Crusader Kings III

Crusader Kings III

Submod for EK2 - IMPERIAL ART (update in progress)
47 Comments
Jimmywhite  [author] May 20 @ 11:17am 
@Kroobzh Спасибо, исправлю!
Kroobzh May 20 @ 11:05am 
Привет, @Jimmywhite. Ты не поверишь, но эти моды (тестировал на имперском, бретонском, альтмерском) блокируют возможность стать некромантом и личом - сами решения есть, но они не активируют ивенты.
Jimmywhite  [author] Apr 1 @ 8:30pm 
@k5pr Seems like this bug is in every art mod, except dunmers art. I will fix it as soon as possible. For now try replacing the "common" folder of this mod with one from dunmers art. Or play with Cultural Armies, it is fixed there.
Adventuredude Mar 28 @ 8:42pm 
Made the mistake of using the unupdated version of this mod on the new EK
Messed up my decisions, didn't figure out why until 20 hours into the playthrough

Removing this mod breaks the save. My messup, but I hope when this updates it fixes it
crossing my fingers
Jimmywhite  [author] Mar 28 @ 5:59am 
@Titus Pullo Все обновлю сразу скоро
Titus Pullo Mar 28 @ 5:37am 
Данные моды будут обновляться после окончания работы над русификатором, или автор занят работой сразу над всеми своими модами?
Burninator Mar 24 @ 10:57am 
@Anti4iteR Thanks for the info. :steamthumbsup:
Anti4iteR Mar 23 @ 11:42pm 
@Burninator
Yes, it's the issue with every art submod, cuz they are changing the cultures and MAA file's, and due to update this files in original mod - an issue is pop'd-up. So we just need to wait until compatch
Burninator Mar 23 @ 10:14pm 
Just wanted to report an issue I had with the current Elder Kings 2 version. For some reason men at arms and decisions get messed up with this mod enabled. I'm able to recruit any other cultures men at arms and I'm shown most decisions under one tab and they don't seem to work. I'm just guessing that this needs an update to be compatible. Whatever the issue is I hope the problem gets fixed since this is a great mod!
Lyzore Mar 8, 2024 @ 1:02pm 
Is the mod not working?
BloodW0lf Nov 2, 2023 @ 1:37pm 
Ah okay thank you! I think at this point I will stick with these in my SP games. Thank you for the lovely mods :)
Jimmywhite  [author] Nov 2, 2023 @ 10:46am 
@BloodW0lf Thats weird. CK3 itself has troubles with any modded MP, so I have no idea whats wrong with it. You may try replacing GFX ONLY folder of main EK2 mod with my mod folder, you from orc, your buddy from imperial. It won't change every illustration, but pretty much of them.
BloodW0lf Nov 2, 2023 @ 10:29am 
We have the same checksum but says we have wrong mods when someone trys joing, I have orc art and he has imp art, we did not download or enable the others art
BloodW0lf Nov 2, 2023 @ 10:28am 
So it seems they don't work in MP, nor with the solution in comments of the art mod collection
Jimmywhite  [author] Oct 24, 2023 @ 8:06pm 
@BloodW0lf It should work. However if you experience troubles, try solutions I mentioned in the comments section of my Art mods steam collection
BloodW0lf Oct 24, 2023 @ 3:18pm 
sorry, so if I turn this on and my buddy wants say your orcs mod one, what do we do to make that work in MP?
Jimmywhite  [author] Oct 24, 2023 @ 11:17am 
@BloodW0lf What do you mean by "all on"?
BloodW0lf Oct 24, 2023 @ 11:03am 
Hey, will this work with multiple of your mods and in MP with all on soon?
Ivan Makeev Aug 19, 2023 @ 1:37pm 
It helped, thank you so much!
Jimmywhite  [author] Aug 19, 2023 @ 12:37am 
@Ivan Makeew I guess it is due to decisions changes, I will fix it after next EK2 update. Try to delete file "jimmy_ek_religious_decisions.txt" in steamapps\workshop\content\1158310\2893455918. If this doesn't help, try to delete other files.
Ivan Makeev Aug 18, 2023 @ 2:10pm 
Good afternoon, the next problem with the modification. When you click on the highlighted solution(counselor_the_right_join_council_decision), the game immediately crashes. The problem is precisely in this modification, as soon as I removed it, everything became in full order. I also put only her on the pure Elder Kings 2 mod, the same problem.
Jimmywhite  [author] Feb 21, 2023 @ 6:15am 
@宝矩 Use Total Compatibility patch or New MAA Mod + Unbound patch
宝矩 Feb 21, 2023 @ 3:07am 
use this mod and unbound's imperial decay won't reduce by hunt or any activity?
ReconUHD Jan 22, 2023 @ 2:39pm 
your cultural mods don't work well with mods using CCU, e.g. DCM, c0da, etc.
CaptHobo Dec 16, 2022 @ 12:57am 
@Jimmywhite I had rolled my game back earlier but its current now, Most likely something on my end though. I'll go through my modlist to see what the problem is
Jimmywhite  [author] Dec 16, 2022 @ 12:20am 
@CaptHobo are you sure that there are no other possibly conflict mods activated? And last supported EK2 version too.
CaptHobo Dec 15, 2022 @ 11:17pm 
All your other art mods work amazing, but the imperial art crashes my game on launch?
Jimmywhite  [author] Dec 7, 2022 @ 11:06pm 
@Jet must be fixed now
Jet Dec 6, 2022 @ 11:52pm 
yoku braided stirrups innovation (horseman culture) has no icon
Jet Dec 4, 2022 @ 12:41am 
did this mod change the icons for men at arms when you look at your armies?. battlemages for example have a sword icon now. same with pirates
Eriewmatay Dec 1, 2022 @ 8:51pm 
Khajiit art please
Lady Aelora Dec 1, 2022 @ 4:45pm 
Any plans for a Tsaesci art one or not enough art for it? If not, maybe make them have access to this art scheme as well since the Akaviri helped set up the the organization of the Empire overall
ErkkiKurkku [FIN] Nov 30, 2022 @ 4:54am 
Pls make a Dawnguard one! :buzzed:
Sulryn Hlaalu Nov 29, 2022 @ 9:17pm 
Why does the description say they belong to creators on Pinterest? Most of these arts are Bestheda's official art for the card game.
Jet Nov 27, 2022 @ 11:30pm 
fine on ongoing save?
Jimmywhite  [author] Nov 27, 2022 @ 7:55am 
@Tovey Is seems no, because some EK2 files are edited for illustration variety. BUT you and other player can delete folder "common" from my mod on your PC. You will have most illustrations without game code being touched and the same checksum. Just don't forget to watch for updates.
Tovey Nov 27, 2022 @ 6:55am 
Is this compatible in multiplayer ie can other players have different ones?
Archie Nov 27, 2022 @ 6:19am 
you should make a compilation of these mods
Sky-Ovni Nov 27, 2022 @ 6:01am 
Thanks for this beautiful arts that were missing ? Could you consider making the Bretons ? I feel like we lose the knight vibe with the standard art design.
GreenshadowOrc Nov 27, 2022 @ 12:57am 
thank you so much, having art for mam troops makes the mod even more immersive.
Jimmywhite  [author] Nov 26, 2022 @ 10:35pm 
@Sir Nilbog Its already done actually ;)
Sir Nilbog Nov 26, 2022 @ 8:06pm 
Really awesome. Waiting for a dunmer version now haha
Grunt4life Nov 26, 2022 @ 5:52pm 
Amazing work thank you from the bottom of my heart
Chiken Nov 26, 2022 @ 3:11pm 
nice, thank you for your great work
Jimmywhite  [author] Nov 26, 2022 @ 3:09pm 
Yep, but after orcs and altmers.
Chiken Nov 26, 2022 @ 3:04pm 
any plans on making khajiit or argonians?
SeNeX Nov 26, 2022 @ 2:40pm 
this should be integrated in the main mod