Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm gonna be fine. Just some flu, or maybe 2020 version of spicy flu. Anyway no biggie. :>
Again thanks regardless. :>
Also I noticed there was some translation missing in role selection so that's also updated.
Later today I will update the mission. He shall be playable tonight. :>
My logic for keeping squad leader AI was to force that LDF unit to fight straight through OPFOR in the forest and to leave leading squad to him and let players to just focus on CQB in factory area.
My team and I always enjoyed it that way, but if after listening to my logic You guys still think that it would be better if I did make SL playable I'm willing to update the mission to change that. :>
I like the momentum and it is a short nice miss. just after work before diner ;) Keep it up
// RECC/LT/DK
Lund
What type of "buggy"? Is it standard Arma 3 variety or is it some special type?
Perhaps I can fix that if it's something specific. :C
I will keep posting them because when it comes to making these missions, I'm no genius, but I'm a very determined idiot. Cheers.