Sid Meier's Civilization VI

Sid Meier's Civilization VI

EpsTweak for Tech Trees
8 Comments
Nightmare576 May 21 @ 10:03am 
Is there a mod that just makes Swordsmen available at bronze working? Surely people made swords out of bronze anyway
ShUhFP Apr 1 @ 12:25pm 
I was originally looking for a mod that either removes the polar coastal tiles or changes how the ocean exploration techs work to make circumnavigation more of a Renaissance Tech than Classic Era. Found this instead, and wow! While my search continues, this changed Tech Tree makes so much more sense than the default! Amazing work!
Eps  [author] Jan 23, 2023 @ 2:32am 
It should be. I didn't remove anything from them. Only re-arranged their order and added one civic.
Geography Teacher Jan 22, 2023 @ 10:55pm 
This is a stupid question, but is this compatible with mods that add things to the tech tree? For example, JNR's Urban Complexity where it adds new buildings to certain techs but doesn't alter the tree's layout
Eps  [author] Dec 17, 2022 @ 3:32am 
Did a bit of research, and decided to go ahead and add Reformed Church as a requirement for The Enlightenment.
Eps  [author] Nov 27, 2022 @ 1:58pm 
I'll consider it for when the next pack in the Leader Pass drops.
Denver Nov 27, 2022 @ 3:33am 
Perfect! Excellent changes. One tiny suggestion: Make Reformed Church a requirement for Enlightenment. There are many discussions that suggest Martin Luther's triggers for the Protestant Reformations were themselves the key trigger for the age of enlightenment as a whole. But more importantly, it prevents AI Civs from beelining past all the Tier 2 Governments and actually gives them a chance to pick Monarchy before they reach Tier 3 lol
Lucius, the Heavenly Dragon Nov 26, 2022 @ 11:03am 
I like it, it’s an elegant alternative to Grand Eras when I don’t want everything changed.