RimWorld

RimWorld

Project Paradeus
24 Comments
JOS  [author] Mar 5 @ 10:56pm 
The update may take awhile as I am working on other much smaller personal projects outside of Rimworld but Project Paradeus is definitely not forgotten and is on the to-do list.

No new items for now when the update arrives, just the suggested balancing changes. The planned features for the mod from here on functions beyond .xml so I'm still learning that.
JOS  [author] Mar 5 @ 10:55pm 
@Skarborr

Hey thanks for the feedback!
I did aim it to be viable for late/endgame and attainable late midgame- where the multi-analyzer has been researched.
But man you are right- I don't know what I was thinking making a super armor only cost 3 components now looking back at it.

For the time being I'm thinking of locking it further into the research, somewhere just before spacer-tech and additional prerequisite.
It's intended to be mass produced, inline with the faction's lore in GFL, but regardless the crafting cost will be increased to be on par with Vanilla Rimworld Endgame Armors or more.
Players with power-fantasy level of resource gathering methods should be able to mass produce it while regular and challenge runs should make them more special.

For the stats not having any difference on different materials crafted with- I might have missed something so I'll give it a look.
Skarborr Mar 5 @ 12:40pm 
Great mod idea and great sprite work.
Although the balancing needs work, the outfits' wealth(silver) score is extremely low, the trench coats give marine armor (2305 wealth/silver) level of protection for 300 wealth(silver).
So currently it is an extremely overpowered mod.
I would recommend either lowering the stats or raising the wealth value (price)of the items.
Or alternatively have 2 version of each item. A cheaper but less protective (flak armor level of protection) version and a more expensive but more protective version (marine armor level of protection).
And lastly: somehow currently the stats don't change when you craft something with different materials, that should probably need to be fixed at some point.

While the mod currently has it's issues I see a LOT of potential in it, I'm looking forward to seeing it's future development.
Duckpower2017 Feb 2 @ 2:54am 
@Glass Fruit if this mod gets updated, and does not gett stuffable clothing, you can always just tweak around with stuffable core installed, the setup of the mod is finiky but it should work
Tabu2684 Jan 2 @ 3:03am 
I hope this mod gets an update
qazwsxedc1145 Dec 2, 2024 @ 12:09am 
Can we get more new nyto at future? I hope Narciss and Sana will add to this mod
Glass Fruit Sep 8, 2024 @ 12:59am 
to make the apparels craftable with other materials (i.e. instead of a fixed cloth requirement, we can use hyperweave, leather or other textiles instead) with the added benefits/disadvantages that material will bring.
JOS  [author] Sep 8, 2024 @ 12:38am 
@Glass Fruit

What do you mean by stuffable?
Glass Fruit Sep 8, 2024 @ 12:02am 
HIMARI! MAKE THE CLOTHING STUFFABLE AND MY LIFE (and points) ARE YOURS!!!

Seriously though, Love the mod very much one of a kind. I'd cloth all my pawns with these if only they were stuffable. I have stacks upon stacks of ultratech textiles that would make John Wick's bulletproof Suits look like tissue paper.
Tabu2684 Aug 16, 2024 @ 5:10am 
TY<3
JOS  [author] Aug 15, 2024 @ 10:50pm 
@Tabu2684
Compatibility added, more weapons will be added in the future
Tabu2684 Aug 15, 2024 @ 3:51pm 
can you make is melee animations compatible?
JOS  [author] Aug 11, 2024 @ 1:55am 
@Xenon0529
It's one of the planned feature for this mod
Development postponed for now, need to finish up college
Xenon0529 Aug 10, 2024 @ 9:30pm 
Will this mod finally allow me to detonate a collapse fluid dirty bomb at enemy outpost?
JOS  [author] Jul 17, 2024 @ 7:50am 
@iltaZer0
I'll have a look and patch this up
ilyaZer0 Jul 17, 2024 @ 7:46am 
Hello the Isomer robe for adult and child pawn is showing this red error during startup:
XML error: <shellCoversHead>true</shellCoversHead> doesn't correspond to any field in type ApparelProperties.

If you equip them the pawn's head will be bald(well they really become a shining beacon:HEALTHFUL:)
https://gist.github.com/HugsLibRecordKeeper/99bbc153058aaaebf568a689f4ba1459
JOS  [author] Jun 22, 2024 @ 5:49am 
@Angelo

No, not yet
Angelo Jun 22, 2024 @ 3:50am 
CE ?
Erebus Feb 26, 2023 @ 4:40am 
Cool mod!
Monkey Jan 3, 2023 @ 5:12am 
Awesome
Yuka Dec 31, 2022 @ 12:52am 
Can you put up some brief descriptions of the items added by this mod?
Submissive + Greetable :3 Nov 20, 2022 @ 3:07am 
Hey! I love your work on the discord :>
awesome mod!
JOS  [author] Nov 19, 2022 @ 9:23am 
@NotoriousNix
Thanks for the suggestion!
Sure I'll modify the sprites to make the details stick out more
I'll apply this in the next update alongside the new stuff
NotoriousNix Nov 19, 2022 @ 9:13am 
If you are open to a little suggestion, it may be a good idea to bump up the contrast on all internal lines and shapes. At small sizes the dresses look very bloby and the weapons internal linework is basically invisible.