RimWorld

RimWorld

Chemical Barrels
18 Comments
Vent  [author] Jul 29 @ 11:34am 
@philtheunikorn Hmm I haven't had performance issues blowing up one/multiple toxic barrels but I can take a look at lowering the amount of gas generated if it is causing issues. I'm curious, do you use any other mods that might affect pollution?
philtheunikorn Jul 29 @ 2:01am 
i installed this to see if i could build a "Geneva fun room" but your toxic waste barrel if it gets shot creates a pollution cloud so thick i thought i opened a rift to another dimension and it drops my frame rate to the point i have to struggle to pause so i can reload to before i blew it up and i only blew 1 up and the whole game started running at turtle speed chemfuel barrels however i can blow 100 up all at once with zero issues other than the sound it makes when that many blow up is this a normal thing with toxic waste or is the pollution explosion that toxic ill admit ive barley messed with toxic waste
Vent  [author] Jul 17 @ 8:34pm 
Updated tags for 1.6. Abandon your toxic waste responsibly!
Merlotron Dec 12, 2024 @ 9:44am 
update pweese
MangoCobra Nov 17, 2024 @ 12:26am 
Please update for 1.5!
VelxraTV Jul 20, 2024 @ 6:10am 
Please update for 1.5
N/A Mar 23, 2024 @ 10:08pm 
give that a wall costs 5 stuff and these barrels don't actually solve the problem of the waste, i've reduced the stuff cost of them down to 5 in my runs. if you end up updating for 1.5, you might consider stuffing the barrels as well for better protection or just swag (gold toxic waste barrels)
kohinoor Jul 30, 2023 @ 3:32am 
i believe there is a imbalance issue. explode create a 29 tile pollution when pumped this will only yield 4 waste bag resulting in 1 net waste bag lost. you are basically paying 40 steel to get ride off 1 waste bag.
InfinityKage Jul 19, 2023 @ 6:15pm 
@Erop "I considered making them non-minifiable but I like having the option to build them near your stockpiles and then moving them to where they need to be. I figure if people want to use it to cheat, they could have done that in dev mode anyway, so until I discover a workaround I don't mind that bug so much." - Vent
Yehoria Jun 26, 2023 @ 9:43am 
@Vent You can easily avoid your only issue, by making barrels impossible to uninstall.
Vent  [author] Dec 18, 2022 @ 5:13pm 
@AdeptofSlaanesh and @Ether I am not very knowledgeable of modding beyond XML but I'll see if I can implement those changes.

@Holgast Feel free to use my textures, they are just recolors of the empty barrels from the base game that you can find in ruins and such.
Holgast Dec 18, 2022 @ 1:09am 
Could I use your texture in another mod? Sometime I'd like to make a toxic waste pipe system
Emilie Sackenball Dec 3, 2022 @ 10:54am 
Can you add a configurable quantity of materials used for constructing the barrels?
ByteCodegnawer Nov 29, 2022 @ 11:01pm 
Do toxic barrel increase pollution when dumped on a world tile? If not, can you make them do so?
Vent  [author] Nov 23, 2022 @ 2:26pm 
I considered making them non-minifiable but I like having the option to build them near your stockpiles and then moving them to where they need to be. I figure if people want to use it to cheat, they could have done that in dev mode anyway, so until I discover a workaround I don't mind that bug so much.
AZGreentea Nov 23, 2022 @ 11:19am 
Ah, but Excel, there are mods that add minification to objects.
Microsoft Excel Nov 22, 2022 @ 7:59pm 
Could just make them not-minifiable, and deconstruct into pollution and steel.
WaveMaker Nov 22, 2022 @ 4:59pm 
Exploding barrels are timeless, even if they dont exactly work that way irl lol