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No new items for now when the update arrives, just the suggested balancing changes. The planned features for the mod from here on functions beyond .xml so I'm still learning that.
Hey thanks for the feedback!
I did aim it to be viable for late/endgame and attainable late midgame- where the multi-analyzer has been researched.
But man you are right- I don't know what I was thinking making a super armor only cost 3 components now looking back at it.
For the time being I'm thinking of locking it further into the research, somewhere just before spacer-tech and additional prerequisite.
It's intended to be mass produced, inline with the faction's lore in GFL, but regardless the crafting cost will be increased to be on par with Vanilla Rimworld Endgame Armors or more.
Players with power-fantasy level of resource gathering methods should be able to mass produce it while regular and challenge runs should make them more special.
For the stats not having any difference on different materials crafted with- I might have missed something so I'll give it a look.
Although the balancing needs work, the outfits' wealth(silver) score is extremely low, the trench coats give marine armor (2305 wealth/silver) level of protection for 300 wealth(silver).
So currently it is an extremely overpowered mod.
I would recommend either lowering the stats or raising the wealth value (price)of the items.
Or alternatively have 2 version of each item. A cheaper but less protective (flak armor level of protection) version and a more expensive but more protective version (marine armor level of protection).
And lastly: somehow currently the stats don't change when you craft something with different materials, that should probably need to be fixed at some point.
While the mod currently has it's issues I see a LOT of potential in it, I'm looking forward to seeing it's future development.
What do you mean by stuffable?
Seriously though, Love the mod very much one of a kind. I'd cloth all my pawns with these if only they were stuffable. I have stacks upon stacks of ultratech textiles that would make John Wick's bulletproof Suits look like tissue paper.
Compatibility added, more weapons will be added in the future
It's one of the planned feature for this mod
Development postponed for now, need to finish up college
I'll have a look and patch this up
XML error: <shellCoversHead>true</shellCoversHead> doesn't correspond to any field in type ApparelProperties.
If you equip them the pawn's head will be bald(well they really become a shining beacon
https://gist.github.com/HugsLibRecordKeeper/99bbc153058aaaebf568a689f4ba1459
No, not yet
awesome mod!
Thanks for the suggestion!
Sure I'll modify the sprites to make the details stick out more
I'll apply this in the next update alongside the new stuff