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at Terraria.WorldGen.PlaceTile(Int32 i, Int32 j, Int32 Type, Boolean mute, Boolean forced, Int32 plr, Int32 style) in tModLoader\Terraria\WorldGen.cs:line 37944
at TerrorbornMod.Structures.GenerationSample.Apply() in TerrorbornMod\Structures\GenerationSample.cs:line 80
at TerrorbornMod.Utils.General.<>c__DisplayClass0_0.<InvokeOnMainThread>b__0() in TerrorbornMod\Utils\General.cs:line 23
at Terraria.Main.ConsumeAllMainThreadActions() in tModLoader\Terraria\Main.cs:line 12708
at DMD<Terraria.Main::Update>(Main this, GameTime gameTime)
at Terraria.WorldGen.SquareTileFrame(Int32, Int32, Boolean)
at Terraria.WorldGen.PlaceTile(Int32, Int32, Int32, Boolean, Boolean, Int32, Int32)
at TerrorbornMod.TerrorbornSystem.GenerateIncendiaryIsland_Normal(Int32, Int32, Single)
at TerrorbornMod.TerrorbornSystem.GenerateIncendiaryBiome(Single, Single, Boolean)
at TerrorbornMod.BossProgressMessages.PostUpdateEverything()
at Terraria.ModLoader.SystemLoader.PostUpdateEverything()
at DynamicClass.DMD<Terraria.Main::DoUpdateInWorld>(Terraria.Main, System.Diagnostics.Stopwatch) etc