearsyul:
WrongTypeOfHero Jul 11 @ 6:19pm 
get well soon!
oscarmdsh69 Jul 11 @ 1:27pm 
hope you get better soon
Slime-Senpai  [author] Jul 11 @ 11:59am 
Sadly got health issues so update will have to wait a week or so x)
大大虾 Jul 11 @ 7:53am 
1.6 released now:steamhappy:
Владимир С Jul 10 @ 12:23am 
:steamhappy:
Slime-Senpai  [author] Jun 16 @ 9:35am 
1.6 will be updated to when it's released to the stable channel
IDKJustFall9 Jun 15 @ 3:25pm 
Soon. Idk. I'm using it for 1.6 rn.
seppi141 Jun 15 @ 9:44am 
when 1.6? ^^
Nein Nein Nein Sahur Jun 14 @ 1:30am 
ah yes i can make little timmy have a melee skill of 100 and still die to a tortoise
Mr 24 May 27 @ 4:23pm 
is it possible to patch this to allow expertise from vanilla skills expanded to also be uncapped at 20?
Slime-Senpai  [author] Apr 9 @ 8:24am 
I never tried it but I don't see why it wouldn't work